/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file ai_gui.cpp Window for configuring the AIs */ #include "../stdafx.h" #include "../openttd.h" #include "../table/sprites.h" #include "../gui.h" #include "../window_gui.h" #include "../querystring_gui.h" #include "../company_func.h" #include "../company_base.h" #include "../company_gui.h" #include "../strings_func.h" #include "../window_func.h" #include "../gfx_func.h" #include "../command_func.h" #include "../network/network.h" #include "../textbuf_gui.h" #include "../settings_func.h" #include "../network/network_content.h" #include "../core/backup_type.hpp" #include "ai.hpp" #include "api/ai_log.hpp" #include "ai_config.hpp" #include "ai_instance.hpp" #include "table/strings.h" /** Enum referring to the widgets of the AI list window */ enum AIListWindowWidgets { AIL_WIDGET_LIST, ///< The matrix with all available AIs AIL_WIDGET_SCROLLBAR, ///< Scrollbar next to the AI list AIL_WIDGET_INFO_BG, ///< Panel to draw some AI information on AIL_WIDGET_ACCEPT, ///< Accept button AIL_WIDGET_CANCEL, ///< Cancel button }; /** * Window that let you choose an available AI. */ struct AIListWindow : public Window { const AIInfoList *ai_info_list; int selected; CompanyID slot; int line_height; // Height of a row in the matrix widget. Scrollbar *vscroll; AIListWindow(const WindowDesc *desc, CompanyID slot) : Window(), slot(slot) { this->ai_info_list = AI::GetUniqueInfoList(); this->CreateNestedTree(desc); this->vscroll = this->GetScrollbar(AIL_WIDGET_SCROLLBAR); this->FinishInitNested(desc); // Initializes 'this->line_height' as side effect. this->vscroll->SetCount((int)this->ai_info_list->size() + 1); /* Try if we can find the currently selected AI */ this->selected = -1; if (AIConfig::GetConfig(slot)->HasAI()) { AIInfo *info = AIConfig::GetConfig(slot)->GetInfo(); int i = 0; for (AIInfoList::const_iterator it = this->ai_info_list->begin(); it != this->ai_info_list->end(); it++, i++) { if ((*it).second == info) { this->selected = i; break; } } } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { if (widget == AIL_WIDGET_LIST) { this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM; resize->width = 1; resize->height = this->line_height; size->height = GB(this->GetWidget(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height; } } virtual void OnPaint() { this->DrawWidgets(); } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case AIL_WIDGET_LIST: { /* Draw a list of all available AIs. */ int y = this->GetWidget(AIL_WIDGET_LIST)->pos_y; /* First AI in the list is hardcoded to random */ if (this->vscroll->IsVisible(0)) { DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK); y += this->line_height; } AIInfoList::const_iterator it = this->ai_info_list->begin(); for (int i = 1; it != this->ai_info_list->end(); i++, it++) { if (this->vscroll->IsVisible(i)) { DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, (*it).second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_BLACK); y += this->line_height; } } break; } case AIL_WIDGET_INFO_BG: { AIInfo *selected_info = NULL; AIInfoList::const_iterator it = this->ai_info_list->begin(); for (int i = 1; selected_info == NULL && it != this->ai_info_list->end(); i++, it++) { if (this->selected == i - 1) selected_info = (*it).second; } /* Some info about the currently selected AI. */ if (selected_info != NULL) { int y = r.top + WD_FRAMERECT_TOP; SetDParamStr(0, selected_info->GetAuthor()); DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_AUTHOR); y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL; SetDParam(0, selected_info->GetVersion()); DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_VERSION); y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL; if (selected_info->GetURL() != NULL) { SetDParamStr(0, selected_info->GetURL()); DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_URL); y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL; } SetDParamStr(0, selected_info->GetDescription()); DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, r.bottom - WD_FRAMERECT_BOTTOM, STR_JUST_RAW_STRING, TC_BLACK); } break; } } } void ChangeAI() { if (this->selected == -1) { AIConfig::GetConfig(slot)->ChangeAI(NULL); } else { AIInfoList::const_iterator it = this->ai_info_list->begin(); for (int i = 0; i < this->selected; i++) it++; AIConfig::GetConfig(slot)->ChangeAI((*it).second->GetName(), (*it).second->GetVersion()); } SetWindowDirty(WC_GAME_OPTIONS, 0); } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case AIL_WIDGET_LIST: { // Select one of the AIs int sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, AIL_WIDGET_LIST, 0, this->line_height) - 1; if (sel < (int)this->ai_info_list->size()) { this->selected = sel; this->SetDirty(); if (click_count > 1) { this->ChangeAI(); delete this; } } break; } case AIL_WIDGET_ACCEPT: { this->ChangeAI(); delete this; break; } case AIL_WIDGET_CANCEL: delete this; break; } } virtual void OnResize() { NWidgetCore *nwi = this->GetWidget(AIL_WIDGET_LIST); this->vscroll->SetCapacity(nwi->current_y / this->line_height); nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); } }; /** Widgets for the AI list window. */ static const NWidgetPart _nested_ai_list_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_MAUVE), NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_MAUVE, AIL_WIDGET_LIST), SetMinimalSize(188, 112), SetFill(1, 1), SetResize(1, 1), SetDataTip(0x501, STR_AI_LIST_TOOLTIP), SetScrollbar(AIL_WIDGET_SCROLLBAR), NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, AIL_WIDGET_SCROLLBAR), EndContainer(), NWidget(WWT_PANEL, COLOUR_MAUVE, AIL_WIDGET_INFO_BG), SetMinimalTextLines(8, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), SetResize(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, AIL_WIDGET_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_ACCEPT, STR_AI_LIST_ACCEPT_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, AIL_WIDGET_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_CANCEL, STR_AI_LIST_CANCEL_TOOLTIP), EndContainer(), NWidget(WWT_RESIZEBOX, COLOUR_MAUVE), EndContainer(), }; /** Window definition for the ai list window. */ static const WindowDesc _ai_list_desc( WDP_CENTER, 200, 234, WC_AI_LIST, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_ai_list_widgets, lengthof(_nested_ai_list_widgets) ); /** * Open the AI list window to chose an AI for the given company slot. * @param slot The slot to change the AI of. */ static void ShowAIListWindow(CompanyID slot) { DeleteWindowByClass(WC_AI_LIST); new AIListWindow(&_ai_list_desc, slot); } /** Enum referring to the widgets of the AI settings window */ enum AISettingsWindowWidgest { AIS_WIDGET_BACKGROUND, ///< Panel to draw the settings on AIS_WIDGET_SCROLLBAR, ///< Scrollbar to scroll through all settings AIS_WIDGET_ACCEPT, ///< Accept button AIS_WIDGET_RESET, ///< Reset button }; /** * Window for settings the parameters of an AI. */ struct AISettingsWindow : public Window { CompanyID slot; AIConfig *ai_config; int clicked_button; bool clicked_increase; int timeout; int clicked_row; int line_height; // Height of a row in the matrix widget. Scrollbar *vscroll; AISettingsWindow(const WindowDesc *desc, CompanyID slot) : Window(), slot(slot), clicked_button(-1), timeout(0) { this->ai_config = AIConfig::GetConfig(slot); this->CreateNestedTree(desc); this->vscroll = this->GetScrollbar(AIS_WIDGET_SCROLLBAR); this->FinishInitNested(desc, slot); // Initializes 'this->line_height' as side effect. this->SetWidgetDisabledState(AIS_WIDGET_RESET, _game_mode != GM_MENU); this->vscroll->SetCount((int)this->ai_config->GetConfigList()->size()); } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { if (widget == AIS_WIDGET_BACKGROUND) { this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM; resize->width = 1; resize->height = this->line_height; size->height = GB(this->GetWidget(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height; } } virtual void OnPaint() { this->DrawWidgets(); } virtual void DrawWidget(const Rect &r, int widget) const { if (widget != AIS_WIDGET_BACKGROUND) return; AIConfig *config = this->ai_config; AIConfigItemList::const_iterator it = config->GetConfigList()->begin(); int i = 0; for (; !this->vscroll->IsVisible(i); i++) it++; bool rtl = _dynlang.text_dir == TD_RTL; uint buttons_left = rtl ? r.right - 23 : r.left + 4; uint value_left = r.left + (rtl ? WD_FRAMERECT_LEFT : 28); uint value_right = r.right - (rtl ? 28 : WD_FRAMERECT_RIGHT); uint text_left = r.left + (rtl ? WD_FRAMERECT_LEFT : 54); uint text_right = r.right - (rtl ? 54 : WD_FRAMERECT_RIGHT); int y = r.top; for (; this->vscroll->IsVisible(i) && it != config->GetConfigList()->end(); i++, it++) { int current_value = config->GetSetting((*it).name); bool editable = (_game_mode == GM_MENU) || ((it->flags & AICONFIG_INGAME) != 0); uint x = rtl ? r.right : r.left; if (((*it).flags & AICONFIG_BOOLEAN) != 0) { DrawFrameRect(buttons_left, y + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE); } else { DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > (*it).min_value, editable && current_value < (*it).max_value); if (it->labels != NULL && it->labels->Find(current_value) != it->labels->End()) { x = DrawString(value_left, value_right, y + WD_MATRIX_TOP, it->labels->Find(current_value)->second, TC_ORANGE); } else { SetDParam(0, current_value); x = DrawString(value_left, value_right, y + WD_MATRIX_TOP, STR_JUST_INT, TC_ORANGE); } } DrawString(max(rtl ? 0U : x + 3, text_left), min(rtl ? x - 3 : r.right, text_right), y + WD_MATRIX_TOP, (*it).description, TC_LIGHT_BLUE); y += this->line_height; } } void CheckDifficultyLevel() { if (_game_mode == GM_MENU) { if (_settings_newgame.difficulty.diff_level != 3) { _settings_newgame.difficulty.diff_level = 3; ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, WL_WARNING); } } else if (_settings_game.difficulty.diff_level != 3) { IConsoleSetSetting("difficulty.diff_level", 3); } } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case AIS_WIDGET_BACKGROUND: { const NWidgetBase *wid = this->GetWidget(AIS_WIDGET_BACKGROUND); int num = (pt.y - wid->pos_y) / this->line_height + this->vscroll->GetPosition(); if (num >= (int)this->ai_config->GetConfigList()->size()) break; AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); for (int i = 0; i < num; i++) it++; AIConfigItem config_item = *it; if (_game_mode != GM_MENU && (config_item.flags & AICONFIG_INGAME) == 0) return; bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0; int x = pt.x - wid->pos_x; if (_dynlang.text_dir == TD_RTL) x = wid->current_x - x; x -= 4; /* One of the arrows is clicked (or green/red rect in case of bool value) */ if (IsInsideMM(x, 0, 21)) { int new_val = this->ai_config->GetSetting(config_item.name); if (bool_item) { new_val = !new_val; } else if (x >= 10) { /* Increase button clicked */ new_val += config_item.step_size; if (new_val > config_item.max_value) new_val = config_item.max_value; this->clicked_increase = true; } else { /* Decrease button clicked */ new_val -= config_item.step_size; if (new_val < config_item.min_value) new_val = config_item.min_value; this->clicked_increase = false; } this->ai_config->SetSetting(config_item.name, new_val); this->clicked_button = num; this->timeout = 5; this->CheckDifficultyLevel(); } else if (!bool_item) { /* Display a query box so users can enter a custom value. */ this->clicked_row = num; SetDParam(0, this->ai_config->GetSetting(config_item.name)); ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, 100, this, CS_NUMERAL, QSF_NONE); } this->SetDirty(); break; } case AIS_WIDGET_ACCEPT: delete this; break; case AIS_WIDGET_RESET: this->ai_config->ResetSettings(); this->SetDirty(); break; } } virtual void OnQueryTextFinished(char *str) { if (StrEmpty(str)) return; AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); for (int i = 0; i < this->clicked_row; i++) it++; int32 value = atoi(str); this->ai_config->SetSetting((*it).name, value); this->CheckDifficultyLevel(); this->SetDirty(); } virtual void OnResize() { NWidgetCore *nwi = this->GetWidget(AIS_WIDGET_BACKGROUND); this->vscroll->SetCapacity(nwi->current_y / this->line_height); nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); } virtual void OnTick() { if (--this->timeout == 0) { this->clicked_button = -1; this->SetDirty(); } } }; /** Widgets for the AI settings window. */ static const NWidgetPart _nested_ai_settings_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_MAUVE), NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_MAUVE, AIS_WIDGET_BACKGROUND), SetMinimalSize(188, 182), SetResize(1, 1), SetFill(1, 0), SetDataTip(0x501, STR_NULL), SetScrollbar(AIS_WIDGET_SCROLLBAR), NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, AIS_WIDGET_SCROLLBAR), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, AIS_WIDGET_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, AIS_WIDGET_RESET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_RESET, STR_NULL), EndContainer(), NWidget(WWT_RESIZEBOX, COLOUR_MAUVE), EndContainer(), }; /** Window definition for the AI settings window. */ static const WindowDesc _ai_settings_desc( WDP_CENTER, 500, 208, WC_AI_SETTINGS, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_ai_settings_widgets, lengthof(_nested_ai_settings_widgets) ); /** * Open the AI settings window to change the AI settings for an AI. * @param slot The CompanyID of the AI to change the settings. */ static void ShowAISettingsWindow(CompanyID slot) { DeleteWindowByClass(WC_AI_LIST); DeleteWindowByClass(WC_AI_SETTINGS); new AISettingsWindow(&_ai_settings_desc, slot); } /** Enum referring to the widgets of the AI config window */ enum AIConfigWindowWidgets { AIC_WIDGET_BACKGROUND, ///< Window background AIC_WIDGET_DECREASE, ///< Decrease the number of AIs AIC_WIDGET_INCREASE, ///< Increase the number of AIs AIC_WIDGET_NUMBER, ///< Number of AIs AIC_WIDGET_LIST, ///< List with currently selected AIs AIC_WIDGET_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs AIC_WIDGET_MOVE_UP, ///< Move up button AIC_WIDGET_MOVE_DOWN, ///< Move down button AIC_WIDGET_CHANGE, ///< Select another AI button AIC_WIDGET_CONFIGURE, ///< Change AI settings button AIC_WIDGET_CLOSE, ///< Close window button AIC_WIDGET_CONTENT_DOWNLOAD, ///< Download content button }; /** Widgets for the configure AI window. */ static const NWidgetPart _nested_ai_config_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_MAUVE), NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(WWT_PANEL, COLOUR_MAUVE, AIC_WIDGET_BACKGROUND), NWidget(NWID_VERTICAL), SetPIP(4, 4, 4), NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10), NWidget(NWID_BUTTON_ARROW, COLOUR_YELLOW, AIC_WIDGET_DECREASE), SetFill(0, 1), SetDataTip(AWV_DECREASE, STR_NULL), NWidget(NWID_BUTTON_ARROW, COLOUR_YELLOW, AIC_WIDGET_INCREASE), SetFill(0, 1), SetDataTip(AWV_INCREASE, STR_NULL), NWidget(NWID_SPACER), SetMinimalSize(6, 0), NWidget(WWT_TEXT, COLOUR_MAUVE, AIC_WIDGET_NUMBER), SetDataTip(STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS, STR_NULL), SetFill(1, 0), SetPadding(1, 0, 0, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, AIC_WIDGET_MOVE_UP), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_UP, STR_AI_CONFIG_MOVE_UP_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, AIC_WIDGET_MOVE_DOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_DOWN, STR_AI_CONFIG_MOVE_DOWN_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_MAUVE, AIC_WIDGET_LIST), SetMinimalSize(288, 112), SetFill(1, 0), SetDataTip(0x801, STR_AI_CONFIG_LIST_TOOLTIP), SetScrollbar(AIC_WIDGET_SCROLLBAR), NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, AIC_WIDGET_SCROLLBAR), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 9), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 0, 5), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, AIC_WIDGET_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, AIC_WIDGET_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, AIC_WIDGET_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL), EndContainer(), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, AIC_WIDGET_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 5, 9, 5), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), EndContainer(), }; /** Window definition for the configure AI window. */ static const WindowDesc _ai_config_desc( WDP_CENTER, 0, 0, WC_GAME_OPTIONS, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_ai_config_widgets, lengthof(_nested_ai_config_widgets) ); /** * Window to configure which AIs will start. */ struct AIConfigWindow : public Window { CompanyID selected_slot; ///< The currently selected AI slot or \c INVALID_COMPANY. int line_height; ///< Height of a single AI-name line. Scrollbar *vscroll; AIConfigWindow() : Window() { this->InitNested(&_ai_config_desc); // Initializes 'this->line_height' as a side effect. this->vscroll = this->GetScrollbar(AIC_WIDGET_SCROLLBAR); this->selected_slot = INVALID_COMPANY; NWidgetCore *nwi = this->GetWidget(AIC_WIDGET_LIST); this->vscroll->SetCapacity(nwi->current_y / this->line_height); this->vscroll->SetCount(MAX_COMPANIES); nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); this->OnInvalidateData(0); } ~AIConfigWindow() { DeleteWindowByClass(WC_AI_LIST); DeleteWindowByClass(WC_AI_SETTINGS); } virtual void SetStringParameters(int widget) const { switch (widget) { case AIC_WIDGET_NUMBER: SetDParam(0, _settings_newgame.difficulty.max_no_competitors); break; } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case AIC_WIDGET_LIST: this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM; size->height = GB(this->GetWidget(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height; break; } } virtual void OnPaint() { this->DrawWidgets(); } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case AIC_WIDGET_LIST: { int y = r.top; for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) { StringID text; if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) { SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName()); text = STR_JUST_RAW_STRING; } else if (i == 0) { text = STR_AI_CONFIG_HUMAN_PLAYER; } else { text = STR_AI_CONFIG_RANDOM_AI; } DrawString(r.left + 10, r.right - 10, y + WD_MATRIX_TOP, text, (this->selected_slot == i) ? TC_WHITE : ((i > _settings_newgame.difficulty.max_no_competitors || i == 0) ? TC_SILVER : TC_ORANGE)); y += this->line_height; } break; } } } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case AIC_WIDGET_DECREASE: case AIC_WIDGET_INCREASE: { int new_value; if (widget == AIC_WIDGET_DECREASE) { new_value = max(0, _settings_newgame.difficulty.max_no_competitors - 1); } else { new_value = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1); } IConsoleSetSetting("difficulty.max_no_competitors", new_value); this->InvalidateData(); break; } case AIC_WIDGET_LIST: { // Select a slot this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget, 0, this->line_height); this->InvalidateData(); if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot); break; } case AIC_WIDGET_MOVE_UP: if (this->selected_slot > 1) { Swap(_settings_newgame.ai_config[this->selected_slot], _settings_newgame.ai_config[this->selected_slot - 1]); this->selected_slot--; this->vscroll->ScrollTowards(this->selected_slot); this->InvalidateData(); } break; case AIC_WIDGET_MOVE_DOWN: if (this->selected_slot < _settings_newgame.difficulty.max_no_competitors) { Swap(_settings_newgame.ai_config[this->selected_slot], _settings_newgame.ai_config[this->selected_slot + 1]); this->selected_slot++; this->vscroll->ScrollTowards(this->selected_slot); this->InvalidateData(); } break; case AIC_WIDGET_CHANGE: // choose other AI ShowAIListWindow((CompanyID)this->selected_slot); break; case AIC_WIDGET_CONFIGURE: // change the settings for an AI ShowAISettingsWindow((CompanyID)this->selected_slot); break; case AIC_WIDGET_CLOSE: delete this; break; case AIC_WIDGET_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { #if defined(ENABLE_NETWORK) ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI); #endif } break; } } virtual void OnInvalidateData(int data) { if (this->selected_slot == 0 || this->selected_slot > _settings_newgame.difficulty.max_no_competitors) { this->selected_slot = INVALID_COMPANY; } this->SetWidgetDisabledState(AIC_WIDGET_DECREASE, _settings_newgame.difficulty.max_no_competitors == 0); this->SetWidgetDisabledState(AIC_WIDGET_INCREASE, _settings_newgame.difficulty.max_no_competitors == MAX_COMPANIES - 1); this->SetWidgetDisabledState(AIC_WIDGET_CHANGE, this->selected_slot == INVALID_COMPANY); this->SetWidgetDisabledState(AIC_WIDGET_CONFIGURE, this->selected_slot == INVALID_COMPANY); this->SetWidgetDisabledState(AIC_WIDGET_MOVE_UP, this->selected_slot == INVALID_COMPANY || this->selected_slot == 1); this->SetWidgetDisabledState(AIC_WIDGET_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || this->selected_slot == _settings_newgame.difficulty.max_no_competitors); } }; /** Open the AI config window. */ void ShowAIConfigWindow() { DeleteWindowById(WC_GAME_OPTIONS, 0); new AIConfigWindow(); } /** Enum referring to the widgets of the AI debug window */ enum AIDebugWindowWidgets { AID_WIDGET_VIEW, AID_WIDGET_NAME_TEXT, AID_WIDGET_SETTINGS, AID_WIDGET_RELOAD_TOGGLE, AID_WIDGET_LOG_PANEL, AID_WIDGET_SCROLLBAR, AID_WIDGET_COMPANY_BUTTON_START, AID_WIDGET_COMPANY_BUTTON_END = AID_WIDGET_COMPANY_BUTTON_START + 14, AID_BREAK_STRING_WIDGETS, AID_WIDGET_BREAK_STR_ON_OFF_BTN, AID_WIDGET_BREAK_STR_EDIT_BOX, AID_WIDGET_MATCH_CASE_BTN, AID_WIDGET_CONTINUE_BTN, }; /** * Window with everything an AI prints via AILog. */ struct AIDebugWindow : public QueryStringBaseWindow { static const int top_offset; ///< Offset of the text at the top of the ::AID_WIDGET_LOG_PANEL. static const int bottom_offset; ///< Offset of the text at the bottom of the ::AID_WIDGET_LOG_PANEL. static const unsigned int MAX_BREAK_STR_STRING_LENGTH = 256; static CompanyID ai_debug_company; ///< The AI that is (was last) being debugged. int redraw_timer; int last_vscroll_pos; bool autoscroll; bool show_break_box; static bool break_check_enabled; ///< Stop an AI when it prints a matching string static char break_string[MAX_BREAK_STR_STRING_LENGTH]; ///< The string to match to the AI output static bool case_sensitive_break_check; ///< Is the matching done case-sensitive int highlight_row; ///< The output row that matches the given string, or -1 Scrollbar *vscroll; AIDebugWindow(const WindowDesc *desc, WindowNumber number) : QueryStringBaseWindow(MAX_BREAK_STR_STRING_LENGTH) { this->CreateNestedTree(desc); this->vscroll = this->GetScrollbar(AID_WIDGET_SCROLLBAR); this->show_break_box = _settings_client.gui.ai_developer_tools; this->GetWidget(AID_BREAK_STRING_WIDGETS)->SetDisplayedPlane(this->show_break_box ? 0 : SZSP_HORIZONTAL); this->FinishInitNested(desc, number); if (!this->show_break_box) break_check_enabled = false; /* Disable the companies who are not active or not an AI */ for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, !Company::IsValidAiID(i)); } this->DisableWidget(AID_WIDGET_RELOAD_TOGGLE); this->DisableWidget(AID_WIDGET_SETTINGS); this->DisableWidget(AID_WIDGET_CONTINUE_BTN); this->last_vscroll_pos = 0; this->autoscroll = true; this->highlight_row = -1; InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, MAX_BREAK_STR_STRING_LENGTH); /* Restore the break string value from static variable */ strecpy(this->edit_str_buf, this->break_string, this->edit_str_buf + MAX_BREAK_STR_STRING_LENGTH); UpdateTextBufferSize(&this->text); /* Restore button state from static class variables */ if (ai_debug_company != INVALID_COMPANY) this->LowerWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START); this->SetWidgetLoweredState(AID_WIDGET_BREAK_STR_ON_OFF_BTN, this->break_check_enabled); this->SetWidgetLoweredState(AID_WIDGET_MATCH_CASE_BTN, this->case_sensitive_break_check); } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { if (widget == AID_WIDGET_LOG_PANEL) { resize->height = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL; size->height = 14 * resize->height + this->top_offset + this->bottom_offset; } } virtual void OnPaint() { /* Check if the currently selected company is still active. */ if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) { if (ai_debug_company != INVALID_COMPANY) { /* Raise and disable the widget for the previous selection. */ this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START); this->DisableWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START); ai_debug_company = INVALID_COMPANY; } const Company *c; FOR_ALL_COMPANIES(c) { if (c->is_ai) { /* Lower the widget corresponding to this company. */ this->LowerWidget(c->index + AID_WIDGET_COMPANY_BUTTON_START); ai_debug_company = c->index; break; } } } /* Update "Reload AI" and "AI settings" buttons */ this->SetWidgetsDisabledState(ai_debug_company == INVALID_COMPANY, AID_WIDGET_RELOAD_TOGGLE, AID_WIDGET_SETTINGS, WIDGET_LIST_END); /* Draw standard stuff */ this->DrawWidgets(); if (this->IsShaded()) return; // Don't draw anything when the window is shaded. if (this->show_break_box) this->DrawEditBox(AID_WIDGET_BREAK_STR_EDIT_BOX); /* If there are no active companies, don't display anything else. */ if (ai_debug_company == INVALID_COMPANY) return; /* Paint the company icons */ for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { NWidgetCore *button = this->GetWidget(i + AID_WIDGET_COMPANY_BUTTON_START); bool dirty = false; bool valid = Company::IsValidAiID(i); bool disabled = !valid; if (button->IsDisabled() != disabled) { /* Invalid/non-AI companies have button disabled */ button->SetDisabled(disabled); dirty = true; } bool dead = valid && Company::Get(i)->ai_instance->IsDead(); Colours colour = dead ? COLOUR_RED : COLOUR_GREY; if (button->colour != colour) { /* Mark dead AIs by red background */ button->colour = colour; dirty = true; } /* Do we need a repaint? */ if (dirty) this->SetDirty(); /* Draw company icon only for valid AI companies */ if (!valid) continue; byte offset = (i == ai_debug_company) ? 1 : 0; DrawCompanyIcon(i, button->pos_x + button->current_x / 2 - 7 + offset, this->GetWidget(AID_WIDGET_COMPANY_BUTTON_START + i)->pos_y + 2 + offset); } Backup cur_company(_current_company, ai_debug_company, FILE_LINE); AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer(); cur_company.Restore(); int scroll_count = (log == NULL) ? 0 : log->used; if (this->vscroll->GetCount() != scroll_count) { this->vscroll->SetCount(scroll_count); /* We need a repaint */ this->SetWidgetDirty(AID_WIDGET_SCROLLBAR); } if (log == NULL) return; /* Detect when the user scrolls the window. Enable autoscroll when the * bottom-most line becomes visible. */ if (this->last_vscroll_pos != this->vscroll->GetPosition()) { this->autoscroll = this->vscroll->GetPosition() >= log->used - this->vscroll->GetCapacity(); } if (this->autoscroll) { int scroll_pos = max(0, log->used - this->vscroll->GetCapacity()); if (scroll_pos != this->vscroll->GetPosition()) { this->vscroll->SetPosition(scroll_pos); /* We need a repaint */ this->SetWidgetDirty(AID_WIDGET_SCROLLBAR); this->SetWidgetDirty(AID_WIDGET_LOG_PANEL); } } this->last_vscroll_pos = this->vscroll->GetPosition(); } virtual void SetStringParameters(int widget) const { switch (widget) { case AID_WIDGET_NAME_TEXT: if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) { SetDParam(0, STR_EMPTY); } else { const AIInfo *info = Company::Get(ai_debug_company)->ai_info; assert(info != NULL); SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION); SetDParamStr(1, info->GetName()); SetDParam(2, info->GetVersion()); } break; } } virtual void DrawWidget(const Rect &r, int widget) const { if (ai_debug_company == INVALID_COMPANY) return; switch (widget) { case AID_WIDGET_LOG_PANEL: { Backup cur_company(_current_company, ai_debug_company, FILE_LINE); AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer(); cur_company.Restore(); if (log == NULL) return; int y = this->top_offset; for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < log->used; i++) { int pos = (i + log->pos + 1 - log->used + log->count) % log->count; if (log->lines[pos] == NULL) break; TextColour colour; switch (log->type[pos]) { case AILog::LOG_SQ_INFO: colour = TC_BLACK; break; case AILog::LOG_SQ_ERROR: colour = TC_RED; break; case AILog::LOG_INFO: colour = TC_BLACK; break; case AILog::LOG_WARNING: colour = TC_YELLOW; break; case AILog::LOG_ERROR: colour = TC_RED; break; default: colour = TC_BLACK; break; } /* Check if the current line should be highlighted */ if (pos == this->highlight_row) { GfxFillRect(r.left + 1, r.top + y, r.right - 1, r.top + y + this->resize.step_height - WD_PAR_VSEP_NORMAL, 0); if (colour == TC_BLACK) colour = TC_WHITE; // Make black text readable by inverting it to white. } DrawString(r.left + 7, r.right - 7, r.top + y, log->lines[pos], colour, SA_LEFT | SA_FORCE); y += this->resize.step_height; } break; } } } void ChangeToAI(CompanyID show_ai) { this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START); ai_debug_company = show_ai; Backup cur_company(_current_company, ai_debug_company, FILE_LINE); AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer(); cur_company.Restore(); this->vscroll->SetCount((log == NULL) ? 0 : log->used); this->LowerWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START); this->autoscroll = true; this->last_vscroll_pos = this->vscroll->GetPosition(); this->SetDirty(); /* Close AI settings window to prevent confusion */ DeleteWindowByClass(WC_AI_SETTINGS); } virtual void OnClick(Point pt, int widget, int click_count) { /* Check which button is clicked */ if (IsInsideMM(widget, AID_WIDGET_COMPANY_BUTTON_START, AID_WIDGET_COMPANY_BUTTON_END + 1)) { /* Is it no on disable? */ if (!this->IsWidgetDisabled(widget)) { ChangeToAI((CompanyID)(widget - AID_WIDGET_COMPANY_BUTTON_START)); } } switch (widget) { case AID_WIDGET_RELOAD_TOGGLE: /* First kill the company of the AI, then start a new one. This should start the current AI again */ DoCommandP(0, 2, ai_debug_company, CMD_COMPANY_CTRL); DoCommandP(0, 1, ai_debug_company, CMD_COMPANY_CTRL); break; case AID_WIDGET_SETTINGS: ShowAISettingsWindow(ai_debug_company); break; case AID_WIDGET_BREAK_STR_ON_OFF_BTN: this->break_check_enabled = !this->break_check_enabled; this->SetWidgetLoweredState(AID_WIDGET_BREAK_STR_ON_OFF_BTN, this->break_check_enabled); this->SetWidgetDirty(AID_WIDGET_BREAK_STR_ON_OFF_BTN); break; case AID_WIDGET_MATCH_CASE_BTN: this->case_sensitive_break_check = !this->case_sensitive_break_check; this->SetWidgetLoweredState(AID_WIDGET_MATCH_CASE_BTN, this->case_sensitive_break_check); break; case AID_WIDGET_CONTINUE_BTN: /* Unpause */ DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); this->DisableWidget(AID_WIDGET_CONTINUE_BTN); this->RaiseWidget(AID_WIDGET_CONTINUE_BTN); // Disabled widgets don't raise themself break; } } virtual void OnTimeout() { this->RaiseWidget(AID_WIDGET_RELOAD_TOGGLE); this->RaiseWidget(AID_WIDGET_SETTINGS); this->SetDirty(); } virtual void OnMouseLoop() { this->HandleEditBox(AID_WIDGET_BREAK_STR_EDIT_BOX); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state = ES_NOT_HANDLED; if (this->HandleEditBoxKey(AID_WIDGET_BREAK_STR_EDIT_BOX, key, keycode, state) != HEBR_NOT_FOCUSED) { /* Save the current string to static member so it can be restored next time the window is opened */ strecpy(this->break_string, this->edit_str_buf, lastof(this->break_string)); } return state; } virtual void OnInvalidateData(int data = 0) { if (data == -1 || ai_debug_company == data) this->SetDirty(); if (data == -2) { /* The continue button should be disabled when the game is unpaused and * it was previously paused by the break string ( = a line in the log * was highlighted )*/ if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED && this->highlight_row != -1) { this->DisableWidget(AID_WIDGET_CONTINUE_BTN); this->SetWidgetDirty(AID_WIDGET_CONTINUE_BTN); this->SetWidgetDirty(AID_WIDGET_LOG_PANEL); this->highlight_row = -1; } } /* If the log message is related to the active company tab, check the break string */ if (data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) { /* Get the log instance of the active company */ Backup cur_company(_current_company, ai_debug_company, FILE_LINE); AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer(); if (log != NULL && case_sensitive_break_check? strstr(log->lines[log->pos], this->edit_str_buf) != 0 : strcasestr(log->lines[log->pos], this->edit_str_buf) != 0) { AI::Suspend(ai_debug_company); if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) { DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE); } /* Make it possible to click on the continue button */ this->EnableWidget(AID_WIDGET_CONTINUE_BTN); this->SetWidgetDirty(AID_WIDGET_CONTINUE_BTN); /* Highlight row that matched */ this->highlight_row = log->pos; } cur_company.Restore(); } } virtual void OnResize() { this->vscroll->SetCapacityFromWidget(this, AID_WIDGET_LOG_PANEL); } }; const int AIDebugWindow::top_offset = WD_FRAMERECT_TOP + 2; const int AIDebugWindow::bottom_offset = WD_FRAMERECT_BOTTOM; CompanyID AIDebugWindow::ai_debug_company = INVALID_COMPANY; char AIDebugWindow::break_string[MAX_BREAK_STR_STRING_LENGTH] = ""; bool AIDebugWindow::break_check_enabled = true; bool AIDebugWindow::case_sensitive_break_check = false; /** Widgets for the AI debug window. */ static const NWidgetPart _nested_ai_debug_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_AI_DEBUG, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_GREY), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_VIEW), NWidget(NWID_HORIZONTAL), NWidget(NWID_SPACER), SetMinimalSize(2, 0), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_COMPANY_BUTTON_START), SetMinimalSize(37, 13), SetResize(1, 0), SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_COMPANY_BUTTON_START + 1), SetMinimalSize(37, 13), SetResize(1, 0), SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_COMPANY_BUTTON_START + 2), SetMinimalSize(37, 13), SetResize(1, 0), SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_COMPANY_BUTTON_START + 3), SetMinimalSize(37, 13), SetResize(1, 0), SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_COMPANY_BUTTON_START + 4), SetMinimalSize(37, 13), SetResize(1, 0), SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_COMPANY_BUTTON_START + 5), SetMinimalSize(37, 13), SetResize(1, 0), SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_COMPANY_BUTTON_START + 6), SetMinimalSize(37, 13), SetResize(1, 0), SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_COMPANY_BUTTON_START + 7), SetMinimalSize(37, 13), SetResize(1, 0), SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(2, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_SPACER), SetMinimalSize(2, 0), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_COMPANY_BUTTON_START + 8), SetMinimalSize(37, 13), SetResize(1, 0), SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_COMPANY_BUTTON_START + 9), SetMinimalSize(37, 13), SetResize(1, 0), SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_COMPANY_BUTTON_START + 10), SetMinimalSize(37, 13), SetResize(1, 0), SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_COMPANY_BUTTON_START + 11), SetMinimalSize(37, 13), SetResize(1, 0), SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_COMPANY_BUTTON_START + 12), SetMinimalSize(37, 13), SetResize(1, 0), SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_COMPANY_BUTTON_START + 13), SetMinimalSize(37, 13), SetResize(1, 0), SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_COMPANY_BUTTON_START + 14), SetMinimalSize(37, 13), SetResize(1, 0), SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(39, 0), SetResize(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), SetResize(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_TEXTBTN, COLOUR_GREY, AID_WIDGET_NAME_TEXT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_NAME_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_SETTINGS), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), /* Log panel */ NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_LOG_PANEL), SetMinimalSize(287, 180), SetResize(1, 1), SetScrollbar(AID_WIDGET_SCROLLBAR), EndContainer(), /* Break string widgets */ NWidget(NWID_SELECTION, INVALID_COLOUR, AID_BREAK_STRING_WIDGETS), NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN_2, COLOUR_GREY, AID_WIDGET_BREAK_STR_ON_OFF_BTN), SetFill(0, 1), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP), NWidget(WWT_PANEL, COLOUR_GREY), NWidget(NWID_HORIZONTAL), NWidget(WWT_LABEL, COLOUR_GREY), SetPadding(2, 2, 2, 4), SetDataTip(STR_AI_DEBUG_BREAK_ON_LABEL, 0x0), NWidget(WWT_EDITBOX, COLOUR_WHITE, AID_WIDGET_BREAK_STR_EDIT_BOX), SetFill(1, 1), SetResize(1, 0), SetPadding(2, 2, 2, 2), SetDataTip(STR_AI_DEBUG_BREAK_STR_OSKTITLE, STR_AI_DEBUG_BREAK_STR_TOOLTIP), EndContainer(), EndContainer(), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_MATCH_CASE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_MATCH_CASE, STR_AI_DEBUG_MATCH_CASE_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_CONTINUE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_CONTINUE, STR_AI_DEBUG_CONTINUE_TOOLTIP), EndContainer(), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, AID_WIDGET_SCROLLBAR), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), EndContainer(), }; /** Window definition for the AI debug window. */ static const WindowDesc _ai_debug_desc( WDP_AUTO, 600, 450, WC_AI_DEBUG, WC_NONE, 0, _nested_ai_debug_widgets, lengthof(_nested_ai_debug_widgets) ); /** * Open the AI debug window and select the given company. * @param show_company Display debug information about this AI company. */ void ShowAIDebugWindow(CompanyID show_company) { if (!_networking || _network_server) { AIDebugWindow *w = (AIDebugWindow *)BringWindowToFrontById(WC_AI_DEBUG, 0); if (w == NULL) w = new AIDebugWindow(&_ai_debug_desc, 0); if (show_company != INVALID_COMPANY) w->ChangeToAI(show_company); } else { ShowErrorMessage(STR_ERROR_AI_DEBUG_SERVER_ONLY, INVALID_STRING_ID, WL_INFO); } } /** * Reset the AI windows to their initial state. */ void InitializeAIGui() { AIDebugWindow::ai_debug_company = INVALID_COMPANY; } /** Open the AI debug window if one of the AI scripts has crashed. */ void ShowAIDebugWindowIfAIError() { /* Network clients can't debug AIs. */ if (_networking && !_network_server) return; Company *c; FOR_ALL_COMPANIES(c) { if (c->is_ai && c->ai_instance->IsDead()) { ShowAIDebugWindow(c->index); break; } } }