/* $Id$ */ #ifndef SIGNS_H #define SIGNS_H #include "pool.h" typedef struct SignStruct { StringID str; ViewportSign sign; int32 x; int32 y; byte z; PlayerID owner; // placed by this player. Anyone can delete them though. // OWNER_NONE for gray signs from old games. uint16 index; } SignStruct; extern MemoryPool _sign_pool; /** * Check if a Sign really exists. */ static inline bool IsValidSign(const SignStruct* ss) { return ss->str != 0; } /** * Get the pointer to the sign with index 'index' */ static inline SignStruct *GetSign(uint index) { return (SignStruct*)GetItemFromPool(&_sign_pool, index); } /** * Get the current size of the SignPool */ static inline uint16 GetSignPoolSize(void) { return _sign_pool.total_items; } static inline bool IsSignIndex(uint index) { return index < GetSignPoolSize(); } #define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1 < GetSignPoolSize()) ? GetSign(ss->index + 1) : NULL) #define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0) VARDEF bool _sign_sort_dirty; VARDEF uint16 *_sign_sort; void UpdateAllSignVirtCoords(void); void PlaceProc_Sign(TileIndex tile); /* misc.c */ void ShowRenameSignWindow(const SignStruct *ss); #endif /* SIGNS_H */