/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file water.h Functions related to water (management) */ #ifndef WATER_H #define WATER_H void TileLoop_Water(TileIndex tile); bool FloodHalftile(TileIndex t); void DoFloodTile(TileIndex target); void ConvertGroundTilesIntoWaterTiles(); void DrawShipDepotSprite(int x, int y, int image); void DrawWaterClassGround(const struct TileInfo *ti); void DrawShoreTile(Slope tileh); void MakeWaterKeepingClass(TileIndex tile, Owner o); #endif /* WATER_H */