/* $Id$ */ /** @file rail_map.h Hides the direct accesses to the map array with map accessors */ #ifndef RAIL_MAP_H #define RAIL_MAP_H #include "direction.h" #include "rail.h" #include "tile.h" enum RailTileType { RAIL_TILE_NORMAL = 0, RAIL_TILE_SIGNALS = 1, RAIL_TILE_WAYPOINT = 2, RAIL_TILE_DEPOT = 3, }; static inline RailTileType GetRailTileType(TileIndex t) { assert(IsTileType(t, MP_RAILWAY)); return (RailTileType)GB(_m[t].m5, 6, 2); } /** * Returns whether this is plain rails, with or without signals. Iow, if this * tiles RailTileType is RAIL_TILE_NORMAL or RAIL_TILE_SIGNALS. */ static inline bool IsPlainRailTile(TileIndex tile) { RailTileType rtt = GetRailTileType(tile); return rtt == RAIL_TILE_NORMAL || rtt == RAIL_TILE_SIGNALS; } /** * Checks if a rail tile has signals. */ static inline bool HasSignals(TileIndex tile) { return GetRailTileType(tile) == RAIL_TILE_SIGNALS; } /** * Add/remove the 'has signal' bit from the RailTileType */ static inline void SetHasSignals(TileIndex tile, bool signals) { assert(IsPlainRailTile(tile)); SB(_m[tile].m5, 6, 1, signals); } static inline bool IsRailDepot(TileIndex t) { return GetRailTileType(t) == RAIL_TILE_DEPOT; } static inline bool IsRailWaypoint(TileIndex t) { return GetRailTileType(t) == RAIL_TILE_WAYPOINT; } static inline RailType GetRailType(TileIndex t) { return (RailType)GB(_m[t].m3, 0, 4); } static inline void SetRailType(TileIndex t, RailType r) { SB(_m[t].m3, 0, 4, r); } static inline TrackBits GetTrackBits(TileIndex tile) { return (TrackBits)GB(_m[tile].m5, 0, 6); } static inline void SetTrackBits(TileIndex t, TrackBits b) { SB(_m[t].m5, 0, 6, b); } /** * Returns whether the given track is present on the given tile. Tile must be * a plain rail tile (IsPlainRailTile()). */ static inline bool HasTrack(TileIndex tile, Track track) { return HASBIT(GetTrackBits(tile), track); } static inline DiagDirection GetRailDepotDirection(TileIndex t) { return (DiagDirection)GB(_m[t].m5, 0, 2); } static inline Axis GetWaypointAxis(TileIndex t) { return (Axis)GB(_m[t].m5, 0, 1); } static inline Track GetRailWaypointTrack(TileIndex t) { return AxisToTrack(GetWaypointAxis(t)); } static inline TrackBits GetRailWaypointBits(TileIndex t) { return TrackToTrackBits(GetRailWaypointTrack(t)); } static inline WaypointID GetWaypointIndex(TileIndex t) { return (WaypointID)_m[t].m2; } enum SignalType { SIGTYPE_NORMAL = 0, // normal signal SIGTYPE_ENTRY = 1, // presignal block entry SIGTYPE_EXIT = 2, // presignal block exit SIGTYPE_COMBO = 3 // presignal inter-block }; static inline SignalType GetSignalType(TileIndex t) { assert(GetRailTileType(t) == RAIL_TILE_SIGNALS); return (SignalType)GB(_m[t].m2, 0, 2); } static inline void SetSignalType(TileIndex t, SignalType s) { assert(GetRailTileType(t) == RAIL_TILE_SIGNALS); SB(_m[t].m2, 0, 2, s); } static inline bool IsPresignalEntry(TileIndex t) { return GetSignalType(t) == SIGTYPE_ENTRY || GetSignalType(t) == SIGTYPE_COMBO; } static inline bool IsPresignalExit(TileIndex t) { return GetSignalType(t) == SIGTYPE_EXIT || GetSignalType(t) == SIGTYPE_COMBO; } static inline void CycleSignalSide(TileIndex t, Track track) { byte sig; byte pos = 6; if (track == TRACK_LOWER || track == TRACK_RIGHT) pos = 4; sig = GB(_m[t].m3, pos, 2); if (--sig == 0) sig = 3; SB(_m[t].m3, pos, 2, sig); } enum SignalVariant { SIG_ELECTRIC = 0, SIG_SEMAPHORE = 1 }; static inline SignalVariant GetSignalVariant(TileIndex t) { return (SignalVariant)GB(_m[t].m2, 2, 1); } static inline void SetSignalVariant(TileIndex t, SignalVariant v) { SB(_m[t].m2, 2, 1, v); } static inline bool IsSignalPresent(TileIndex t, byte signalbit) { return HASBIT(_m[t].m3, signalbit + 4); } /** These are states in which a signal can be. Currently these are only two, so * simple boolean logic will do. But do try to compare to this enum instead of * normal boolean evaluation, since that will make future additions easier. */ enum SignalState { SIGNAL_STATE_RED = 0, SIGNAL_STATE_GREEN = 1, }; static inline SignalState GetSingleSignalState(TileIndex t, byte signalbit) { return (SignalState)HASBIT(_m[t].m2, signalbit + 4); } /** * Checks for the presence of signals (either way) on the given track on the * given rail tile. */ static inline bool HasSignalOnTrack(TileIndex tile, Track track) { assert(IsValidTrack(track)); return GetRailTileType(tile) == RAIL_TILE_SIGNALS && (_m[tile].m3 & SignalOnTrack(track)) != 0; } /** * Checks for the presence of signals along the given trackdir on the given * rail tile. * * Along meaning if you are currently driving on the given trackdir, this is * the signal that is facing us (for which we stop when it's red). */ static inline bool HasSignalOnTrackdir(TileIndex tile, Trackdir trackdir) { assert (IsValidTrackdir(trackdir)); return GetRailTileType(tile) == RAIL_TILE_SIGNALS && _m[tile].m3 & SignalAlongTrackdir(trackdir); } /** * Gets the state of the signal along the given trackdir. * * Along meaning if you are currently driving on the given trackdir, this is * the signal that is facing us (for which we stop when it's red). */ static inline SignalState GetSignalStateByTrackdir(TileIndex tile, Trackdir trackdir) { assert(IsValidTrackdir(trackdir)); assert(HasSignalOnTrack(tile, TrackdirToTrack(trackdir))); return _m[tile].m2 & SignalAlongTrackdir(trackdir) ? SIGNAL_STATE_GREEN : SIGNAL_STATE_RED; } /** * Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile. */ RailType GetTileRailType(TileIndex tile); enum RailGroundType { RAIL_GROUND_BARREN = 0, RAIL_GROUND_GRASS = 1, RAIL_GROUND_FENCE_NW = 2, RAIL_GROUND_FENCE_SE = 3, RAIL_GROUND_FENCE_SENW = 4, RAIL_GROUND_FENCE_NE = 5, RAIL_GROUND_FENCE_SW = 6, RAIL_GROUND_FENCE_NESW = 7, RAIL_GROUND_FENCE_VERT1 = 8, RAIL_GROUND_FENCE_VERT2 = 9, RAIL_GROUND_FENCE_HORIZ1 = 10, RAIL_GROUND_FENCE_HORIZ2 = 11, RAIL_GROUND_ICE_DESERT = 12, }; static inline void SetRailGroundType(TileIndex t, RailGroundType rgt) { SB(_m[t].m4, 0, 4, rgt); } static inline RailGroundType GetRailGroundType(TileIndex t) { return (RailGroundType)GB(_m[t].m4, 0, 4); } static inline bool IsSnowRailGround(TileIndex t) { return GetRailGroundType(t) == RAIL_GROUND_ICE_DESERT; } static inline void MakeRailNormal(TileIndex t, Owner o, TrackBits b, RailType r) { SetTileType(t, MP_RAILWAY); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = r; _m[t].m4 = 0; _m[t].m5 = RAIL_TILE_NORMAL << 6 | b; } static inline void MakeRailDepot(TileIndex t, Owner o, DiagDirection d, RailType r) { SetTileType(t, MP_RAILWAY); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = r; _m[t].m4 = 0; _m[t].m5 = RAIL_TILE_DEPOT << 6 | d; } static inline void MakeRailWaypoint(TileIndex t, Owner o, Axis a, RailType r, uint index) { SetTileType(t, MP_RAILWAY); SetTileOwner(t, o); _m[t].m2 = index; _m[t].m3 = r; _m[t].m4 = 0; _m[t].m5 = RAIL_TILE_WAYPOINT << 6 | a; } #endif /* RAIL_MAP_H */