/* $Id$ */ /** @file engine_func.h Functions related to engines. */ #ifndef ENGINE_H #define ENGINE_H #include "engine_type.h" void SetupEngines(); void StartupEngines(); Engine *GetTempDataEngine(EngineID index); void CopyTempEngineData(); /* Original engine data counts and offsets */ extern const uint8 _engine_counts[4]; extern const uint8 _engine_offsets[4]; void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal); void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal); void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal); void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal); void LoadCustomEngineNames(); void DeleteCustomEngineNames(); bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player); CargoID GetEngineCargoType(EngineID engine); typedef int CDECL EngList_SortTypeFunction(const void*, const void*); ///< argument type for EngList_Sort() void EngList_Sort(EngineList *el, EngList_SortTypeFunction compare); ///< qsort of the engine list void EngList_SortPartial(EngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items); ///< qsort of specified portion of the engine list #endif /* ENGINE_H */