/* $Id$ */ /** @file player_base.h Definition of stuff that is very close to a player, like the player struct itself. */ #ifndef PLAYER_BASE_H #define PLAYER_BASE_H #include "road_type.h" #include "rail_type.h" #include "date_type.h" #include "engine_type.h" #include "livery.h" #include "autoreplace_type.h" #include "economy_type.h" #include "tile_type.h" struct PlayerEconomyEntry { Money income; Money expenses; int32 delivered_cargo; int32 performance_history; ///< player score (scale 0-1000) Money company_value; }; struct Player { uint32 name_2; uint16 name_1; char *name; uint16 president_name_1; uint32 president_name_2; char *president_name; PlayerFace face; Money player_money; Money current_loan; byte player_color; Livery livery[LS_END]; byte player_money_fraction; RailTypes avail_railtypes; RoadTypes avail_roadtypes; byte block_preview; PlayerByte index; uint16 cargo_types; ///< which cargo types were transported the last year TileIndex location_of_house; TileIndex last_build_coordinate; PlayerByte share_owners[4]; Year inaugurated_year; byte num_valid_stat_ent; byte quarters_of_bankrupcy; byte bankrupt_asked; ///< which players were asked about buying it? int16 bankrupt_timeout; Money bankrupt_value; bool is_active; bool is_ai; Money yearly_expenses[3][EXPENSES_END]; PlayerEconomyEntry cur_economy; PlayerEconomyEntry old_economy[24]; EngineRenewList engine_renew_list; ///< Defined later bool engine_renew; bool renew_keep_length; int16 engine_renew_months; uint32 engine_renew_money; uint16 num_engines[TOTAL_NUM_ENGINES]; ///< caches the number of engines of each type the player owns (no need to save this) }; extern Player _players[MAX_PLAYERS]; #define FOR_ALL_PLAYERS(p) for (p = _players; p != endof(_players); p++) static inline byte ActivePlayerCount() { const Player *p; byte count = 0; FOR_ALL_PLAYERS(p) { if (p->is_active) count++; } return count; } static inline Player *GetPlayer(PlayerID i) { assert(IsInsideBS(i, PLAYER_FIRST, lengthof(_players))); return &_players[i]; } Money CalculateCompanyValue(const Player *p); #endif /* PLAYER_BASE_H */