/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file linkgraph_sl.cpp Code handling saving and loading of link graphs */ #include "../stdafx.h" #include "saveload.h" #include "compat/linkgraph_sl_compat.h" #include "../linkgraph/linkgraph.h" #include "../linkgraph/linkgraphjob.h" #include "../linkgraph/linkgraphschedule.h" #include "../network/network.h" #include "../settings_internal.h" #include "../settings_table.h" #include "../safeguards.h" typedef LinkGraph::BaseNode Node; typedef LinkGraph::BaseEdge Edge; static uint16 _num_nodes; static LinkGraph *_linkgraph; ///< Contains the current linkgraph being saved/loaded. static NodeID _linkgraph_from; ///< Contains the current "from" node being saved/loaded. class SlLinkgraphEdge : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_VAR(Edge, capacity, SLE_UINT32), SLE_VAR(Edge, usage, SLE_UINT32), SLE_CONDVAR(Edge, travel_time_sum, SLE_UINT64, SLV_LINKGRAPH_TRAVEL_TIME, SL_MAX_VERSION), SLE_VAR(Edge, last_unrestricted_update, SLE_INT32), SLE_CONDVAR(Edge, last_restricted_update, SLE_INT32, SLV_187, SL_MAX_VERSION), SLE_VAR(Edge, dest_node, SLE_UINT16), SLE_CONDVARNAME(Edge, dest_node, "next_edge", SLE_UINT16, SL_MIN_VERSION, SLV_LINKGRAPH_EDGES), }; inline const static SaveLoadCompatTable compat_description = _linkgraph_edge_sl_compat; void Save(Node *bn) const override { SlSetStructListLength(bn->edges.size()); for (Edge &e : bn->edges) { SlObject(&e, this->GetDescription()); } } void Load(Node *bn) const override { if (IsSavegameVersionBefore(SLV_LINKGRAPH_EDGES)) { uint16 max_size = _linkgraph->Size(); std::vector edges(max_size); if (IsSavegameVersionBefore(SLV_191)) { /* We used to save the full matrix ... */ for (NodeID to = 0; to < max_size; ++to) { SlObject(&_linkgraph->nodes[_linkgraph_from].edges[to], this->GetLoadDescription()); } } else { size_t used_size = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? max_size : SlGetStructListLength(UINT16_MAX); /* ... but as that wasted a lot of space we save a sparse matrix now. */ for (NodeID to = _linkgraph_from; to != INVALID_NODE; to = edges[to].dest_node) { if (used_size == 0) SlErrorCorrupt("Link graph structure overflow"); used_size--; if (to >= max_size) SlErrorCorrupt("Link graph structure overflow"); SlObject(&edges[to], this->GetLoadDescription()); } if (!IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) && used_size > 0) SlErrorCorrupt("Corrupted link graph"); } /* Build edge list from edge matrix. */ for (NodeID to = edges[_linkgraph_from].dest_node; to != INVALID_NODE; to = edges[to].dest_node) { bn->edges.push_back(edges[to]); bn->edges.back().dest_node = to; } /* Sort by destination. */ std::sort(bn->edges.begin(), bn->edges.end()); } else { /* Edge data is now a simple vector and not any kind of matrix. */ size_t size = SlGetStructListLength(UINT16_MAX); for (size_t i = 0; i < size; i++) { bn->edges.emplace_back(); SlObject(&bn->edges.back(), this->GetLoadDescription()); } } } }; class SlLinkgraphNode : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_CONDVAR(Node, xy, SLE_UINT32, SLV_191, SL_MAX_VERSION), SLE_VAR(Node, supply, SLE_UINT32), SLE_VAR(Node, demand, SLE_UINT32), SLE_VAR(Node, station, SLE_UINT16), SLE_VAR(Node, last_update, SLE_INT32), SLEG_STRUCTLIST("edges", SlLinkgraphEdge), }; inline const static SaveLoadCompatTable compat_description = _linkgraph_node_sl_compat; void Save(LinkGraph *lg) const override { _linkgraph = lg; SlSetStructListLength(lg->Size()); for (NodeID from = 0; from < lg->Size(); ++from) { _linkgraph_from = from; SlObject(&lg->nodes[from], this->GetDescription()); } } void Load(LinkGraph *lg) const override { _linkgraph = lg; uint16 length = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? _num_nodes : (uint16)SlGetStructListLength(UINT16_MAX); lg->Init(length); for (NodeID from = 0; from < length; ++from) { _linkgraph_from = from; SlObject(&lg->nodes[from], this->GetLoadDescription()); } } }; /** * Get a SaveLoad array for a link graph. * @return SaveLoad array for link graph. */ SaveLoadTable GetLinkGraphDesc() { static const SaveLoad link_graph_desc[] = { SLE_VAR(LinkGraph, last_compression, SLE_INT32), SLEG_CONDVAR("num_nodes", _num_nodes, SLE_UINT16, SL_MIN_VERSION, SLV_SAVELOAD_LIST_LENGTH), SLE_VAR(LinkGraph, cargo, SLE_UINT8), SLEG_STRUCTLIST("nodes", SlLinkgraphNode), }; return link_graph_desc; } /** * Proxy to reuse LinkGraph to save/load a LinkGraphJob. * One of the members of a LinkGraphJob is a LinkGraph, but SLEG_STRUCT() * doesn't allow us to select a member. So instead, we add a bit of glue to * accept a LinkGraphJob, get the LinkGraph, and use that to call the * save/load routines for a regular LinkGraph. */ class SlLinkgraphJobProxy : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = {{}}; // Needed to keep DefaultSaveLoadHandler happy. SaveLoadTable GetDescription() const override { return GetLinkGraphDesc(); } inline const static SaveLoadCompatTable compat_description = _linkgraph_sl_compat; void Save(LinkGraphJob *lgj) const override { SlObject(const_cast(&lgj->Graph()), this->GetDescription()); } void Load(LinkGraphJob *lgj) const override { SlObject(const_cast(&lgj->Graph()), this->GetLoadDescription()); } }; /** * Get a SaveLoad array for a link graph job. The settings struct is derived from * the global settings saveload array. The exact entries are calculated when the function * is called the first time. * It's necessary to keep a copy of the settings for each link graph job so that you can * change the settings while in-game and still not mess with current link graph runs. * Of course the settings have to be saved and loaded, too, to avoid desyncs. * @return Array of SaveLoad structs. */ SaveLoadTable GetLinkGraphJobDesc() { static std::vector saveloads; static const SaveLoad job_desc[] = { SLE_VAR(LinkGraphJob, join_date, SLE_INT32), SLE_VAR(LinkGraphJob, link_graph.index, SLE_UINT16), SLEG_STRUCT("linkgraph", SlLinkgraphJobProxy), }; /* The member offset arithmetic below is only valid if the types in question * are standard layout types. Otherwise, it would be undefined behaviour. */ static_assert(std::is_standard_layout::value, "LinkGraphSettings needs to be a standard layout type"); /* We store the offset of each member of the #LinkGraphSettings in the * extra data of the saveload struct. Use it together with the address * of the settings struct inside the job to find the final memory address. */ static SaveLoadAddrProc * const proc = [](void *b, size_t extra) -> void * { return const_cast(static_cast(reinterpret_cast(std::addressof(static_cast(b)->settings)) + extra)); }; /* Build the SaveLoad array on first call and don't touch it later on */ if (saveloads.size() == 0) { GetSaveLoadFromSettingTable(_linkgraph_settings, saveloads); for (auto &sl : saveloads) { sl.address_proc = proc; } for (auto &sld : job_desc) { saveloads.push_back(sld); } } return saveloads; } /** * Get a SaveLoad array for the link graph schedule. * @return SaveLoad array for the link graph schedule. */ SaveLoadTable GetLinkGraphScheduleDesc() { static const SaveLoad schedule_desc[] = { SLE_REFLIST(LinkGraphSchedule, schedule, REF_LINK_GRAPH), SLE_REFLIST(LinkGraphSchedule, running, REF_LINK_GRAPH_JOB), }; return schedule_desc; } /** * Spawn the threads for running link graph calculations. * Has to be done after loading as the cargo classes might have changed. */ void AfterLoadLinkGraphs() { if (IsSavegameVersionBefore(SLV_191)) { for (LinkGraph *lg : LinkGraph::Iterate()) { for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) { const Station *st = Station::GetIfValid((*lg)[node_id].station); if (st != nullptr) (*lg)[node_id].UpdateLocation(st->xy); } } for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) { LinkGraph *lg = &(const_cast(lgj->Graph())); for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) { const Station *st = Station::GetIfValid((*lg)[node_id].station); if (st != nullptr) (*lg)[node_id].UpdateLocation(st->xy); } } } LinkGraphSchedule::instance.SpawnAll(); if (!_networking || _network_server) { AfterLoad_LinkGraphPauseControl(); } } /** * All link graphs. */ struct LGRPChunkHandler : ChunkHandler { LGRPChunkHandler() : ChunkHandler('LGRP', CH_TABLE) {} void Save() const override { SlTableHeader(GetLinkGraphDesc()); for (LinkGraph *lg : LinkGraph::Iterate()) { SlSetArrayIndex(lg->index); SlObject(lg, GetLinkGraphDesc()); } } void Load() const override { const std::vector slt = SlCompatTableHeader(GetLinkGraphDesc(), _linkgraph_sl_compat); int index; while ((index = SlIterateArray()) != -1) { LinkGraph *lg = new (index) LinkGraph(); SlObject(lg, slt); } } }; /** * All link graph jobs. */ struct LGRJChunkHandler : ChunkHandler { LGRJChunkHandler() : ChunkHandler('LGRJ', CH_TABLE) {} void Save() const override { SlTableHeader(GetLinkGraphJobDesc()); for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) { SlSetArrayIndex(lgj->index); SlObject(lgj, GetLinkGraphJobDesc()); } } void Load() const override { const std::vector slt = SlCompatTableHeader(GetLinkGraphJobDesc(), _linkgraph_job_sl_compat); int index; while ((index = SlIterateArray()) != -1) { LinkGraphJob *lgj = new (index) LinkGraphJob(); SlObject(lgj, slt); } } }; /** * Link graph schedule. */ struct LGRSChunkHandler : ChunkHandler { LGRSChunkHandler() : ChunkHandler('LGRS', CH_TABLE) {} void Save() const override { SlTableHeader(GetLinkGraphScheduleDesc()); SlSetArrayIndex(0); SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc()); } void Load() const override { const std::vector slt = SlCompatTableHeader(GetLinkGraphScheduleDesc(), _linkgraph_schedule_sl_compat); if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return; SlObject(&LinkGraphSchedule::instance, slt); if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many LGRS entries"); } void FixPointers() const override { SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc()); } }; static const LGRPChunkHandler LGRP; static const LGRJChunkHandler LGRJ; static const LGRSChunkHandler LGRS; static const ChunkHandlerRef linkgraph_chunk_handlers[] = { LGRP, LGRJ, LGRS, }; extern const ChunkHandlerTable _linkgraph_chunk_handlers(linkgraph_chunk_handlers);