/* $Id$ */ #ifndef NEWS_H #define NEWS_H struct NewsItem { StringID string_id; uint16 duration; Date date; byte flags; byte display_mode; byte type; byte callback; TileIndex data_a; TileIndex data_b; uint32 params[10]; }; typedef bool ValidationProc ( uint data_a, uint data_b ); typedef void DrawNewsCallbackProc(Window *w); typedef StringID GetNewsStringCallbackProc(const NewsItem *ni); #define NEWS_FLAGS(mode,flag,type,cb) ((cb)<<24 | (type)<<16 | (flag)<<8 | (mode)) void AddNewsItem(StringID string, uint32 flags, uint data_a, uint data_b); void NewsLoop(void); void DrawNewsBorder(const Window *w); void InitNewsItemStructs(void); VARDEF NewsItem _statusbar_news_item; enum NewsType { NT_ARRIVAL_PLAYER = 0, NT_ARRIVAL_OTHER = 1, NT_ACCIDENT = 2, NT_COMPANY_INFO = 3, NT_ECONOMY = 4, NT_ADVICE = 5, NT_NEW_VEHICLES = 6, NT_ACCEPTANCE = 7, NT_SUBSIDIES = 8, NT_GENERAL = 9, }; enum NewsMode { NM_SMALL = 0, ///< Show only a small popup informing us about vehicle age for example NM_NORMAL = 1, ///< Show a simple news message (height 170 pixels) NM_THIN = 2, ///< Show a simple news message (height 130 pixels) NM_CALLBACK = 3, ///< Do some special processing before displaying news message. Which callback to call is in NewsCallback }; enum NewsFlags { NF_VIEWPORT = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening) NF_TILE = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a/data_b NF_VEHICLE = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a NF_FORCE_BIG = (1 << 4), ///< Force the appearance of a news message if it has already been shown (internal) NF_INCOLOR = (1 << 5), ///< Show the newsmessage in colour, otherwise it defaults to black & white }; enum NewsCallback { DNC_TRAINAVAIL = 0, ///< Show new train available message. StringID is EngineID DNC_ROADAVAIL = 1, ///< Show new road vehicle available message. StringID is EngineID DNC_SHIPAVAIL = 2, ///< Show new ship available message. StringID is EngineID DNC_AIRCRAFTAVAIL = 3, ///< Show new aircraft available message. StringID is EngineID DNC_BANKRUPCY = 4, ///< Show bankrupcy message. StringID is PlayerID (0-3) and NewsBankrupcy (4-7) }; enum NewsBankrupcy { NB_BTROUBLE = (1 << 4), ///< Company is in trouble (warning) NB_BMERGER = (2 << 4), ///< Company has been bought by another company NB_BBANKRUPT = (3 << 4), ///< Company has gone bankrupt NB_BNEWCOMPANY = (4 << 4), ///< A new company has been started }; /** * Delete a news item type about a vehicle * if the news item type is INVALID_STRING_ID all news about the vehicle get * deleted */ void DeleteVehicleNews(VehicleID, StringID news); #endif /* NEWS_H */