/* $Id$ */ #include "stdafx.h" #include "tile.h" void SetMapExtraBits(TileIndex tile, byte bits) { assert(tile < MapSize()); SB(_m[tile].extra, 0, 2, bits & 3); } uint GetMapExtraBits(TileIndex tile) { assert(tile < MapSize()); return GB(_m[tile].extra, 0, 2); } uint GetTileSlope(TileIndex tile, uint *h) { uint a; uint b; uint c; uint d; uint min; uint r; assert(tile < MapSize()); if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) { if (h != NULL) *h = 0; return 0; } min = a = TileHeight(tile); b = TileHeight(tile + TileDiffXY(1, 0)); if (min >= b) min = b; c = TileHeight(tile + TileDiffXY(0, 1)); if (min >= c) min = c; d = TileHeight(tile + TileDiffXY(1, 1)); if (min >= d) min = d; r = 0; if ((a -= min) != 0) r += (--a << 4) + 8; if ((c -= min) != 0) r += (--c << 4) + 4; if ((d -= min) != 0) r += (--d << 4) + 2; if ((b -= min) != 0) r += (--b << 4) + 1; if (h != NULL) *h = min * 8; return r; } uint GetTileZ(TileIndex tile) { uint h; GetTileSlope(tile, &h); return h; }