/* $Id$ */ #ifndef NETWORK_CLIENT_H #define NETWORK_CLIENT_H #ifdef ENABLE_NETWORK DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO); DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name); DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command); NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs); void NetworkClient_Connected(void); #endif /* ENABLE_NETWORK */ #endif /* NETWORK_CLIENT_H */