/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file ai_order.cpp Implementation of AIOrder. */ #include "../../stdafx.h" #include "ai_order.hpp" #include "ai_vehicle.hpp" #include "../ai_instance.hpp" #include "../../debug.h" #include "../../vehicle_base.h" #include "../../roadstop_base.h" #include "../../depot_base.h" #include "../../station_base.h" #include "../../waypoint_base.h" /** * Gets the order type given a tile * @param t the tile to get the order from * @return the order type, or OT_END when there is no order */ static OrderType GetOrderTypeByTile(TileIndex t) { if (!::IsValidTile(t)) return OT_END; switch (::GetTileType(t)) { default: break; case MP_STATION: if (IsBuoy(t) || IsRailWaypoint(t)) return OT_GOTO_WAYPOINT; if (IsHangar(t)) return OT_GOTO_DEPOT; return OT_GOTO_STATION; case MP_WATER: if (::IsShipDepot(t)) return OT_GOTO_DEPOT; break; case MP_ROAD: if (::GetRoadTileType(t) == ROAD_TILE_DEPOT) return OT_GOTO_DEPOT; break; case MP_RAILWAY: if (IsRailDepot(t)) return OT_GOTO_DEPOT; break; } return OT_END; } /* static */ bool AIOrder::IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position) { return AIVehicle::IsValidVehicle(vehicle_id) && order_position >= 0 && (order_position < ::Vehicle::Get(vehicle_id)->GetNumManualOrders() || order_position == ORDER_CURRENT); } /** * Get the current order the vehicle is executing. If the current order is in * the order list, return the order from the orderlist. If the current order * was a manual order, return the current order. */ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition order_position) { const Vehicle *v = ::Vehicle::Get(vehicle_id); if (order_position == AIOrder::ORDER_CURRENT) { const Order *order = &v->current_order; if (order->GetType() == OT_GOTO_DEPOT && !(order->GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) return order; order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); if (order_position == AIOrder::ORDER_INVALID) return NULL; } const Order *order = v->orders.list->GetFirstOrder(); while (order->GetType() == OT_AUTOMATIC) order = order->next; while (order_position > 0) { order_position = (AIOrder::OrderPosition)(order_position - 1); order = order->next; while (order->GetType() == OT_AUTOMATIC) order = order->next; } return order; } /* static */ bool AIOrder::IsGotoStationOrder(VehicleID vehicle_id, OrderPosition order_position) { if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; const Order *order = ::ResolveOrder(vehicle_id, order_position); return order != NULL && order->GetType() == OT_GOTO_STATION; } /* static */ bool AIOrder::IsGotoDepotOrder(VehicleID vehicle_id, OrderPosition order_position) { if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; const Order *order = ::ResolveOrder(vehicle_id, order_position); return order != NULL && order->GetType() == OT_GOTO_DEPOT; } /* static */ bool AIOrder::IsGotoWaypointOrder(VehicleID vehicle_id, OrderPosition order_position) { if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; const Order *order = ::ResolveOrder(vehicle_id, order_position); return order != NULL && order->GetType() == OT_GOTO_WAYPOINT; } /* static */ bool AIOrder::IsConditionalOrder(VehicleID vehicle_id, OrderPosition order_position) { if (order_position == ORDER_CURRENT) return false; if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position); return order->GetType() == OT_CONDITIONAL; } /* static */ bool AIOrder::IsVoidOrder(VehicleID vehicle_id, OrderPosition order_position) { if (order_position == ORDER_CURRENT) return false; if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; const Order *order = Vehicle::Get(vehicle_id)->GetOrder(order_position); return order->GetType() == OT_DUMMY; } /* static */ bool AIOrder::IsCurrentOrderPartOfOrderList(VehicleID vehicle_id) { if (AIVehicle::IsValidVehicle(vehicle_id)) return false; if (GetOrderCount(vehicle_id) == 0) return false; const Order *order = &::Vehicle::Get(vehicle_id)->current_order; if (order->GetType() != OT_GOTO_DEPOT) return true; return (order->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0; } /* static */ AIOrder::OrderPosition AIOrder::ResolveOrderPosition(VehicleID vehicle_id, OrderPosition order_position) { if (!AIVehicle::IsValidVehicle(vehicle_id)) return ORDER_INVALID; if (order_position == ORDER_CURRENT) { int cur_order_pos = ::Vehicle::Get(vehicle_id)->cur_real_order_index; const Order *order = ::Vehicle::Get(vehicle_id)->GetOrder(0); if (order == NULL) return ORDER_INVALID; int num_automatic_orders = 0; for (int i = 0; i < cur_order_pos; i++) { if (order->GetType() == OT_AUTOMATIC) num_automatic_orders++; order = order->next; } return (AIOrder::OrderPosition)(cur_order_pos - num_automatic_orders); } return (order_position >= 0 && order_position < ::Vehicle::Get(vehicle_id)->GetNumManualOrders()) ? order_position : ORDER_INVALID; } /* static */ bool AIOrder::AreOrderFlagsValid(TileIndex destination, AIOrderFlags order_flags) { OrderType ot = (order_flags & AIOF_GOTO_NEAREST_DEPOT) ? OT_GOTO_DEPOT : ::GetOrderTypeByTile(destination); switch (ot) { case OT_GOTO_STATION: return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_UNLOAD_FLAGS | AIOF_LOAD_FLAGS)) == 0 && /* Test the different mutual exclusive flags. */ ((order_flags & AIOF_TRANSFER) == 0 || (order_flags & AIOF_UNLOAD) == 0) && ((order_flags & AIOF_TRANSFER) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) && ((order_flags & AIOF_UNLOAD) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) && ((order_flags & AIOF_UNLOAD) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) && ((order_flags & AIOF_NO_UNLOAD) == 0 || (order_flags & AIOF_NO_LOAD) == 0) && ((order_flags & AIOF_FULL_LOAD_ANY) == 0 || (order_flags & AIOF_NO_LOAD) == 0); case OT_GOTO_DEPOT: return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_DEPOT_FLAGS)) == 0 && ((order_flags & AIOF_SERVICE_IF_NEEDED) == 0 || (order_flags & AIOF_STOP_IN_DEPOT) == 0); case OT_GOTO_WAYPOINT: return (order_flags & ~(AIOF_NON_STOP_FLAGS)) == 0; default: return false; } } /* static */ bool AIOrder::IsValidConditionalOrder(OrderCondition condition, CompareFunction compare) { switch (condition) { case OC_LOAD_PERCENTAGE: case OC_RELIABILITY: case OC_MAX_SPEED: case OC_AGE: return compare >= CF_EQUALS && compare <= CF_MORE_EQUALS; case OC_REQUIRES_SERVICE: return compare == CF_IS_TRUE || compare == CF_IS_FALSE; case OC_UNCONDITIONALLY: return true; default: return false; } } /* static */ int32 AIOrder::GetOrderCount(VehicleID vehicle_id) { return AIVehicle::IsValidVehicle(vehicle_id) ? ::Vehicle::Get(vehicle_id)->GetNumOrders() : -1; } /* static */ TileIndex AIOrder::GetOrderDestination(VehicleID vehicle_id, OrderPosition order_position) { if (!IsValidVehicleOrder(vehicle_id, order_position)) return INVALID_TILE; const Order *order = ::ResolveOrder(vehicle_id, order_position); if (order == NULL || order->GetType() == OT_CONDITIONAL) return INVALID_TILE; const Vehicle *v = ::Vehicle::Get(vehicle_id); switch (order->GetType()) { case OT_GOTO_DEPOT: { /* We don't know where the nearest depot is... (yet) */ if (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) return INVALID_TILE; if (v->type != VEH_AIRCRAFT) return ::Depot::Get(order->GetDestination())->xy; /* Aircraft's hangars are referenced by StationID, not DepotID */ const Station *st = ::Station::Get(order->GetDestination()); if (!st->airport.HasHangar()) return INVALID_TILE; return st->airport.GetHangarTile(0); } case OT_GOTO_STATION: { const Station *st = ::Station::Get(order->GetDestination()); if (st->train_station.tile != INVALID_TILE) { TILE_AREA_LOOP(t, st->train_station) { if (st->TileBelongsToRailStation(t)) return t; } } else if (st->dock_tile != INVALID_TILE) { return st->dock_tile; } else if (st->bus_stops != NULL) { return st->bus_stops->xy; } else if (st->truck_stops != NULL) { return st->truck_stops->xy; } else if (st->airport.tile != INVALID_TILE) { TILE_AREA_LOOP(tile, st->airport) { if (st->TileBelongsToAirport(tile) && !::IsHangar(tile)) return tile; } } return INVALID_TILE; } case OT_GOTO_WAYPOINT: { const Waypoint *wp = ::Waypoint::Get(order->GetDestination()); if (wp->train_station.tile != INVALID_TILE) { TILE_AREA_LOOP(t, wp->train_station) { if (wp->TileBelongsToRailStation(t)) return t; } } /* If the waypoint has no rail waypoint tiles, it must have a buoy */ return wp->xy; } default: return INVALID_TILE; } } /* static */ AIOrder::AIOrderFlags AIOrder::GetOrderFlags(VehicleID vehicle_id, OrderPosition order_position) { if (!IsValidVehicleOrder(vehicle_id, order_position)) return AIOF_INVALID; const Order *order = ::ResolveOrder(vehicle_id, order_position); if (order == NULL || order->GetType() == OT_CONDITIONAL || order->GetType() == OT_DUMMY) return AIOF_INVALID; AIOrderFlags order_flags = AIOF_NONE; order_flags |= (AIOrderFlags)order->GetNonStopType(); switch (order->GetType()) { case OT_GOTO_DEPOT: if (order->GetDepotOrderType() & ODTFB_SERVICE) order_flags |= AIOF_SERVICE_IF_NEEDED; if (order->GetDepotActionType() & ODATFB_HALT) order_flags |= AIOF_STOP_IN_DEPOT; if (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) order_flags |= AIOF_GOTO_NEAREST_DEPOT; break; case OT_GOTO_STATION: order_flags |= (AIOrderFlags)(order->GetLoadType() << 5); order_flags |= (AIOrderFlags)(order->GetUnloadType() << 2); break; default: break; } return order_flags; } /* static */ AIOrder::OrderPosition AIOrder::GetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position) { if (!IsValidVehicleOrder(vehicle_id, order_position)) return ORDER_INVALID; if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return ORDER_INVALID; const Order *order = ::ResolveOrder(vehicle_id, order_position); return (OrderPosition)order->GetConditionSkipToOrder(); } /* static */ AIOrder::OrderCondition AIOrder::GetOrderCondition(VehicleID vehicle_id, OrderPosition order_position) { if (!IsValidVehicleOrder(vehicle_id, order_position)) return OC_INVALID; if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return OC_INVALID; const Order *order = ::ResolveOrder(vehicle_id, order_position); return (OrderCondition)order->GetConditionVariable(); } /* static */ AIOrder::CompareFunction AIOrder::GetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position) { if (!IsValidVehicleOrder(vehicle_id, order_position)) return CF_INVALID; if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return CF_INVALID; const Order *order = ::ResolveOrder(vehicle_id, order_position); return (CompareFunction)order->GetConditionComparator(); } /* static */ int32 AIOrder::GetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position) { if (!IsValidVehicleOrder(vehicle_id, order_position)) return -1; if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return -1; const Order *order = ::ResolveOrder(vehicle_id, order_position); int32 value = order->GetConditionValue(); if (order->GetConditionVariable() == OCV_MAX_SPEED) value = value * 16 / 10; return value; } /* static */ AIOrder::StopLocation AIOrder::GetStopLocation(VehicleID vehicle_id, OrderPosition order_position) { if (!IsValidVehicleOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID; if (AIVehicle::GetVehicleType(vehicle_id) != AIVehicle::VT_RAIL) return STOPLOCATION_INVALID; if (!IsGotoStationOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID; const Order *order = ::ResolveOrder(vehicle_id, order_position); return (AIOrder::StopLocation)order->GetStopLocation(); } /* static */ bool AIOrder::SetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to) { EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to) && jump_to != ORDER_CURRENT); return AIObject::DoCommand(0, vehicle_id | (order_position << 20), MOF_COND_DESTINATION | (jump_to << 4), CMD_MODIFY_ORDER); } /* static */ bool AIOrder::SetOrderCondition(VehicleID vehicle_id, OrderPosition order_position, OrderCondition condition) { EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); EnforcePrecondition(false, condition >= OC_LOAD_PERCENTAGE && condition <= OC_UNCONDITIONALLY); return AIObject::DoCommand(0, vehicle_id | (order_position << 20), MOF_COND_VARIABLE | (condition << 4), CMD_MODIFY_ORDER); } /* static */ bool AIOrder::SetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position, CompareFunction compare) { EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); EnforcePrecondition(false, compare >= CF_EQUALS && compare <= CF_IS_FALSE); return AIObject::DoCommand(0, vehicle_id | (order_position << 20), MOF_COND_COMPARATOR | (compare << 4), CMD_MODIFY_ORDER); } /* static */ bool AIOrder::SetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position, int32 value) { EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); EnforcePrecondition(false, value >= 0 && value < 2048); if (GetOrderCondition(vehicle_id, order_position) == OC_MAX_SPEED) value = value * 10 / 16; return AIObject::DoCommand(0, vehicle_id | (order_position << 20), MOF_COND_VALUE | (value << 4), CMD_MODIFY_ORDER); } /* static */ bool AIOrder::SetStopLocation(VehicleID vehicle_id, OrderPosition order_position, StopLocation stop_location) { EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); EnforcePrecondition(false, AIVehicle::GetVehicleType(vehicle_id) == AIVehicle::VT_RAIL); EnforcePrecondition(false, IsGotoStationOrder(vehicle_id, order_position)); EnforcePrecondition(false, stop_location >= STOPLOCATION_NEAR && stop_location <= STOPLOCATION_FAR); uint32 p1 = vehicle_id | (order_position << 20); uint32 p2 = MOF_STOP_LOCATION | (stop_location << 4); return AIObject::DoCommand(0, p1, p2, CMD_MODIFY_ORDER); } /* static */ bool AIOrder::AppendOrder(VehicleID vehicle_id, TileIndex destination, AIOrderFlags order_flags) { EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags)); return InsertOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumOrders(), destination, order_flags); } /* static */ bool AIOrder::AppendConditionalOrder(VehicleID vehicle_id, OrderPosition jump_to) { EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to)); return InsertConditionalOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumOrders(), jump_to); } /* static */ bool AIOrder::InsertOrder(VehicleID vehicle_id, OrderPosition order_position, TileIndex destination, AIOrder::AIOrderFlags order_flags) { /* IsValidVehicleOrder is not good enough because it does not allow appending. */ if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); EnforcePrecondition(false, order_position >= 0 && order_position <= ::Vehicle::Get(vehicle_id)->GetNumOrders()); EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags)); Order order; OrderType ot = (order_flags & AIOF_GOTO_NEAREST_DEPOT) ? OT_GOTO_DEPOT : ::GetOrderTypeByTile(destination); switch (ot) { case OT_GOTO_DEPOT: { OrderDepotTypeFlags odtf = (OrderDepotTypeFlags)(ODTFB_PART_OF_ORDERS | ((order_flags & AIOF_SERVICE_IF_NEEDED) ? ODTFB_SERVICE : 0)); OrderDepotActionFlags odaf = (OrderDepotActionFlags)(ODATF_SERVICE_ONLY | ((order_flags & AIOF_STOP_IN_DEPOT) ? ODATFB_HALT : 0)); if (order_flags & AIOF_GOTO_NEAREST_DEPOT) odaf |= ODATFB_NEAREST_DEPOT; OrderNonStopFlags onsf = (OrderNonStopFlags)((order_flags & AIOF_NON_STOP_INTERMEDIATE) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE); if (order_flags & AIOF_GOTO_NEAREST_DEPOT) { order.MakeGoToDepot(0, odtf, onsf, odaf); } else { /* Check explicitly if the order is to a station (for aircraft) or * to a depot (other vehicle types). */ if (::Vehicle::Get(vehicle_id)->type == VEH_AIRCRAFT) { if (!::IsTileType(destination, MP_STATION)) return false; order.MakeGoToDepot(::GetStationIndex(destination), odtf, onsf, odaf); } else { if (::IsTileType(destination, MP_STATION)) return false; order.MakeGoToDepot(::GetDepotIndex(destination), odtf, onsf, odaf); } } break; } case OT_GOTO_STATION: order.MakeGoToStation(::GetStationIndex(destination)); order.SetLoadType((OrderLoadFlags)GB(order_flags, 5, 3)); order.SetUnloadType((OrderUnloadFlags)GB(order_flags, 2, 3)); order.SetStopLocation(OSL_PLATFORM_FAR_END); break; case OT_GOTO_WAYPOINT: order.MakeGoToWaypoint(::GetStationIndex(destination)); break; default: return false; } order.SetNonStopType((OrderNonStopFlags)GB(order_flags, 0, 2)); return AIObject::DoCommand(0, vehicle_id | (order_position << 20), order.Pack(), CMD_INSERT_ORDER); } /* static */ bool AIOrder::InsertConditionalOrder(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to) { /* IsValidVehicleOrder is not good enough because it does not allow appending. */ if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to)); Order order; order.MakeConditional(jump_to); return AIObject::DoCommand(0, vehicle_id | (order_position << 20), order.Pack(), CMD_INSERT_ORDER); } /* static */ bool AIOrder::RemoveOrder(VehicleID vehicle_id, OrderPosition order_position) { order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); return AIObject::DoCommand(0, vehicle_id, order_position, CMD_DELETE_ORDER); } /* static */ bool AIOrder::SkipToOrder(VehicleID vehicle_id, OrderPosition next_order) { next_order = AIOrder::ResolveOrderPosition(vehicle_id, next_order); EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, next_order)); return AIObject::DoCommand(0, vehicle_id, next_order, CMD_SKIP_TO_ORDER); } /** * Callback handler as SetOrderFlags possibly needs multiple DoCommand calls * to be able to set all order flags correctly. As we need to wait till the * command has completed before we know the next bits to change we need to * call the function multiple times. Each time it'll reduce the difference * between the wanted and the current order. * @param instance The AI we are doing the callback for. */ static void _DoCommandReturnSetOrderFlags(class AIInstance *instance) { AIObject::SetLastCommandRes(AIOrder::_SetOrderFlags()); AIInstance::DoCommandReturn(instance); } /* static */ bool AIOrder::_SetOrderFlags() { /* Make sure we don't go into an infinite loop */ int retry = AIObject::GetCallbackVariable(3) - 1; if (retry < 0) { DEBUG(ai, 0, "Possible infinite loop in SetOrderFlags() detected"); return false; } AIObject::SetCallbackVariable(3, retry); VehicleID vehicle_id = (VehicleID)AIObject::GetCallbackVariable(0); OrderPosition order_position = (OrderPosition)AIObject::GetCallbackVariable(1); AIOrderFlags order_flags = (AIOrderFlags)AIObject::GetCallbackVariable(2); order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); EnforcePrecondition(false, AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags)); const Order *order = ::ResolveOrder(vehicle_id, order_position); AIOrderFlags current = GetOrderFlags(vehicle_id, order_position); EnforcePrecondition(false, (order_flags & AIOF_GOTO_NEAREST_DEPOT) == (current & AIOF_GOTO_NEAREST_DEPOT)); if ((current & AIOF_NON_STOP_FLAGS) != (order_flags & AIOF_NON_STOP_FLAGS)) { return AIObject::DoCommand(0, vehicle_id | (order_position << 20), (order_flags & AIOF_NON_STOP_FLAGS) << 4 | MOF_NON_STOP, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnSetOrderFlags); } switch (order->GetType()) { case OT_GOTO_DEPOT: if ((current & AIOF_DEPOT_FLAGS) != (order_flags & AIOF_DEPOT_FLAGS)) { uint data = DA_ALWAYS_GO; if (order_flags & AIOF_SERVICE_IF_NEEDED) data = DA_SERVICE; if (order_flags & AIOF_STOP_IN_DEPOT) data = DA_STOP; return AIObject::DoCommand(0, vehicle_id | (order_position << 20), (data << 4) | MOF_DEPOT_ACTION, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnSetOrderFlags); } break; case OT_GOTO_STATION: if ((current & AIOF_UNLOAD_FLAGS) != (order_flags & AIOF_UNLOAD_FLAGS)) { return AIObject::DoCommand(0, vehicle_id | (order_position << 20), (order_flags & AIOF_UNLOAD_FLAGS) << 2 | MOF_UNLOAD, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnSetOrderFlags); } if ((current & AIOF_LOAD_FLAGS) != (order_flags & AIOF_LOAD_FLAGS)) { return AIObject::DoCommand(0, vehicle_id | (order_position << 20), (order_flags & AIOF_LOAD_FLAGS) >> 1 | MOF_LOAD, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnSetOrderFlags); } break; default: break; } assert(GetOrderFlags(vehicle_id, order_position) == order_flags); return true; } /* static */ bool AIOrder::SetOrderFlags(VehicleID vehicle_id, OrderPosition order_position, AIOrder::AIOrderFlags order_flags) { AIObject::SetCallbackVariable(0, vehicle_id); AIObject::SetCallbackVariable(1, order_position); AIObject::SetCallbackVariable(2, order_flags); /* In case another client(s) change orders at the same time we could * end in an infinite loop. This stops that from happening ever. */ AIObject::SetCallbackVariable(3, 8); return AIOrder::_SetOrderFlags(); } /* static */ bool AIOrder::MoveOrder(VehicleID vehicle_id, OrderPosition order_position_move, OrderPosition order_position_target) { order_position_move = AIOrder::ResolveOrderPosition(vehicle_id, order_position_move); order_position_target = AIOrder::ResolveOrderPosition(vehicle_id, order_position_target); EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_move)); EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_target)); return AIObject::DoCommand(0, vehicle_id, order_position_move | (order_position_target << 16), CMD_MOVE_ORDER); } /* static */ bool AIOrder::CopyOrders(VehicleID vehicle_id, VehicleID main_vehicle_id) { EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id)); return AIObject::DoCommand(0, vehicle_id | CO_COPY << 30, main_vehicle_id, CMD_CLONE_ORDER); } /* static */ bool AIOrder::ShareOrders(VehicleID vehicle_id, VehicleID main_vehicle_id) { EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id)); return AIObject::DoCommand(0, vehicle_id | CO_SHARE << 30, main_vehicle_id, CMD_CLONE_ORDER); } /* static */ bool AIOrder::UnshareOrders(VehicleID vehicle_id) { EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); return AIObject::DoCommand(0, vehicle_id | CO_UNSHARE << 30, 0, CMD_CLONE_ORDER); }