/* $Id$ */ /** @file articulated_vehicles.cpp Implementation of articulated vehicles. */ #include "stdafx.h" #include "train.h" #include "roadveh.h" #include "newgrf_engine.h" #include "vehicle_func.h" static const uint MAX_ARTICULATED_PARTS = 100; ///< Maximum of articulated parts per vehicle, i.e. when to abort calling the articulated vehicle callback. uint CountArticulatedParts(EngineID engine_type, bool purchase_window) { if (!HasBit(EngInfo(engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return 0; /* If we can't allocate a vehicle now, we can't allocate it in the command * either, so it doesn't matter how many articulated parts there are. */ if (!Vehicle::CanAllocateItem()) return 0; Vehicle *v = NULL;; if (!purchase_window) { v = new InvalidVehicle(); v->engine_type = engine_type; } uint i; for (i = 1; i < MAX_ARTICULATED_PARTS; i++) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine_type, v); if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break; } delete v; return i - 1; } /** * Returns the default (non-refitted) capacity of a specific EngineID. * @param engine the EngineID of iterest * @param type the type of the engine * @param cargo_type returns the default cargo type, if needed * @return capacity */ static inline uint16 GetVehicleDefaultCapacity(EngineID engine, VehicleType type, CargoID *cargo_type) { switch (type) { case VEH_TRAIN: { const RailVehicleInfo *rvi = RailVehInfo(engine); if (cargo_type != NULL) *cargo_type = rvi->cargo_type; return GetEngineProperty(engine, 0x14, rvi->capacity) + (rvi->railveh_type == RAILVEH_MULTIHEAD ? rvi->capacity : 0); } case VEH_ROAD: { const RoadVehicleInfo *rvi = RoadVehInfo(engine); if (cargo_type != NULL) *cargo_type = rvi->cargo_type; return GetEngineProperty(engine, 0x0F, rvi->capacity); } case VEH_SHIP: { const ShipVehicleInfo *svi = ShipVehInfo(engine); if (cargo_type != NULL) *cargo_type = svi->cargo_type; return GetEngineProperty(engine, 0x0D, svi->capacity); } case VEH_AIRCRAFT: { const AircraftVehicleInfo *avi = AircraftVehInfo(engine); if (cargo_type != NULL) *cargo_type = CT_PASSENGERS; return avi->passenger_capacity; } default: NOT_REACHED(); } } /** * Returns all cargos a vehicle can carry. * @param engine the EngineID of iterest * @param type the type of the engine * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask * @return bit set of CargoIDs */ static inline uint32 GetAvailableVehicleCargoTypes(EngineID engine, VehicleType type, bool include_initial_cargo_type) { uint32 cargos = 0; CargoID initial_cargo_type; if (GetVehicleDefaultCapacity(engine, type, &initial_cargo_type) > 0) { if (type != VEH_SHIP || ShipVehInfo(engine)->refittable) { const EngineInfo *ei = EngInfo(engine); cargos = ei->refit_mask; } if (include_initial_cargo_type && initial_cargo_type < NUM_CARGO) SetBit(cargos, initial_cargo_type); } return cargos; } uint16 *GetCapacityOfArticulatedParts(EngineID engine, VehicleType type) { static uint16 capacity[NUM_CARGO]; memset(capacity, 0, sizeof(capacity)); CargoID cargo_type; uint16 cargo_capacity = GetVehicleDefaultCapacity(engine, type, &cargo_type); if (cargo_type < NUM_CARGO) capacity[cargo_type] = cargo_capacity; if (type != VEH_TRAIN && type != VEH_ROAD) return capacity; if (!HasBit(EngInfo(engine)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return capacity; for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine, NULL); if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break; EngineID artic_engine = GetNewEngineID(GetEngineGRF(engine), type, GB(callback, 0, 7)); cargo_capacity = GetVehicleDefaultCapacity(artic_engine, type, &cargo_type); if (cargo_type < NUM_CARGO) capacity[cargo_type] += cargo_capacity; } return capacity; } /** * Ors the refit_masks of all articulated parts. * Note: Vehicles with a default capacity of zero are ignored. * @param engine the first part * @param type the vehicle type * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask * @return bit mask of CargoIDs which are a refit option for at least one articulated part */ uint32 GetUnionOfArticulatedRefitMasks(EngineID engine, VehicleType type, bool include_initial_cargo_type) { uint32 cargos = GetAvailableVehicleCargoTypes(engine, type, include_initial_cargo_type); if (type != VEH_TRAIN && type != VEH_ROAD) return cargos; if (!HasBit(EngInfo(engine)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return cargos; for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine, NULL); if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break; EngineID artic_engine = GetNewEngineID(GetEngineGRF(engine), type, GB(callback, 0, 7)); cargos |= GetAvailableVehicleCargoTypes(artic_engine, type, include_initial_cargo_type); } return cargos; } /** * Ands the refit_masks of all articulated parts. * Note: Vehicles with a default capacity of zero are ignored. * @param engine the first part * @param type the vehicle type * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask * @return bit mask of CargoIDs which are a refit option for every articulated part (with default capacity > 0) */ uint32 GetIntersectionOfArticulatedRefitMasks(EngineID engine, VehicleType type, bool include_initial_cargo_type) { uint32 cargos = UINT32_MAX; uint32 veh_cargos = GetAvailableVehicleCargoTypes(engine, type, include_initial_cargo_type); if (veh_cargos != 0) cargos &= veh_cargos; if (type != VEH_TRAIN && type != VEH_ROAD) return cargos; if (!HasBit(EngInfo(engine)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return cargos; for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine, NULL); if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break; EngineID artic_engine = GetNewEngineID(GetEngineGRF(engine), type, GB(callback, 0, 7)); veh_cargos = GetAvailableVehicleCargoTypes(artic_engine, type, include_initial_cargo_type); if (veh_cargos != 0) cargos &= veh_cargos; } return cargos; } /** * Tests if all parts of an articulated vehicle are refitted to the same cargo. * Note: Vehicles not carrying anything are ignored * @param v the first vehicle in the chain * @param cargo_type returns the common CargoID if needed. (CT_INVALID if no part is carrying something or they are carrying different things) * @return true if some parts are carrying different cargos, false if all parts are carrying the same (nothing is also the same) */ bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *cargo_type) { CargoID first_cargo = CT_INVALID; do { if (v->cargo_cap > 0 && v->cargo_type != CT_INVALID) { if (first_cargo == CT_INVALID) first_cargo = v->cargo_type; if (first_cargo != v->cargo_type) { if (cargo_type != NULL) *cargo_type = CT_INVALID; return true; } } switch (v->type) { case VEH_TRAIN: v = (EngineHasArticPart(v) ? GetNextArticPart(v) : NULL); break; case VEH_ROAD: v = (RoadVehHasArticPart(v) ? v->Next() : NULL); break; default: v = NULL; break; } } while (v != NULL); if (cargo_type != NULL) *cargo_type = first_cargo; return false; } void AddArticulatedParts(Vehicle **vl, VehicleType type) { const Vehicle *v = vl[0]; Vehicle *u = vl[0]; if (!HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return; for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, v->engine_type, v); if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) return; /* Attempt to use pre-allocated vehicles until they run out. This can happen * if the callback returns different values depending on the cargo type. */ u->SetNext(vl[i]); if (u->Next() == NULL) return; Vehicle *previous = u; u = u->Next(); EngineID engine_type = GetNewEngineID(GetEngineGRF(v->engine_type), type, GB(callback, 0, 7)); bool flip_image = HasBit(callback, 7); /* get common values from first engine */ u->direction = v->direction; u->owner = v->owner; u->tile = v->tile; u->x_pos = v->x_pos; u->y_pos = v->y_pos; u->z_pos = v->z_pos; u->build_year = v->build_year; u->vehstatus = v->vehstatus & ~VS_STOPPED; u->cargo_subtype = 0; u->max_speed = 0; u->max_age = 0; u->engine_type = engine_type; u->value = 0; u->subtype = 0; u->cur_image = 0xAC2; u->random_bits = VehicleRandomBits(); switch (type) { default: NOT_REACHED(); case VEH_TRAIN: { const RailVehicleInfo *rvi_artic = RailVehInfo(engine_type); u = new (u) Train(); previous->SetNext(u); u->u.rail.track = v->u.rail.track; u->u.rail.railtype = v->u.rail.railtype; u->u.rail.first_engine = v->engine_type; u->spritenum = rvi_artic->image_index; u->cargo_type = rvi_artic->cargo_type; u->cargo_cap = rvi_artic->capacity; // Callback 36 is called when the consist is finished SetArticulatedPart(u); } break; case VEH_ROAD: { const RoadVehicleInfo *rvi_artic = RoadVehInfo(engine_type); u = new (u) RoadVehicle(); previous->SetNext(u); u->u.road.first_engine = v->engine_type; u->u.road.cached_veh_length = GetRoadVehLength(u); u->u.road.state = RVSB_IN_DEPOT; u->u.road.roadtype = v->u.road.roadtype; u->u.road.compatible_roadtypes = v->u.road.compatible_roadtypes; u->spritenum = rvi_artic->image_index; u->cargo_type = rvi_artic->cargo_type; u->cargo_cap = rvi_artic->capacity; // Callback 36 is called when the consist is finished SetRoadVehArticPart(u); } break; } if (flip_image) u->spritenum++; VehiclePositionChanged(u); } }