/* $Id$ */ /** @file map.h */ #ifndef MAP_H #define MAP_H #include "stdafx.h" #include "direction.h" extern uint _map_tile_mask; /** * 'Wraps' the given tile to it is within the map. It does * this by masking the 'high' bits of. * @param x the tile to 'wrap' */ #define TILE_MASK(x) ((x) & _map_tile_mask) /** * Asserts when the tile is outside of the map. * @param x the tile to check */ #define TILE_ASSERT(x) assert(TILE_MASK(x) == (x)); /** * Data that is stored per tile. Also used TileExtended for this. * Look at docs/landscape.html for the exact meaning of the members. */ struct Tile { byte type_height; ///< The type (bits 4..7) and height of the northern corner byte m1; ///< Primarily used for ownership information uint16 m2; ///< Primarily used for indices to towns, industries and stations byte m3; ///< General purpose byte m4; ///< General purpose byte m5; ///< General purpose byte m6; ///< Primarily used for bridges and rainforest/desert }; /** * Data that is stored per tile. Also used Tile for this. * Look at docs/landscape.html for the exact meaning of the members. */ struct TileExtended { byte m7; ///< Primarily used for newgrf support }; extern Tile *_m; extern TileExtended *_me; void AllocateMap(uint size_x, uint size_y); /** * Logarithm of the map size along the X side. * @note try to avoid using this one * @return 2^"return value" == MapSizeX() */ static inline uint MapLogX() { extern uint _map_log_x; return _map_log_x; } /** * Get the size of the map along the X * @return the number of tiles along the X of the map */ static inline uint MapSizeX() { extern uint _map_size_x; return _map_size_x; } /** * Get the size of the map along the Y * @return the number of tiles along the Y of the map */ static inline uint MapSizeY() { extern uint _map_size_y; return _map_size_y; } /** * Get the size of the map * @return the number of tiles of the map */ static inline uint MapSize() { extern uint _map_size; return _map_size; } /** * Gets the maximum X coordinate within the map, including MP_VOID * @return the maximum X coordinate */ static inline uint MapMaxX() { return MapSizeX() - 1; } /** * Gets the maximum X coordinate within the map, including MP_VOID * @return the maximum X coordinate */ static inline uint MapMaxY() { return MapSizeY() - 1; } /* Scale a number relative to the map size */ uint ScaleByMapSize(uint); // Scale relative to the number of tiles uint ScaleByMapSize1D(uint); // Scale relative to the circumference of the map typedef uint32 TileIndex; typedef int32 TileIndexDiff; static inline TileIndex TileXY(uint x, uint y) { return (y * MapSizeX()) + x; } static inline TileIndexDiff TileDiffXY(int x, int y) { /* Multiplication gives much better optimization on MSVC than shifting. * 0 << shift isn't optimized to 0 properly. * Typically x and y are constants, and then this doesn't result * in any actual multiplication in the assembly code.. */ return (y * MapSizeX()) + x; } static inline TileIndex TileVirtXY(uint x, uint y) { return (y >> 4 << MapLogX()) + (x >> 4); } enum { INVALID_TILE = (TileIndex)-1 ///< The very nice invalid tile marker }; enum { TILE_SIZE = 16, ///< Tiles are 16x16 "units" in size TILE_PIXELS = 32, ///< a tile is 32x32 pixels TILE_HEIGHT = 8, ///< The standard height-difference between tiles on two levels is 8 (z-diff 8) }; /** * Get the X component of a tile * @param tile the tile to get the X component of * @return the X component */ static inline uint TileX(TileIndex tile) { return tile & MapMaxX(); } /** * Get the Y component of a tile * @param tile the tile to get the Y component of * @return the Y component */ static inline uint TileY(TileIndex tile) { return tile >> MapLogX(); } struct TileIndexDiffC { int16 x; int16 y; }; static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc) { return (tidc.y << MapLogX()) + tidc.x; } #ifndef _DEBUG #define TILE_ADD(x,y) ((x) + (y)) #else extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add, const char *exp, const char *file, int line); #define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__)) #endif #define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y)) uint TileAddWrap(TileIndex tile, int addx, int addy); static inline TileIndexDiffC TileIndexDiffCByDiagDir(DiagDirection dir) { extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END]; assert(IsValidDiagDirection(dir)); return _tileoffs_by_diagdir[dir]; } /* Returns tile + the diff given in diff. If the result tile would end up * outside of the map, INVALID_TILE is returned instead. */ static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff) { int x = TileX(tile) + diff.x; int y = TileY(tile) + diff.y; if (x < 0 || y < 0 || x > (int)MapMaxX() || y > (int)MapMaxY()) return INVALID_TILE; else return TileXY(x, y); } /** * Returns the diff between two tiles * * @param tile_a from tile * @param tile_b to tile * @return the difference between tila_a and tile_b */ static inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b) { TileIndexDiffC difference; difference.x = TileX(tile_a) - TileX(tile_b); difference.y = TileY(tile_a) - TileY(tile_b); return difference; } /* Functions to calculate distances */ uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads) uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map #define BEGIN_TILE_LOOP(var, w, h, tile) \ { \ int h_cur = h; \ uint var = tile; \ do { \ int w_cur = w; \ do { #define END_TILE_LOOP(var, w, h, tile) \ } while (++var, --w_cur != 0); \ } while (var += TileDiffXY(0, 1) - (w), --h_cur != 0); \ } static inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir) { extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END]; assert(IsValidDiagDirection(dir)); return ToTileIndexDiff(_tileoffs_by_diagdir[dir]); } static inline TileIndexDiff TileOffsByDir(Direction dir) { extern const TileIndexDiffC _tileoffs_by_dir[DIR_END]; assert(IsValidDirection(dir)); return ToTileIndexDiff(_tileoffs_by_dir[dir]); } typedef bool TestTileOnSearchProc(TileIndex tile, uint32 data); bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data); /* Approximation of the length of a straight track, relative to a diagonal * track (ie the size of a tile side). #defined instead of const so it can * stay integer. (no runtime float operations) Is this needed? * Watch out! There are _no_ brackets around here, to prevent intermediate * rounding! Be careful when using this! * This value should be sqrt(2)/2 ~ 0.7071 */ #define STRAIGHT_TRACK_LENGTH 7071/10000 #endif /* MAP_H */