/* $Id$ */ /** @file 8bpp_simple.hpp */ #ifndef BLITTER_8BPP_SIMPLE_HPP #define BLITTER_8BPP_SIMPLE_HPP #include "blitter.hpp" class Blitter_8bppSimple : public Blitter { public: /* virtual */ uint8 GetScreenDepth() { return 8; } /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal); /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); /* virtual */ const char *GetRenderer() { return "8bpp"; } }; class FBlitter_8bppSimple: public BlitterFactory { public: /* virtual */ const char *GetName() { return "8bpp-simple"; } /* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; } /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); } }; #endif /* BLITTER_8BPP_SIMPLE_HPP */