0.3.4 (2004-09-14) ------------------------------------------------------------------------ - Add: Dutch translation - Add: Generalised A* Algorithm - Add: Generalised queues (Fifo, Stack, InsSort, BinaryHeap) - Change: Changed 'terraforming' to 'landscaping' - Change: Changed default options (road side, distance units, currency) to most commonly used options - Change: Disable 'Submit Report' and 'Show Details' on OpenTTD error window on Windows. Currently of no use, since no devs have assembly knowledge - Change: Removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'. - Codechange: Comments added to the code (blathijs) - Codechange: Made bridge building code more readable [ 996244 ] (follow) - Feature: "None" as option for number of industries in difficulty settings - Feature: Add many random industries and towns in scenario editor - Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater) - Feature: Added level land button to scenario editor (chrishuebsch) - Feature: Added never_expire_vehicles to patches GUI (Chris Huebsch) - Feature: Added new icons for landscaping toolbar (drawn by sign_de) - Feature: Added original vehicle names file. Select it from the list. Vehicles will have real name, all other strings are in English (orudge). - Feature: Added/heavily modified patch by truesatan cheat change date - Feature: Align toolbar left/center/right patch (TrueLight) - Feature: All TTDLX kind of savegames are supported (.SS1, .SV1, .SV2, .SV0, .SS0). - Feature: Alpha version of a new AI (TrueLight) - Feature: Autodetect server in LAN via udp (Sign) - Feature: Build_date of station (viewable with Query tool) - Feature: Cheat switch climate - Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ. - Feature: Competitors menu under patches - Feature: Copy/share orders now works from ship depot window for ships and hangar window for aircraft - Feature: Difficulty settings window has been changed (Darkvater) - Feature: Enable/disable all buttons in message settings - Feature: Executeable is now openttd(.exe) always - Feature: General protection around Sprites - Feature: Ingame console (sign_de) - Feature: Invalid (void) orders in schedule are highlighted in red (Celestar) - Feature: Invisible trees when in transparent mode (patch entry) - Feature: Option to sort vehicles in vehicle-list window by different criteria. - Feature: Performance details window in company league menu (TrueLight) - Feature: Proper crediting to graphics artists to about box. - Feature: Removing town roads has been finetuned. - Feature: Safeguard against invalid values in Patches window. Values will stick to their defined min and max values - Feature: Sorting savegames, scenarios by name/date - Feature: Terraforming toolbar (in the plant tree menu) - Feature: The extra dynamite patch has been changed a bit. - Feature: Warning when a vehicle has invalid orders (celestar) - Feature: Water floods everything, including vehicles. - Feature: Working multiplayer gui (sign_de) - Feature: [ 976127 ] No extra frequent jet crash on small airports (truesatan) - Feature: [ 992998 ] Scrollto Station in Orders. CTRL click on orders of a vehicle and main-window scrolls to that station. (chrishuebsch) - Feature: [ 997115 ] Improved industry directory (hampzter) - Feature: [ 1003350 ] Euro introduction news item. (dominik81) - Feature: [ 1009708 ] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad) - Feature: [ 1009710 ] Extra Viewport (Dribbel) - Feature: [ 1024044 ] Show max loan in finances window. (ledow) - Fix: (Unix) loading old scenarios (.sv0) works again - Fix: 64bit CPU fixes - Fix: 64x64 stations are now nicely painted - Fix: A lot of network fixing (sign_de) - Fix: A lot of old AI fixed - Fix: All scenarios, savegames show up with their correct name - Fix: Automatic oil refinery generation in editor - Fix: Autosave folder was not created on MorphOS- Fix: Bridge slope fix again, thanks Truelight - Fix: Bulldozing stuff with cheat magic_dynamite turned on doesn't lower city ratings - Fix: Change SDL_HWSURFACE back to SDL_SWSURFACE (Diablo-3D); better performance - Fix: Coast line near edge of map and near oilrigs (Dribbel) - Fix: Company-value was not updated immediatly if legend was changed (vondel) - Fix: Delete canal under bridge wasn't possible - Fix: Disable Fast Forward in network games visually (didn't work anyways, just showed graphical output) - Fix: Error message for 'game load failed' when no town is in a scenario - Fix: Game not pausing when saveload dialog is clicked in main menu - Fix: Load Scenario fix - Fix: Make endianess check 100% accurate - Fix: Memory leak in news system (blathijs) - Fix: Monorail/maglev became available around 1927 - Fix: Move around sort-widgets a bit so it looks more natural - Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc). - Fix: Old scenarios have correct colour - Fix: Placing/editing signs signs is possible in paused mode - Fix: Player window fixes, Getstring id0 fixes, Finances window is now ok - Fix: Playing new game with scenarios in windows works - Fix: Possible to disable some patches (e.g. default service interval) again by setting them to 0 - Fix: Problems around exclusive transport rights (Celestar) - Fix: Railroad crossings on slopes are now possible - Fix: Random crash when player-face was displayed in error-dialog - Fix: Rare mousewheel scrolling with scrollbar crash - Fix: Road vehicles don't get stuck any more at stations (Truelight + Celestar) - Fix: Savegames are sorted with newest date first by default - Fix: Scenario editor now asks before it generates a random landscape - Fix: Slopes graphics fix (dominik) - Fix: Small gap between station button and signal button in rail toolbar - Fix: Some minor fixes around GetTileTrackStatus (blathijs) - Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first - Fix: Starting a new game in DesertLandscape crashed the game - Fix: Stupid bug in company league window if non-player is first - Fix: Two non-AI players when loading a scenario - Fix: Unix uses same sorting of directories, files as windows - Fix: When adding parts to a statin max size is not 15x15 anymore, but _patches.station_spread - Fix: Win98 crashes related to music/sound (orudge) - Fix: Wrong building of road-slopes for a future AI/Town - Fix: Wrong pathfinding when northern station tile is missing (blathijs) - Fix: You cannot take ownership of an oilrig by building right next to it - Fix: [Makefile] Fixed issue where sdl-config was needed even on systems without SDL - Fix: [SDL] Performance fix fo palette animation and mouse jumping (jirif) - Fix: [SDL] Same resolution was displayed more than once in game options - Fix: [SDL] Smoother mouse and performance fix, like in Win32 (jirif) - Fix: [ 963056 ] Wrong trains you can buy with scenarios - Fix: [ 972087 ] Minimap crash - Fix: [ 972247 ] Bug in '[a] weird non-uniform stations handling' (blathijs) - Fix: [ 976583 ] Parent_list was too small - Fix: [ 981934 ] Memoryleak in parent_list - Fix: [ 982666 ] Max_loan in editor bug (TrueLight) - Fix: [ 987888 ] Bridge building over boats - Fix: [ 990770 ] Cargo delivery area patch for bug #989322. (Celstar) - Fix: [ 992726 ] No tunnel crash (Celestar) - Fix: [ 993339 ] Light House Placement Bug - Fix: [ 993374 ] Pressing alt locks the game - sort of a bug. - Fix: [ 993493 ] Buildings on water - Fix: [ 993512 ] No canal building under bridge - Fix: [ 993829 ] UDP Fixes (lucaspiller) - Fix: [ 994067 ] Train drivers dies two times (follow) - Fix: [ 994720 ] Road depot - bus/lorry station (Truelight+Darkvater P ) - Fix: [ 996025 ] _local_player fixes. Fixes wrong memory access (TrueLight) - Fix: [ 996065 ] Bridge Bug fixed bug fixed again (Darkvater) - Fix: [ 996065 ] Weird two tile bridges on slopes - Fix: [ 997303 ] Empty strings in signs - Fix: [ 997703 ] Junction after tunnel bug (blathijs) - Fix: [ 999592 ] "autosave" directoy creation (MorphOS/AmigaOS) (Tokai) - Fix: [ 1001540 ] I lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand "resetengines" - Fix: [ 1006530 ] BuildRoadOutsideStation fix. - Fix: [ 1006715 ] Autorenew issues - Fix: [ 1007272 ] Copy orders between bus/truck possible. (Celestar) - Fix: [ 1007630 ] Scenario editor pause bug - Fix: [ 1008605 ] Signals not updated after ClearTunnel Bug [ 985920 ] (TrueLight) - Fix: [ 1009385 ] Too many save games prevented loading - Fix: [ 1009567 ] problem with transferred cargo crashes game. - Fix: [ 1009621 ] build in pause is now a cheat instead of a patch (truesatan) - Fix: [ 1009631 ] Wrong multihead selling (Bodewes) - Fix: [ 1010833 ] Turning on the magic bulldozer removes oil rigs - Fix: [ 1012086 ] Drunk pilot (Celestar) - Fix: [ 1014278 ] TileAddWrap() gave wrong results. - Fix: [ 1016954 ] Cached_sprites does now work again - Fix: [ 1022689 ] Bug when dragging a part of a multiheaded engine to 'sell-whole-train'. - Fix: [ 1023971 ] Fix for MouseWheel assert error in non-zoomable viewports. Zooming now will only occur if mousepointer is either in an extra viewport window, or main game-window (Dribbel) - Fix: [ 1025836 ] Company value problem (again). Now company value rightly shows the value, including ALL your money. - Fix: [ 1025836 ] Company values bigger dan int32 were put to negative - Fix: [ 1025836 ] Long bridges had negative value - Fix: [ 1026271 ] Vehicle depots not transparent with transparent buildings. 0.3.3 (2004-07-13) ------------------------------------------------------------------------ - Feature: (MorphOS/AmigaOS) network support - Feature: improved german town name generator - Change: scenarios now have the file extension .scn - Fix: removing and upgrading tracks under a bridge when a train is on the bridge - Change: default network port from 12345 (known trojan) to 3979 - Fix: pause button was not synched in network games - Fix: crash caused by invalid screen resolutions - Fix: AI can not build tubular bridges in 1950, etc. Same restrictions apply to it, as to human players. - Feature: transparent station signs - Feature: show total cargo per wagon type in train details window - Fix: volume, liters, was x100, should be x1000 - Feature: bridges on slopes - Fix: bridge building by towns was screwed when executed without testing first - Feature: added Galician translation (by Condex) - Change: crossing tunnels is now considered a cheat - Fix: better AI route finding - Fix: AI builds less inner-city bus stations - Fix: Better industry spreading on random maps - Fix: Two industries that accept the same goods can never be very close to each other - Feature: Extra dynamite, allow the removal of town-owned roads, bridges, tunnels for a popularity rating penalty - Feature: magic bulldozer cheat, that lets you remove industries, unmovables and town-owned buildings, roads and bridges - Fix: destroying bridge (over water or 'higher bridge' with vehicle on it) - Fix Game crashes when you hit the build rail button - Fix: some scenarios had a max_railtype of 0 - Fix: Bribe Autorithy. A failed attempt to bribe is now also stored in savegame - Fix: 80% CPU load paused in fast-forward - Feature: Enabled 'remove' button for stations - Feature: Cheat GUI (activate with crtl-alt-c) The game remembers if you have used a cheat - Fix: Some airport runways were treated - Fix: minor minimap glitch - Fix: station sorting scroll fails with not ennough stations - Fix: desert ground for depots in the desert - Feature: station sort implemented using qsort() - Feature: station list shows #of stations owned by player - Fix: trains could run on wrong track type under bridges - Fix: screenshot hangs - Feature: split canal/lock tool in two tools, one for building canals, one for locks. - Fix: wrong sound with ships - Fix: toy shop closes even though it has supply - Fix: nordic characters - Feature: make the HQ generate passengers and mail - Fix: slso restore Service Interval when rebuying vehicle - Fix: crash with map bits > 8 - Fix: ufo crash in busstop - Fix: town actions has empty row - Change: made helicopters able to land on small airports again - Feature: display number of houses in town overview window - Fix: train stuck with the head in one depot and tail in another - Fix: Optimized random radio tower spreading - Feature: Land info now shows type of signal - Fix: ground below trees is sometimes not covered by snow - Fix: fast forward button in scenario editor - Change: screenshots are saved to PERSONAL_DIR (unix) - Fix: screenshot hotkey does not function in scenario editor - Fix: allow deleting a bridge if a vehicle is below - Fix: crash loading a scenario - Fix: build tracks on water - Fix: fast forward button pressed with tab - Fix: vehicles don't get old - Feature: realistic train reversing - Feature: added support for 64 bit CPUs - Fix: finance bug with some original scenarios - Feature: added water quantity level "very low", which is the default for easy mode now - Fix: 'Stopped' is shown when train is stopping and 'Reverse' is clicked - Feature: realistic acceleration turned on, train must first slow down and stop before it can reverse - Feature: (MorphOS build) various small improvement to make the the game feel more native - Feature: alt + f now toggles full screen (alt + enter still works) - Feature: (OSX build) command + q shows the quit window and command + f or enter toggles full screen (alt and control still works too) - Feature: pasky's autorenew, autorenews vehicles if enabled. - Feature: (incomplete) news history window - Feature: larger smallmap size - Feature: Austrian Citynames - Feature: repaying most possible debt - Feature: added Polish translation (by tomek) - Feature: added Danish translation (by Gof.dk) - Feature: pasky's grfspecial loader. You have to enable them in openttd.cfg using [newgrf] setting - Feature: smooth economy changes - Fix: 100% CPU bug - Fix: crash when AI builds airport - Fix: plays wrong music on main screen - Fix: inflation was way too high when intrest rate = 0 - Fix: can't sell anything if money is TOO negative - Fix: fast forward button resets - Feature: TTDPatch-style gotodepot. Ship depots and aircraft hangars can be inserted in the schedule as well. - Feature: ability to add "service if needed" orders (the "full load" button changes to "service" after selecting a depot order) - Feature: if a vehicle has depot orders in its schedule, automatic servicing is disabled - Change: autosaves are now placed in save/autosave - Feature: patch setting so that helicopters get serviced automatically on helipad - Fix: "refit train" button remains - Change: default savegame directory is /save in Linux - Fix: enable up/down scrolling with the mouse - Feature: center toolbar on screen - Feature: sort savelist by date - Feature: allow scrolling in both directions - Feature: darkvater's two new airports (metropolitan in 1980 and international in 1990) - Feature: Resizing the window in all SDL builds - Fix: 1920 all trains - Fix: wrong heli breakdownspeed - Feature: added MIDI flag to makefile to set custom path to midi player - Fix: station list cargo waiting display bug - Fix: bug that could allow rails on steep slopes - Fix: train depots and checkpoints not flooded by water - Fix: added command line option (-i) to deactivate the grf check - Fix: signal bug [ 949929 ] 0.3.2.1 (2004-05-23) - Fix: use english.lng by default - Fix: No bridges available in 1920 - Fix: czech file was missing - Feature: now builds on FreeBSD - Feature: now builds on MorphOS 0.3.2 (2004-05-22) - Feature: HP for trians limited to 16bit int - Feature: added Czech translation - Feature: train refitting - Feature: auto euro - Fix: don't allow building railroad stations on airports or bus stations - Feature: industry directory - Feature: added extend vehicle life/noexpire patch - Feature: show revision number in title bar - Fix: Enable mouse wheel scrolling and zooming in SDL - Fix: Construct industries producing raw materials - Fix: loading TTD saves gave incorrect reliability parameters for wagons - Feature: random network games - Fix: fixed order restore bug in network play - Fix: network sync fix for train goto depot - Feature: smallmap remembers size - Fix: Only one statue per player per town - Fix: enhanced patch configurator - Fix: if realistic acceleration was enabled, train didn't accelerate if they entered a tunnel right after a slope - Fix: remove sdl frameskip message - Fix: road vehicle on hills speedfix - Fix: CompanyValueGraph window too small for currency - Fix: mkdir() problem in unix.c - Fix: client kills server if it leaves a networkgame - Change: autosave go to autosave/ - Fix: Canal tool resets after 1 use - Feature: remember value of show town names in smallmap - Feature: norwegian translation - Feature: norwegian currency - Feature: slovak language - Fix: smoother mouse cursor - Fix: fixed a couple of overlapping memcpys - Feature: use SO_REUSEADDR on listen socket - Feature: unix sigabort handling - Feature: hungarian translation - Fix: quit to beos - Fix: dragging to build canals sometimes crashed - Fix: cactus plants died on desert - Feature: added norwegian translation - Feature: added more default resolutions - Feature: return error message if DOS grf files are used - Feature: bemidi support - Fix: invalid letters in spanish town names - Fix: rail upgrade button - Fix: makefile reorganization - Fix: Zoom out button not grayed out - Fix: no space between some values and units - Change: Plant area of trees now allowed for 20x20 area - Change: "kmh^-1" to "km/h" - Fix: Station catchment outline-tiles weren't shown properly on slopes - Fix: oil rig station wasn't properly deleted - Fix: fixed making screenshots in scenario editor - Feature: added icelandic currency - Change: show original savegame names for oldstyle savegames - Fix: mac patches by bjarni - Fix: fixed alignment issue in station drawing 0.3.1 (2004-04-26) - Fix: shift+arrows keys scrolls faster (by pasky) - Feature: bridge pillars for higher bridges - Fix: [ 941880 ] "monorail in 1985" which allowed you to build monorail/maglev at any year - Feature: remember cargo payment rates selection, default to all - Fix: town ratings when companies are deleted/merged - Fix: vehicle reliability calculation in third phase - Change: new directory structure (*.grf+sample.cat in data subdir, *.lng in lang subdir) - Feature: fast forward button - Fix: random world button in scenario editor doesn't build cities, industries, trees - Fix: loading worlds with no towns now fails - Fix: outdated sort order after station renaming - Feature: copy/share orders from trains in depot - Fix: better train detection for copy orders - Fix: [ 938481 ] Euro currency bug - Fix: [ 938170 ] Go to xxx road depot selection bug (2) - Fix: [ 934520 ] scrolling and newspaper in title screen - Feature: swedish translation (by poLiSen) - Fix: incorrect cargo_days for trains - Feature: dragging to construct canals - Fix array bounds error with train breakdown speeds - Fix: towns deleting random tiles around houses - Feature: can now have more than 128 towns - Fix: incorrect road vehicle list caption for competitors - Fix: vehicle menu graying after a bankrupty - Feature: always allow building small airports patch - Feature: colorful newspaper after a certain date - Feature: build while paused patch - Feature: polish town names - Fix: selective road removal - Feature: clear area now works in scenario editor - Feature: drag&drop stations - Fix: make houses available in 1920 to prevent hang - Fix: duration of breakdown smoke - Fix: slope bug under bridges - Feature: more realistic train starting and stopping - Fix: don't play invalid sounds (fixes road reconstruction crash) - Fix: display correct train power with multihead engines - Fix: buffer overflow caused by too long string in english.lng - Fix: destroying things with no money 0.3.0 (2004-04-14) - Change: don't slow down trains as much on hills - Fix: aircraft terminal wasn't properly freed if aircraft crashed - Fix: fixed station acceptance bug - Change: limit amount of radiotowers. - Feature: cost estimation with Shift - Change: changed speedkey from Shift to Tab. - Feature: added patch for starting_date, takes a value on the form yyyy, yyyymm or yyyymmdd. - Feature: support for multiheaded trains - Feature: sell whole train by dragging loco to special trashcan - Feature: drag the whole train with ctrl in depot - Fix: fixed buy shares in company - Feature: added convert rail tool - Change: enhanced patches window with pages. - Feature: patch to select what vehicle types the ai will build - Feature: better slope graphics - Fix: only deliver goods to stations that have a rating != 0 - Feature: new pathfinding algorithm for trains (enable with new_pathfinding) - Change: changed intro graphics - Change: all player stuff is deleted when you load a scenario. - Fix: added F hotkeys in scenario editor - Feature: Added patch to use timidity for BeOS - Feature: mousewheel can now be used to scroll in windows - Feature: added coordinate display to landinfo window - Feature: change default servicing interval for vehicles - Feature: change max # of vehicles per player - Fix: unable to raise land next to signal - Feature: nonuniform stations patch - Feature: moved error message box out of the way - Fix: aircraft was shown instead of ships in player overview window - Feature: canals/shiplifts - Feature: build tree of random type - Feature: build trees on area - Feature: added color coded vehicle profits - Feature: ability to close error messages with space. - Fix: updated installer to take care of savegames more carefully - Fix: don't make a new subsidy if there already exists one that is currently active by a company - Fix: town directory sometimes showed huge numbers - Fix: fixed bugs when changing owners of items (pieces of rail were not always deleted), - Feature: network games (currently unsupported) - Fix: fixed bug with large stations in train pathfinder - Change: use save/ as save folder on win32 - Feature: bigger demolish tool - Change: moved date in news window - Feature: two more bridges - Feature: improved depot finding - Feature: bribe the town authority - Feature: allow building many trees on a single tile. - Feature: added snow_line_height setting, only affects new games. - Change: don't check if tiles around the clicked station is a station in order gui - Fix: deleting docks doesn't produce land - Fix: deleting ship depot doesn't produce land - Fix: buoy is now treated as water when flooding - Feature: errmsg_duration controls how long error messages are displayed - Fix: combo presignals bug fix - Fix: prevent going to 0,0 if airport/docks is deleted - Feature: fullscreen_bpp setting in [win32] sets the bpp to use in fullscreen mode - Fix: french town names had bad letters in them - Feature: euro symbol - Feature: high bridges - Fix: order list when replacing train didn't work properly - Change: keep checkpoint button down after placing - Fix: start in the middle of the map - Change: moved disk devices to bottom of list on win32 - Fix: more error tolerant saveload code - Feature: ZLIB savegames (smaller than before) - Feature: PNG,PCX screenshot support - Feature: indicate with gray in vehicle popup menus if company has no vehicles of that type - Feature: clicking on the money brings up finances - Fix: (OSX build) now runs even if sdl is not present on the system - Fix: (OSX build) now runs on systems older than 10.3 - Fix: (OSX build) altered compiler settings to make a completely stable app - Feature: (OSX build) distribution now uses Apples package system for easier updates - Feature: (OSX build) Application is now a proper bundle application 0.2.1 (2004-04-04) - Fix: copy orders crashed if you clicked on a wagon - Feature: 'A' hotkey now always opens autorail - Change: Moved autorail button - Feature: X can be used to toggle transparent buildings - Fix: don't show transparent buildings in intro - Fix: installer doesn't delete savegames - Feature: Hotkeys 1-9 can be used to build a bridge in the bridge window - Feature: Added more hotkeys in the road build window 0.2 (2004-04-03) - Feature: autoscroll (only works to left/right) - Feature: train checkpoints, instead of ttdpatch's nonstop handling - Feature: ttdpatch compatible nonstop handling - Fix: news window was moved strangely when resizing - Fix: fixed sign drawing bug in max zoom out mode - Feature: refresh rate configuration setting - Feature: town directory sorting options - Feature: pre-signals (ctrl-click on existing signals to change signal type) - Feature: show semaphores on the right side if right-sided traffic - Improvement: increased number of windows on screen to 20 - Feature: patch options configuration window - Fix: road vehicles sometimes getting stuck - Feature: autorail build tool - Feature: "show yearly finances window" option - Feature: "signals on drive side" patch (by Michael Polnick) - Fix: connecting tracks behind depot causing incorrect signal behavior - Fix: save/load diskspace bug - Feature: "show full date in statusbar" option - Feature: italian translation (by duepixel) - Feature: road and rail removal by dragging a selection - Feature: news item for "train is unprofitable" - Feature: news item for "train is lost" - Feature: (win32 build) double size mode (ctrl-d to toggle) - Fix: incorrect bridge cost for long bridges - Feature: "multiple similar industries in close proximity" option - Feature: "multiple industries per down" option - Feature: "crossing tunnels" option - Feature: order sharing and copying ("goto" on other vehicle to copy, ctrl+"goto" to share) - Feature: remember last built rail type - Feature: "debtmax" faster loan management with ctrl key - Fix: disallow buoy in north corner - Feature: "go to depot" orders option - Feature: "long bridges" option - Feature: "select goods" option - Feature: "no train service" option - Feature: "no inflation" option - Improvement: (OSX build) now starts when doubleclicked - Improvement: (OSX build) significant performance increase - Improvement: optimized startup time - Feature: automatically detect available resolutions - Feature: "full load any" option, as in ttdpatch - Feature: automatic detection of available language files - Feature: German translation (by truesatan and wuntvor) - Improvement: sorted savegame list - Feature: finnish town names (by Jpl) - Feature: remember custom difficulty settings - Fix: shift key now increases game speed only when game window is active - Fix: ctrl button now works with SDL driver - Feature: configuration file system - Feature: show vehicle speed in vehicle view windows - Fix: incorrect weight displayed in "new trains" window - Feature: train depot window now has horizontal scrollbar - Feature: mammoth trains - Fix: incorrect train running cost in newspaper - Feature: on-the-fly language selection - Feature: load old premade ttd maps (must be renamed to .sv1 extension) 0.1.4 - Feature: crash submit system on win32 - Fix: train smoke clouds - Fix: train engine sounds - Fix: play all sounds at 11025 hz (fixes certain sounds) - Feature: autosave - Fix: scenario editor desert button now makes desert instead of lighthouse - Fix: creating random town in scenario editor crash - Fix: candy bubbles sometimes caused crash - Fix: wrong speed was shown in news window for some vehicles - Fix: graph color bleeding - Feature: build on coasts - Feature: Allow building transmitters, lighthouses and company headquarters on slopes - Feature: now builds on MacOSX - Fix: arrow keys with SDL driver - Change: new savegame format - Change: new format for english.lng - Fix: don't allow trains to road depots - Fix: road vehicle was sometimes shown inside depot - Fix: arrow keys in sdl driver were wrong - Fix: endianness bugs in save/load - Fix: now builds on FreeBSD - Fix: screenshot feature now works - Fix: rail foundations sometimes displayed unnecessarily - Fix: minor AI bugs - Fix: fixed industry sounds - Feature: in-game resolution selection via settings window - Feature: Dutch town names - Feature: Added load game menu item - Fix: bug where ship depots were very expensive - Fix: BeOS build (by MYOB) - Fix: yearly expenses data being the same for the past two game years - Fix: adding songs to playlists other than custom1 and custom2 - Fix: first and last tracks playing the wrong music - Fix: Palette animation for SDL video (rob) - Fix: Get remaining disk space on most Unix-en (rob) - Fix: screen went black when resizing 0.1.3 - Fixed message options window - Fixed company takeover/purchase - Feature: Improved mouse scroll zooming - Fixed station code so it's not possible to steal another player's temporarily deleted station - Fixed subsidy owner bug when deleting station - Fixed crash when deleting a bridge with a train on it - Feature: Larger stations and possibility to join stations - Fixed missing candy initial cargo payment values - Fixed Goods and Food/FizzyDrinks subsidies - Fixed graphical glitch in subsidies window - Take over company dialog was not shown properly - Fixed crash if player windows were open while the company went bankrupt - Fixed train slowness on hills - Feature: swedish town names (patch by glottis) - Feature: more currencies - Better window resizing/zooming - Added goto road vehicle depot for road vehicle orders - Possibility to use either semaphores or signals (Ctrl key) - Limited the scrolling rate for year selector in scenario editor 0.1.2 - Mouse wheel can be used to zoom in out on win32 (ludde) - Implemented some support for resizing the window dynamically in win32 (ludde) - Fixed tunnel mouse icon for maglev and monorail 0.1.1 - Preliminary presignal support - Added external MIDI driver for unix version (by robertnorris) - Added DirectMusic driver for Win32 version - Fixed problem where directories weren't displayed under Linux (by Markus) - Center windows properly in higher resolutions - Added "build tracks on slopes" feature - Fixed colors in map window for routes - Command line -g flag now optionally takes a game to load - Fixed road drive side - Fixed "Fund road construction" not clickable when unavailable