/* $Id$ */ #define M(x,y) {x, y} static const TileIndexDiffC _make_desert_or_rainforest_data[] = { M(-5,-6), M(-4,-6), M(-3,-6), M(-2,-6), M(-1,-6), M(0,-5), M(1,-5), M(2,-5), M(3,-5), M(4,-5), M(5,-5), M(-5,-5), M(-4,-5), M(-3,-5), M(-2,-5), M(-1,-5), M(0,-4), M(1,-4), M(2,-4), M(3,-4), M(4,-4), M(5,-4), M(-5,-4), M(-4,-4), M(-3,-4), M(-2,-4), M(-1,-4), M(0,-3), M(1,-3), M(2,-3), M(3,-3), M(4,-3), M(5,-3), M(-5,-3), M(-4,-3), M(-3,-3), M(-2,-3), M(-1,-3), M(0,-2), M(1,-2), M(2,-2), M(3,-2), M(4,-2), M(5,-2), M(-5,-2), M(-4,-2), M(-3,-2), M(-2,-2), M(-1,-2), M(0,-1), M(1,-1), M(2,-1), M(3,-1), M(4,-1), M(5,-1), M(-5,-1), M(-4,-1), M(-3,-1), M(-2,-1), M(-1,-1), M(0,0), M(1,0), M(2,0), M(3,0), M(4,0), M(5,0), M(-5,0), M(-4,0), M(-3,0), M(-2,0), M(-1,0), M(0,1), M(1,1), M(2,1), M(3,1), M(4,1), M(5,1), M(-5,1), M(-4,1), M(-3,1), M(-2,1), M(-1,1), M(0,2), M(1,2), M(2,2), M(3,2), M(4,2), M(5,2), M(-5,2), M(-4,2), M(-3,2), M(-2,2), M(-1,2), M(0,3), M(1,3), M(2,3), M(3,3), M(4,3), M(5,3), M(-5,3), M(-4,3), M(-3,3), M(-2,3), M(-1,3), M(0,4), M(1,4), M(2,4), M(3,4), M(4,4), M(5,4), M(-5,4), M(-4,4), M(-3,4), M(-2,4), M(-1,4), M(0,5), M(1,5), M(2,5), M(3,5), M(4,5), M(5,5), M(6,-3), M(-6,-4), M(-3,5), M(-3,-7), M(6,-2), M(-6,-3), M(-2,5), M(-2,-7), M(6,-1), M(-6,-2), M(-1,5), M(-1,-7), M(6,0), M(-6,-1), M(0,6), M(0,-6), M(6,1), M(-6,0), M(1,6), M(1,-6), M(6,2), M(-6,1), M(2,6), M(2,-6), M(6,3), M(-6,2), M(3,6), M(3,-6) }; #undef M