/* $Id$ */ /** @file industry_map.h Accessors for industries */ #ifndef INDUSTRY_MAP_H #define INDUSTRY_MAP_H #include "industry.h" #include "macros.h" #include "tile.h" static inline uint GetIndustryIndex(TileIndex t) { assert(IsTileType(t, MP_INDUSTRY)); return _m[t].m2; } static inline Industry* GetIndustryByTile(TileIndex t) { return GetIndustry(GetIndustryIndex(t)); } static inline bool IsIndustryCompleted(TileIndex t) { assert(IsTileType(t, MP_INDUSTRY)); return HASBIT(_m[t].m1, 7); } /** * Set if the industry that owns the tile as under construction or not * @param tile the tile to query * @param isCompleted whether it is completed or not * @pre IsTileType(tile, MP_INDUSTRY) */ static inline void SetIndustryCompleted(TileIndex tile, bool isCompleted) { assert(IsTileType(tile, MP_INDUSTRY)); SB(_m[tile].m1, 7, 1, isCompleted ? 1 :0); } /** * Returns the industry construction stage of the specified tile * @param tile the tile to query * @pre IsTileType(tile, MP_INDUSTRY) * @return the construction stage */ static inline byte GetIndustryConstructionStage(TileIndex tile) { assert(IsTileType(tile, MP_INDUSTRY)); return GB(_m[tile].m1, 0, 2); } /** * Sets the industry construction stage of the specified tile * @param tile the tile to query * @param value the new construction stage * @pre IsTileType(tile, MP_INDUSTRY) */ static inline void SetIndustryConstructionStage(TileIndex tile, byte value) { assert(IsTileType(tile, MP_INDUSTRY)); SB(_m[tile].m1, 0, 2, value); } static inline uint GetIndustryGfx(TileIndex t) { assert(IsTileType(t, MP_INDUSTRY)); return _m[t].m5; } static inline void SetIndustryGfx(TileIndex t, uint gfx) { assert(IsTileType(t, MP_INDUSTRY)); _m[t].m5 = gfx; } static inline void MakeIndustry(TileIndex t, uint index, uint gfx) { SetTileType(t, MP_INDUSTRY); _m[t].m1 = 0; _m[t].m2 = index; _m[t].m3 = 0; _m[t].m4 = 0; _m[t].m5 = gfx; } /** * Returns this indutry tile's construction counter value * @param tile the tile to query * @pre IsTileType(tile, MP_INDUSTRY) * @return the construction counter */ static inline byte GetIndustryConstructionCounter(TileIndex tile) { assert(IsTileType(tile, MP_INDUSTRY)); return GB(_m[tile].m1, 2, 2); } /** * Sets this indutry tile's construction counter value * @param tile the tile to query * @param value the new value for the construction counter * @pre IsTileType(tile, MP_INDUSTRY) */ static inline void SetIndustryConstructionCounter(TileIndex tile, byte value) { assert(IsTileType(tile, MP_INDUSTRY)); SB(_m[tile].m1, 2, 2, value); } /** * Reset the construction stage counter of the industry, * as well as the completion bit. * In fact, it is the same as restarting construction frmo ground up * @param tile the tile to query * @param generating_world whether generating a world or not * @pre IsTileType(tile, MP_INDUSTRY) */ static inline void ResetIndustryConstructionStage(TileIndex tile) { assert(IsTileType(tile, MP_INDUSTRY)); _m[tile].m1 = 0; } #endif /* INDUSTRY_MAP_H */