/* $Id$ */ /** @file engine.h */ #ifndef ENGINE_H #define ENGINE_H #include "oldpool.h" #include "rail.h" #include "sound.h" #include "vehicle.h" enum RailVehicleTypes { RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive RAILVEH_MULTIHEAD, ///< indicates a combination of two locomotives RAILVEH_WAGON, ///< simple wagon, not motorized }; struct RailVehicleInfo { byte image_index; RailVehicleTypes railveh_type; byte base_cost; RailTypeByte railtype; uint16 max_speed; uint16 power; uint16 weight; byte running_cost_base; byte running_cost_class; byte engclass; ///< 0: steam, 1: diesel, 2: electric byte capacity; CargoID cargo_type; byte ai_rank; uint16 pow_wag_power; byte pow_wag_weight; byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value // for when the 'powered wagon' callback fails. But it should really also determine what // kind of visual effect to generate for a vehicle (default, steam, diesel, electric). // Same goes for the callback result, which atm is only used to check if a wagon is powered. byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor byte tractive_effort; ///< Tractive effort coefficient byte user_def_data; ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles }; struct ShipVehicleInfo { byte image_index; byte base_cost; uint16 max_speed; CargoID cargo_type; uint16 capacity; byte running_cost; SoundFxByte sfx; bool refittable; }; /* AircraftVehicleInfo subtypes, bitmask type. * If bit 0 is 0 then it is a helicopter, otherwise it is a plane * in which case bit 1 tells us whether it's a big(fast) plane or not */ enum { AIR_HELI = 0, AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes AIR_FAST = 2 }; struct AircraftVehicleInfo { byte image_index; byte base_cost; byte running_cost; byte subtype; SoundFxByte sfx; byte acceleration; uint16 max_speed; byte mail_capacity; uint16 passenger_capacity; }; struct RoadVehicleInfo { byte image_index; byte base_cost; byte running_cost; SoundFxByte sfx; byte max_speed; byte capacity; CargoID cargo_type; }; /** Information about a vehicle * @see table/engines.h */ struct EngineInfo { Date base_intro; Year lifelength; Year base_life; byte unk2; ///< flag for carriage(bit 7) and decay speed(bits0..6) byte load_amount; byte climates; uint32 refit_mask; byte refit_cost; byte misc_flags; byte callbackmask; }; struct Engine { Date intro_date; Date age; uint16 reliability; uint16 reliability_spd_dec; uint16 reliability_start, reliability_max, reliability_final; uint16 duration_phase_1, duration_phase_2, duration_phase_3; byte lifelength; byte flags; PlayerByte preview_player; byte preview_wait; byte player_avail; byte type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc. Same as in vehicle.h }; /** * EngineInfo.misc_flags is a bitmask, with the following values */ enum { EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves (unsupported) EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle (unsup) EF_USES_2CC = 1, ///< Vehicle uses two company colours EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU) }; /** * Engine.flags is a bitmask, with the following values. */ enum { ENGINE_AVAILABLE = 1, ///< This vehicle is available to everyone. ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a player. ENGINE_OFFER_WINDOW_OPEN = 4, ///< The exclusive offer window is currently open for a player. }; enum { NUM_VEHICLE_TYPES = 6 }; static const EngineID INVALID_ENGINE = 0xFFFF; void AddTypeToEngines(); void StartupEngines(); void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal); void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal); void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal); void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal); void LoadCustomEngineNames(); void DeleteCustomEngineNames(); bool IsEngineBuildable(EngineID engine, byte type, PlayerID player); enum { NUM_NORMAL_RAIL_ENGINES = 54, NUM_MONORAIL_ENGINES = 30, NUM_MAGLEV_ENGINES = 32, NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES, NUM_ROAD_ENGINES = 88, NUM_SHIP_ENGINES = 11, NUM_AIRCRAFT_ENGINES = 41, TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES, AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES, SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES, ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES, }; static inline EngineID GetFirstEngineOfType(byte type) { const EngineID start[] = {0, ROAD_ENGINES_INDEX, SHIP_ENGINES_INDEX, AIRCRAFT_ENGINES_INDEX}; return start[type]; } static inline EngineID GetLastEngineOfType(byte type) { const EngineID end[] = { NUM_TRAIN_ENGINES, ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES, SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES, AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES}; return end[type]; } VARDEF Engine _engines[TOTAL_NUM_ENGINES]; #define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++) #define FOR_ALL_ENGINEIDS_OF_TYPE(e, type) for (e = GetFirstEngineOfType(type); e != GetLastEngineOfType(type); e++) static inline Engine* GetEngine(EngineID i) { assert(i < lengthof(_engines)); return &_engines[i]; } VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES]; static inline bool IsEngineIndex(uint index) { return index < TOTAL_NUM_ENGINES; } /* Access Vehicle Data */ //#include "table/engines.h" extern const EngineInfo orig_engine_info[TOTAL_NUM_ENGINES]; extern const RailVehicleInfo orig_rail_vehicle_info[NUM_TRAIN_ENGINES]; extern const ShipVehicleInfo orig_ship_vehicle_info[NUM_SHIP_ENGINES]; extern const AircraftVehicleInfo orig_aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES]; extern const RoadVehicleInfo orig_road_vehicle_info[NUM_ROAD_ENGINES]; extern EngineInfo _engine_info[TOTAL_NUM_ENGINES]; extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES]; extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES]; extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES]; extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES]; static inline const EngineInfo *EngInfo(EngineID e) { assert(e < lengthof(_engine_info)); return &_engine_info[e]; } static inline const RailVehicleInfo* RailVehInfo(EngineID e) { assert(e < lengthof(_rail_vehicle_info)); return &_rail_vehicle_info[e]; } static inline const ShipVehicleInfo* ShipVehInfo(EngineID e) { assert(e >= SHIP_ENGINES_INDEX && e < SHIP_ENGINES_INDEX + lengthof(_ship_vehicle_info)); return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX]; } static inline const AircraftVehicleInfo* AircraftVehInfo(EngineID e) { assert(e >= AIRCRAFT_ENGINES_INDEX && e < AIRCRAFT_ENGINES_INDEX + lengthof(_aircraft_vehicle_info)); return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX]; } static inline const RoadVehicleInfo* RoadVehInfo(EngineID e) { assert(e >= ROAD_ENGINES_INDEX && e < ROAD_ENGINES_INDEX + lengthof(_road_vehicle_info)); return &_road_vehicle_info[e - ROAD_ENGINES_INDEX]; } /************************************************************************ * Engine Replacement stuff ************************************************************************/ /** * Struct to store engine replacements. DO NOT USE outside of engine.c. Is * placed here so the only exception to this rule, the saveload code, can use * it. */ struct EngineRenew { EngineRenewID index; EngineID from; EngineID to; EngineRenew *next; }; /** * Memory pool for engine renew elements. DO NOT USE outside of engine.c. Is * placed here so the only exception to this rule, the saveload code, can use * it. */ DECLARE_OLD_POOL(EngineRenew, EngineRenew, 3, 8000) /** * Check if a EngineRenew really exists. */ static inline bool IsValidEngineRenew(const EngineRenew *er) { return er->from != INVALID_ENGINE; } static inline void DeleteEngineRenew(EngineRenew *er) { er->from = INVALID_ENGINE; } #define FOR_ALL_ENGINE_RENEWS_FROM(er, start) for (er = GetEngineRenew(start); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) if (er->from != INVALID_ENGINE) if (IsValidEngineRenew(er)) #define FOR_ALL_ENGINE_RENEWS(er) FOR_ALL_ENGINE_RENEWS_FROM(er, 0) /** * A list to group EngineRenew directives together (such as per-player). */ typedef EngineRenew* EngineRenewList; /** * Remove all engine replacement settings for the player. * @param erl The renewlist for a given player. * @return The new renewlist for the player. */ void RemoveAllEngineReplacement(EngineRenewList* erl); /** * Retrieve the engine replacement in a given renewlist for an original engine type. * @param erl The renewlist to search in. * @param engine Engine type to be replaced. * @return The engine type to replace with, or INVALID_ENGINE if no * replacement is in the list. */ EngineID EngineReplacement(EngineRenewList erl, EngineID engine); /** * Add an engine replacement to the given renewlist. * @param erl The renewlist to add to. * @param old_engine The original engine type. * @param new_engine The replacement engine type. * @param flags The calling command flags. * @return 0 on success, CMD_ERROR on failure. */ int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID new_engine, uint32 flags); /** * Remove an engine replacement from a given renewlist. * @param erl The renewlist from which to remove the replacement * @param engine The original engine type. * @param flags The calling command flags. * @return 0 on success, CMD_ERROR on failure. */ int32 RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, uint32 flags); /** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists * @param type The type of engine */ void AddRemoveEngineFromAutoreplaceAndBuildWindows(byte type); /* Engine list manipulators - current implementation is only C wrapper of CBlobT class (helpers.cpp) */ void EngList_Create(EngineList *el); ///< Creates engine list void EngList_Destroy(EngineList *el); ///< Deallocate and destroy engine list uint EngList_Count(const EngineList *el); ///< Returns number of items in the engine list void EngList_Add(EngineList *el, EngineID eid); ///< Append one item at the end of engine list EngineID* EngList_Items(EngineList *el); ///< Returns engine list items as C array void EngList_RemoveAll(EngineList *el); ///< Removes all items from engine list typedef int CDECL EngList_SortTypeFunction(const void*, const void*); ///< argument type for EngList_Sort() void EngList_Sort(EngineList *el, EngList_SortTypeFunction compare); ///< qsort of the engine list void EngList_SortPartial(EngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items); ///< qsort of specified portion of the engine list #endif /* ENGINE_H */