/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "functions.h" #include "gfx.h" #include "gfxinit.h" #include "spritecache.h" #include "table/sprites.h" #include "fileio.h" #include "newgrf.h" #include "md5.h" #include "variables.h" #include typedef struct MD5File { const char * const filename; // filename const md5_byte_t hash[16]; // md5 sum of the file } MD5File; typedef struct FileList { const MD5File basic[5]; // grf files that always have to be loaded const MD5File landscape[3]; // landscape specific grf files } FileList; #include "table/files.h" #include "table/landscape_sprite.h" static const SpriteID * const _landscape_spriteindexes[] = { _landscape_spriteindexes_1, _landscape_spriteindexes_2, _landscape_spriteindexes_3, }; static const SpriteID * const _slopes_spriteindexes[] = { _slopes_spriteindexes_0, _slopes_spriteindexes_1, _slopes_spriteindexes_2, _slopes_spriteindexes_3, }; static uint LoadGrfFile(const char* filename, uint load_index, int file_index) { uint load_index_org = load_index; FioOpenFile(file_index, filename); DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename); while (LoadNextSprite(load_index, file_index)) { load_index++; if (load_index >= MAX_SPRITES) { error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files."); } } DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index); return load_index - load_index_org; } static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index) { uint start; FioOpenFile(file_index, filename); DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename); for (; (start = *index_tbl++) != 0xffff;) { uint end = *index_tbl++; if (start == 0xfffe) { // skip sprites (amount in second var) SkipSprites(end); } else { // load sprites and use indexes from start to end do { #ifdef NDEBUG LoadNextSprite(start, file_index); #else bool b = LoadNextSprite(start, file_index); assert(b); #endif } while (++start <= end); } } } #define OPENTTD_SPRITES_COUNT 100 static const SpriteID _openttd_grf_indexes[] = { SPR_OPENTTD_BASE + 0, SPR_OPENTTD_BASE + 7, // icons etc 134, 134, // euro symbol medium size 582, 582, // euro symbol large size 358, 358, // euro symbol tiny SPR_OPENTTD_BASE+11, SPR_OPENTTD_BASE+57, // more icons 648, 648, // nordic char: æ 616, 616, // nordic char: Æ 666, 666, // nordic char: ø 634, 634, // nordic char: Ø SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // more icons 0xffff, }; /* Check that the supplied MD5 hash matches that stored for the supplied filename */ static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn) { uint i; /* Loop through each byte of the file MD5 and the stored MD5... */ for (i = 0; i < 16; i++) if (file.hash[i] != digest[i]) break; /* If all bytes of the MD5's match (i.e. the MD5's match)... */ if (i == 16) { return true; } else { if (warn) fprintf(stderr, "MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename); return false; }; } /* Calculate and check the MD5 hash of the supplied filename. * returns true if the checksum is correct */ static bool FileMD5(const MD5File file, bool warn) { FILE *f; char buf[MAX_PATH]; // open file sprintf(buf, "%s%s", _path.data_dir, file.filename); f = fopen(buf, "rb"); #if !defined(WIN32) if (f == NULL) { char *s; // make lower case and check again for (s = buf + strlen(_path.data_dir) - 1; *s != '\0'; s++) *s = tolower(*s); f = fopen(buf, "rb"); } #endif if (f != NULL) { md5_state_t filemd5state; md5_byte_t buffer[1024]; md5_byte_t digest[16]; size_t len; md5_init(&filemd5state); while ((len = fread(buffer, 1, sizeof(buffer), f)) != 0) md5_append(&filemd5state, buffer, len); if (ferror(f) && warn) fprintf(stderr, "Error Reading from %s \n", buf); fclose(f); md5_finish(&filemd5state, digest); return CheckMD5Digest(file, digest, warn); } else { // file not found return false; } } /* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF) * by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly. * If neither are found, Windows palette is assumed. * * (Note: Also checks sample.cat for corruption) */ void CheckExternalFiles(void) { uint i; // count of files from this version uint dos = 0; uint win = 0; for (i = 0; i < 2; i++) if (FileMD5(files_dos.basic[i], true)) dos++; for (i = 0; i < 3; i++) if (FileMD5(files_dos.landscape[i], true)) dos++; for (i = 0; i < 2; i++) if (FileMD5(files_win.basic[i], true)) win++; for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++; if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false)) fprintf(stderr, "Your sample.cat file is corrupted or missing!\n"); /* * forced DOS palette via command line -> leave it that way * all Windows files present -> Windows palette * all DOS files present -> DOS palette * no Windows files present and any DOS file present -> DOS palette * otherwise -> Windows palette */ if (_use_dos_palette) { return; } else if (win == 5) { _use_dos_palette = false; } else if (dos == 5 || (win == 0 && dos > 0)) { _use_dos_palette = true; } else { _use_dos_palette = false; } } static byte _sprite_page_to_load = 0xFF; static void LoadSpriteTables(void) { uint load_index = 0; uint i; const FileList *files; // list of grf files to be loaded. Either Windows files or DOS files files = _use_dos_palette? &files_dos : &files_win; for (i = 0; files->basic[i].filename != NULL; i++) { load_index += LoadGrfFile(files->basic[i].filename, load_index, i); } LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++); if (_sprite_page_to_load != 0) { LoadGrfIndexed( files->landscape[_sprite_page_to_load - 1].filename, _landscape_spriteindexes[_sprite_page_to_load - 1], i++ ); } LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++); load_index = SPR_AUTORAIL_BASE; load_index += LoadGrfFile("autorail.grf", load_index, i++); load_index = SPR_CANALS_BASE; load_index += LoadGrfFile("canalsw.grf", load_index, i++); load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1; LoadNewGRF(load_index, i); } void GfxLoadSprites(void) { // Need to reload the sprites only if the landscape changed if (_sprite_page_to_load != _opt.landscape) { _sprite_page_to_load = _opt.landscape; // Sprite cache DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load); GfxInitSpriteMem(); LoadSpriteTables(); GfxInitPalettes(); } }