/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "tile.h" #include "tunnel_map.h" TileIndex GetOtherTunnelEnd(TileIndex tile) { DiagDirection dir = GetTunnelDirection(tile); TileIndexDiff delta = TileOffsByDir(dir); uint z = GetTileZ(tile); dir = ReverseDiagDir(dir); do { tile += delta; } while ( !IsTunnelTile(tile) || GetTunnelDirection(tile) != dir || GetTileZ(tile) != z ); return tile; } static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir) { TileIndexDiff delta = TileOffsByDir(dir); uint height; do { tile -= delta; height = GetTileZ(tile); } while (z < height); return z == height && IsTunnelTile(tile) && GetTunnelDirection(tile) == dir; } bool IsTunnelInWay(TileIndex tile, uint z) { return IsTunnelInWayDir(tile, z, DIAGDIR_NE) || IsTunnelInWayDir(tile, z, DIAGDIR_SE) || IsTunnelInWayDir(tile, z, DIAGDIR_SW) || IsTunnelInWayDir(tile, z, DIAGDIR_NW); }