/* $Id$ */ /** @file clear_cmd.cpp */ #include "stdafx.h" #include "openttd.h" #include "clear_map.h" #include "rail_map.h" #include "table/strings.h" #include "functions.h" #include "map.h" #include "player.h" #include "tile.h" #include "viewport.h" #include "command.h" #include "tunnel_map.h" #include "bridge_map.h" #include "bridge.h" #include "landscape.h" #include "variables.h" #include "table/sprites.h" #include "unmovable_map.h" #include "genworld.h" #include "industry.h" #include "water_map.h" static const int TERRAFORMER_MODHEIGHT_SIZE = 576; static const int TERRAFORMER_TILE_TABLE_SIZE = 625; struct TerraformerHeightMod { TileIndex tile; ///< Referenced tile. byte height; ///< New TileHeight (height of north corner) of the tile. }; struct TerraformerState { int modheight_count; ///< amount of entries in "modheight". int tile_table_count; ///< amount of entries in "tile_table". CommandCost cost; TileIndex tile_table[TERRAFORMER_TILE_TABLE_SIZE]; ///< Dirty tiles, i.e. at least one corner changed. TerraformerHeightMod modheight[TERRAFORMER_MODHEIGHT_SIZE]; ///< Height modifications. }; /** * Gets the TileHeight (height of north corner) of a tile as of current terraforming progress. * * @param ts TerraformerState. * @param tile Tile. * @return TileHeight. */ static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile) { TerraformerHeightMod *mod = ts->modheight; int count; for (count = ts->modheight_count; count != 0; count--, mod++) { if (mod->tile == tile) return mod->height; } /* TileHeight unchanged so far, read value from map. */ return TileHeight(tile); } /** * Adds a tile to the "tile_table" in a TerraformerState. * * @param ts TerraformerState. * @param tile Tile. */ static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile) { int count; TileIndex *t; count = ts->tile_table_count; for (t = ts->tile_table; count != 0; count--, t++) { if (*t == tile) return; } assert(ts->tile_table_count < TERRAFORMER_TILE_TABLE_SIZE); ts->tile_table[ts->tile_table_count++] = tile; } /** * Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState. * * @param ts TerraformerState. * @param tile Tile. */ static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile) { TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1)); TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1)); TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0)); TerraformAddDirtyTile(ts, tile); } /** * Terraform the north corner of a tile to a specific height. * * @param ts TerraformerState. * @param tile Tile. * @param height Aimed height. * @param return true on success. */ static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height) { assert(tile < MapSize()); /* Check range of destination height */ if (height < 0) { _error_message = STR_1003_ALREADY_AT_SEA_LEVEL; return false; } _error_message = STR_1004_TOO_HIGH; if (height > MAX_TILE_HEIGHT) return false; /* * Check if the terraforming has any effect. * This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.). * In this case the terraforming should fail. (Don't know why.) */ if (height == TerraformGetHeightOfTile(ts, tile)) return false; /* Check "too close to edge of map" */ uint x = TileX(tile); uint y = TileY(tile); if ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1)) { /* * Determine a sensible error tile * Note: If x and y are both zero this will disable the error tile. (Tile 0 cannot be highlighted :( ) */ if ((x == 1) && (y != 0)) x = 0; if ((y == 1) && (x != 0)) y = 0; _terraform_err_tile = TileXY(x, y); _error_message = STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP; return false; } /* Mark incident tiles, that are involved in the terraforming */ TerraformAddDirtyTileAround(ts, tile); /* Store the height modification */ /* Find tile in the "modheight" table. * Note: In a normal user-terraform command the tile will not be found in the "modheight" table. * But during house- or industry-construction multiple corners can be terraformed at once. */ TerraformerHeightMod *mod = ts->modheight; int count = ts->modheight_count; while ((count > 0) && (mod->tile != tile)) { mod++; count--; } /* New entry? */ if (count == 0) { assert(ts->modheight_count < TERRAFORMER_MODHEIGHT_SIZE); ts->modheight_count++; } /* Finally store the new value */ mod->tile = tile; mod->height = (byte)height; /* Increment cost */ ts->cost.AddCost(_price.terraform); /* Recurse to neighboured corners if height difference is larger than 1 */ { const TileIndexDiffC *ttm; static const TileIndexDiffC _terraform_tilepos[] = { { 1, 0}, // move to tile in SE {-2, 0}, // undo last move, and move to tile in NW { 1, 1}, // undo last move, and move to tile in SW { 0, -2} // undo last move, and move to tile in NE }; for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) { tile += ToTileIndexDiff(*ttm); /* Get TileHeight of neighboured tile as of current terraform progress */ int r = TerraformGetHeightOfTile(ts, tile); int height_diff = height - r; /* Is the height difference to the neighboured corner greater than 1? */ if (abs(height_diff) > 1) { /* Terraform the neighboured corner. The resulting height difference should be 1. */ height_diff += (height_diff < 0 ? 1 : -1); if (!TerraformTileHeight(ts, tile, r + height_diff)) return false; } } } return true; } /** Terraform land * @param tile tile to terraform * @param flags for this command type * @param p1 corners to terraform (SLOPE_xxx) * @param p2 direction; eg up (non-zero) or down (zero) * @return error or cost of terraforming */ CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { TerraformerState ts; TileIndex t; int direction; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); _terraform_err_tile = 0; direction = p2 ? 1 : -1; ts.modheight_count = ts.tile_table_count = 0; ts.cost = CommandCost(); /* Make an extra check for map-bounds cause we add tiles to the originating tile */ if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR; /* Compute the costs and the terraforming result in a model of the landscape */ if ((p1 & SLOPE_W) != 0) { t = tile + TileDiffXY(1, 0); if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) { return CMD_ERROR; } } if ((p1 & SLOPE_S) != 0) { t = tile + TileDiffXY(1, 1); if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) { return CMD_ERROR; } } if ((p1 & SLOPE_E) != 0) { t = tile + TileDiffXY(0, 1); if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) { return CMD_ERROR; } } if ((p1 & SLOPE_N) != 0) { t = tile + TileDiffXY(0, 0); if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) { return CMD_ERROR; } } /* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface */ { int count; TileIndex *ti = ts.tile_table; for (count = ts.tile_table_count; count != 0; count--, ti++) { TileIndex tile = *ti; /* Find new heights of tile corners */ uint z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0)); uint z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0)); uint z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1)); uint z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1)); /* Find min and max height of tile */ uint z_min = min(min(z_N, z_W), min(z_S, z_E)); uint z_max = max(max(z_N, z_W), max(z_S, z_E)); /* Compute tile slope */ uint tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT); if (z_W > z_min) tileh += SLOPE_W; if (z_S > z_min) tileh += SLOPE_S; if (z_E > z_min) tileh += SLOPE_E; if (z_N > z_min) tileh += SLOPE_N; /* Check if bridge would take damage */ if (direction == 1 && MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) && GetBridgeHeight(GetSouthernBridgeEnd(tile)) <= z_max * TILE_HEIGHT) { _terraform_err_tile = *ti; // highlight the tile under the bridge return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); } /* Check if tunnel would take damage */ if (direction == -1 && IsTunnelInWay(tile, z_min * TILE_HEIGHT)) { _terraform_err_tile = *ti; // highlight the tile above the tunnel return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE); } /* Check tiletype-specific things, and add extra-cost */ CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags, z_min * TILE_HEIGHT, (Slope) tileh); if (CmdFailed(cost)) { _terraform_err_tile = tile; return cost; } ts.cost.AddCost(cost); } } if (flags & DC_EXEC) { /* change the height */ { int count; TerraformerHeightMod *mod; mod = ts.modheight; for (count = ts.modheight_count; count != 0; count--, mod++) { TileIndex til = mod->tile; SetTileHeight(til, mod->height); } } /* finally mark the dirty tiles dirty */ { int count; TileIndex *ti = ts.tile_table; for (count = ts.tile_table_count; count != 0; count--, ti++) { MarkTileDirtyByTile(*ti); } } } return ts.cost; } /** Levels a selected (rectangle) area of land * @param tile end tile of area-drag * @param flags for this command type * @param p1 start tile of area drag * @param p2 unused * @return error or cost of terraforming */ CommandCost CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { int size_x, size_y; int ex; int ey; int sx, sy; uint h, curh; CommandCost money; CommandCost ret; CommandCost cost; if (p1 >= MapSize()) return CMD_ERROR; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); /* remember level height */ h = TileHeight(p1); /* make sure sx,sy are smaller than ex,ey */ ex = TileX(tile); ey = TileY(tile); sx = TileX(p1); sy = TileY(p1); if (ex < sx) Swap(ex, sx); if (ey < sy) Swap(ey, sy); tile = TileXY(sx, sy); size_x = ex - sx + 1; size_y = ey - sy + 1; money.AddCost(GetAvailableMoneyForCommand()); BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) { curh = TileHeight(tile2); while (curh != h) { ret = DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND); if (CmdFailed(ret)) break; if (flags & DC_EXEC) { money.AddCost(-ret.GetCost()); if (money.GetCost() < 0) { _additional_cash_required = ret.GetCost(); return cost; } DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND); } cost.AddCost(ret); curh += (curh > h) ? -1 : 1; } } END_TILE_LOOP(tile2, size_x, size_y, tile) return (cost.GetCost() == 0) ? CMD_ERROR : cost; } /** Purchase a land area. Actually you only purchase one tile, so * the name is a bit confusing ;p * @param tile the tile the player is purchasing * @param flags for this command type * @param p1 unused * @param p2 unused * @return error of cost of operation */ CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { CommandCost cost; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); if (!EnsureNoVehicle(tile)) return CMD_ERROR; if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) { return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT); } cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(cost)) return CMD_ERROR; if (flags & DC_EXEC) { MakeOwnedLand(tile, _current_player); MarkTileDirtyByTile(tile); } return cost.AddCost(_price.purchase_land * 10); } static CommandCost ClearTile_Clear(TileIndex tile, byte flags) { static const Money* clear_price_table[] = { &_price.clear_1, &_price.purchase_land, &_price.clear_2, &_price.clear_3, &_price.purchase_land, &_price.purchase_land, &_price.clear_2, // XXX unused? }; CommandCost price; if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) { price.AddCost(*clear_price_table[GetClearGround(tile)]); } if (flags & DC_EXEC) DoClearSquare(tile); return price; } /** Sell a land area. Actually you only sell one tile, so * the name is a bit confusing ;p * @param tile the tile the player is selling * @param flags for this command type * @param p1 unused * @param p2 unused * @return error or cost of operation */ CommandCost CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); if (!IsOwnedLandTile(tile)) return CMD_ERROR; if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR; if (!EnsureNoVehicle(tile)) return CMD_ERROR; if (flags & DC_EXEC) DoClearSquare(tile); return CommandCost(- _price.purchase_land * 2); } #include "table/clear_land.h" void DrawClearLandTile(const TileInfo *ti, byte set) { DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19, PAL_NONE); } void DrawHillyLandTile(const TileInfo *ti) { if (ti->tileh != SLOPE_FLAT) { DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh], PAL_NONE); } else { DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE); } } void DrawClearLandFence(const TileInfo *ti) { byte z = ti->z; if (ti->tileh & SLOPE_S) { z += TILE_HEIGHT; if (ti->tileh == SLOPE_STEEP_S) z += TILE_HEIGHT; } if (GetFenceSW(ti->tile) != 0) { DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], PAL_NONE, ti->x, ti->y, z); } if (GetFenceSE(ti->tile) != 0) { DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], PAL_NONE, ti->x, ti->y, z); } } static void DrawTile_Clear(TileInfo *ti) { switch (GetClearGround(ti->tile)) { case CLEAR_GRASS: DrawClearLandTile(ti, GetClearDensity(ti->tile)); break; case CLEAR_ROUGH: DrawHillyLandTile(ti); break; case CLEAR_ROCKS: DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh], PAL_NONE); break; case CLEAR_FIELDS: DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break; case CLEAR_SNOW: DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break; case CLEAR_DESERT: DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break; } DrawClearLandFence(ti); DrawBridgeMiddle(ti); } static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y) { uint z; Slope tileh = GetTileSlope(tile, &z); return z + GetPartialZ(x & 0xF, y & 0xF, tileh); } static Foundation GetFoundation_Clear(TileIndex tile, Slope tileh) { return FOUNDATION_NONE; } static void GetAcceptedCargo_Clear(TileIndex tile, AcceptedCargo ac) { /* unused */ } static void AnimateTile_Clear(TileIndex tile) { /* unused */ } void TileLoopClearHelper(TileIndex tile) { byte self; byte neighbour; TileIndex dirty = INVALID_TILE; self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS)); neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS)); if (GetFenceSW(tile) == 0) { if (self != neighbour) { SetFenceSW(tile, 3); dirty = tile; } } else { if (self == 0 && neighbour == 0) { SetFenceSW(tile, 0); dirty = tile; } } neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS)); if (GetFenceSE(tile) == 0) { if (self != neighbour) { SetFenceSE(tile, 3); dirty = tile; } } else { if (self == 0 && neighbour == 0) { SetFenceSE(tile, 0); dirty = tile; } } if (dirty != INVALID_TILE) MarkTileDirtyByTile(dirty); } /* convert into snowy tiles */ static void TileLoopClearAlps(TileIndex tile) { int k = GetTileZ(tile) - GetSnowLine() + TILE_HEIGHT; if (k < 0) { // well below the snow line if (!IsClearGround(tile, CLEAR_SNOW)) return; if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CLEAR_GRASS, 3); } else { if (!IsClearGround(tile, CLEAR_SNOW)) { SetClearGroundDensity(tile, CLEAR_SNOW, 0); } else { uint density = min((uint)k / TILE_HEIGHT, 3); if (GetClearDensity(tile) < density) { AddClearDensity(tile, 1); } else if (GetClearDensity(tile) > density) { AddClearDensity(tile, -1); } else { return; } } } MarkTileDirtyByTile(tile); } static void TileLoopClearDesert(TileIndex tile) { if (IsClearGround(tile, CLEAR_DESERT)) return; if (GetTropicZone(tile) == TROPICZONE_DESERT) { SetClearGroundDensity(tile, CLEAR_DESERT, 3); } else { if (GetTropicZone(tile + TileDiffXY( 1, 0)) != TROPICZONE_DESERT && GetTropicZone(tile + TileDiffXY(-1, 0)) != TROPICZONE_DESERT && GetTropicZone(tile + TileDiffXY( 0, 1)) != TROPICZONE_DESERT && GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT) return; SetClearGroundDensity(tile, CLEAR_DESERT, 1); } MarkTileDirtyByTile(tile); } static void TileLoop_Clear(TileIndex tile) { TileLoopClearHelper(tile); switch (_opt.landscape) { case LT_TROPIC: TileLoopClearDesert(tile); break; case LT_ARCTIC: TileLoopClearAlps(tile); break; } switch (GetClearGround(tile)) { case CLEAR_GRASS: if (GetClearDensity(tile) == 3) return; if (_game_mode != GM_EDITOR) { if (GetClearCounter(tile) < 7) { AddClearCounter(tile, 1); return; } else { SetClearCounter(tile, 0); AddClearDensity(tile, 1); } } else { SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3); } break; case CLEAR_FIELDS: { uint field_type; if (_game_mode == GM_EDITOR) return; if (GetClearCounter(tile) < 7) { AddClearCounter(tile, 1); return; } else { SetClearCounter(tile, 0); } if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) { /* This farmfield is no longer farmfield, so make it grass again */ MakeClear(tile, CLEAR_GRASS, 2); } else { field_type = GetFieldType(tile); field_type = (field_type < 8) ? field_type + 1 : 0; SetFieldType(tile, field_type); } break; } default: return; } MarkTileDirtyByTile(tile); } void GenerateClearTile() { uint i, gi; TileIndex tile; /* add rough tiles */ i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400); gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80); SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i); do { IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); tile = RandomTile(); if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3); } while (--i); /* add rocky tiles */ i = gi; do { uint32 r = Random(); tile = RandomTileSeed(r); IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) { uint j = GB(r, 16, 4) + 5; for (;;) { TileIndex tile_new; SetClearGroundDensity(tile, CLEAR_ROCKS, 3); do { if (--j == 0) goto get_out; tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2)); } while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT)); tile = tile_new; } get_out:; } } while (--i); } static void ClickTile_Clear(TileIndex tile) { /* not used */ } static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode, uint sub_mode) { return 0; } static const StringID _clear_land_str[] = { STR_080D_GRASS, STR_080B_ROUGH_LAND, STR_080A_ROCKS, STR_080E_FIELDS, STR_080F_SNOW_COVERED_LAND, STR_0810_DESERT }; static void GetTileDesc_Clear(TileIndex tile, TileDesc *td) { if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) { td->str = STR_080C_BARE_LAND; } else { td->str = _clear_land_str[GetClearGround(tile)]; } td->owner = GetTileOwner(tile); } static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID new_player) { return; } void InitializeClearLand() { _opt.snow_line = _patches.snow_line_height * TILE_HEIGHT; } static CommandCost TerraformTile_Clear(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new) { return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); } extern const TileTypeProcs _tile_type_clear_procs = { DrawTile_Clear, ///< draw_tile_proc GetSlopeZ_Clear, ///< get_slope_z_proc ClearTile_Clear, ///< clear_tile_proc GetAcceptedCargo_Clear, ///< get_accepted_cargo_proc GetTileDesc_Clear, ///< get_tile_desc_proc GetTileTrackStatus_Clear, ///< get_tile_track_status_proc ClickTile_Clear, ///< click_tile_proc AnimateTile_Clear, ///< animate_tile_proc TileLoop_Clear, ///< tile_loop_clear ChangeTileOwner_Clear, ///< change_tile_owner_clear NULL, ///< get_produced_cargo_proc NULL, ///< vehicle_enter_tile_proc GetFoundation_Clear, ///< get_foundation_proc TerraformTile_Clear, ///< terraform_tile_proc };