/* $Id$ */ /** @file 32bpp.hpp */ #ifndef RENDERER_32BPP_HPP #define RENDERER_32BPP_HPP #include "renderer.hpp" class Renderer_32bpp : public Renderer { public: /* virtual */ void *MoveTo(const void *video, int x, int y); /* virtual */ void SetPixel(void *video, int x, int y, uint8 color); /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color); /* virtual */ void SetHorizontalLine(void *video, int width, uint8 color); /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch); /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch); /* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height); /* virtual */ int BufferSize(int width, int height); static inline uint32 LookupColourInPalette(uint8 index) { #define ARGB(a, r, g, b) ((((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF)) if (index == 0) return 0x00000000; return ARGB(0xFF, _cur_palette[index].r, _cur_palette[index].g, _cur_palette[index].b); } }; class FRenderer_32bpp: public RendererFactory { public: /* virtual */ const char *GetName() { return "32bpp"; } /* virtual */ Renderer *CreateInstance() { return new Renderer_32bpp(); } }; #endif /* RENDERER_32BPP_HPP */