#include "stdafx.h" #include "ttd.h" #include "debug.h" #include "network.h" #include "hal.h" #ifdef ENABLE_NETWORK #include "gfx.h" #include "window.h" #include "command.h" #include "console.h" #ifdef WIN32 # include /* GetTickCount */ # include #endif #ifdef __OS2__ # include /* gettimeofday */ # include # include # include # define STDIN 0 /* file descriptor for standard input */ extern void OS2_SwitchToConsoleMode(); #endif #ifdef UNIX # include /* gettimeofday */ # include # include # include # define STDIN 0 /* file descriptor for standard input */ #endif #ifdef __MORPHOS__ /* Voids the fork, option will be disabled for MorphOS build anyway, because * MorphOS doesn't support forking (could only implemented with lots of code * changes here). */ int fork(void) { return -1; } int dup2(int oldd, int newd) { return -1; } #endif // This file handles all dedicated-server in- and outputs static void *_dedicated_video_mem; extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm); extern void SwitchMode(int new_mode); #ifdef UNIX /* We want to fork our dedicated server */ void DedicatedFork(void) { /* Fork the program */ pid_t pid = fork(); switch (pid) { case -1: perror("Unable to fork"); exit(1); case 0: // We're the child /* Open the log-file to log all stuff too */ _log_file_fd = fopen(_log_file, "a"); if (!_log_file_fd) { perror("Unable to open logfile"); exit(1); } /* Redirect stdout and stderr to log-file */ if (dup2(fileno(_log_file_fd), fileno(stdout)) == -1) { perror("Re-routing stdout"); exit(1); } if (dup2(fileno(_log_file_fd), fileno(stderr)) == -1) { perror("Re-routing stderr"); exit(1); } break; default: // We're the parent printf("Loading dedicated server...\n"); printf(" - Forked to background with pid %d\n", pid); exit(0); } } /* Signal handlers */ static void DedicatedSignalHandler(int sig) { _exit_game = true; signal(sig, DedicatedSignalHandler); } #endif #ifdef WIN32 #include HANDLE hEvent; static HANDLE hThread; // Thread to close static char _win_console_thread_buffer[200]; /* Windows Console thread. Just loop and signal when input has been received */ void WINAPI CheckForConsoleInput(void) { while (true) { fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin); SetEvent(hEvent); // signal input waiting that the line is ready } } void CreateWindowsConsoleThread(void) { static char tbuffer[9]; /* Create event to signal when console input is ready */ hEvent = CreateEvent(NULL, false, false, _strtime(tbuffer)); if (hEvent == NULL) error("Cannot create console event!"); hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, 0, 0, NULL); if (hThread == NULL) error("Cannot create console thread!"); DEBUG(misc, 0) ("Windows console thread started..."); } void CloseWindowsConsoleThread(void) { CloseHandle(hThread); CloseHandle(hEvent); DEBUG(misc, 0) ("Windows console thread shut down..."); } #endif static const char *DedicatedVideoStart(const char * const *parm) { _screen.width = _screen.pitch = _cur_resolution[0]; _screen.height = _cur_resolution[1]; _dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]); _debug_net_level = 6; _debug_misc_level = 0; #ifdef WIN32 // For win32 we need to allocate an console (debug mode does the same) CreateConsole(); CreateWindowsConsoleThread(); SetConsoleTitle("OpenTTD Dedicated Server"); #endif #ifdef __OS2__ // For OS/2 we also need to switch to console mode instead of PM mode OS2_SwitchToConsoleMode(); #endif DEBUG(misc,0)("Loading dedicated server..."); return NULL; } static void DedicatedVideoStop(void) { #ifdef WIN32 CloseWindowsConsoleThread(); #endif free(_dedicated_video_mem); } static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {} static bool DedicatedVideoChangeRes(int w, int h) { return false; } #if defined(UNIX) || defined(__OS2__) static bool InputWaiting(void) { struct timeval tv; fd_set readfds; byte ret; tv.tv_sec = 0; tv.tv_usec = 1; FD_ZERO(&readfds); FD_SET(STDIN, &readfds); /* don't care about writefds and exceptfds: */ ret = select(STDIN + 1, &readfds, NULL, NULL, &tv); if (ret > 0) return true; return false; } #else static bool InputWaiting(void) { if (WaitForSingleObject(hEvent, 1) == WAIT_OBJECT_0) return true; return false; } #endif static void DedicatedHandleKeyInput(void) { static char input_line[200] = ""; if (!InputWaiting()) return; if (_exit_game) return; #if defined(UNIX) || defined(__OS2__) fgets(input_line, lengthof(input_line), stdin); #else strncpy(input_line, _win_console_thread_buffer, lengthof(input_line)); #endif /* XXX - strtok() does not 'forget' \n\r if it is the first character! */ strtok(input_line, "\r\n"); // Forget about the final \n (or \r) { /* Remove any special control characters */ uint i; for (i = 0; i < lengthof(input_line); i++) { if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0' input_line[i] = '\0'; if (input_line[i] == '\0') break; if (!IS_INT_INSIDE(input_line[i], ' ', 256)) input_line[i] = ' '; } } IConsoleCmdExec(input_line); // execute command } static int DedicatedVideoMainLoop(void) { #ifndef WIN32 struct timeval tim; #endif uint32 next_tick; uint32 cur_ticks; #ifdef WIN32 next_tick = GetTickCount() + 30; #else gettimeofday(&tim, NULL); next_tick = (tim.tv_usec / 1000) + 30 + (tim.tv_sec * 1000); #endif /* Signal handlers */ #ifdef UNIX signal(SIGTERM, DedicatedSignalHandler); signal(SIGINT, DedicatedSignalHandler); signal(SIGQUIT, DedicatedSignalHandler); #endif // Load the dedicated server stuff _is_network_server = true; _network_dedicated = true; _network_playas = OWNER_SPECTATOR; _local_player = OWNER_SPECTATOR; /* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */ if (_switch_mode != SM_LOAD) { _switch_mode = SM_NONE; DoCommandP(0, Random(), InteractiveRandom(), NULL, CMD_GEN_RANDOM_NEW_GAME); } else { _switch_mode = SM_NONE; /* First we need to test if the savegame can be loaded, else we will end up playing the * intro game... */ if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) { /* Loading failed, pop out.. */ DEBUG(net, 0)("Loading request map failed. Aborting.."); _networking = false; } else { /* We can load this game, so go ahead */ SwitchMode(SM_LOAD); } } // Done loading, start game! if (!_networking) { DEBUG(net, 1)("Dedicated server could not be launced. Aborting.."); return ML_QUIT; } while (true) { InteractiveRandom(); // randomness if (_exit_game) return ML_QUIT; if (!_dedicated_forks) DedicatedHandleKeyInput(); #ifdef WIN32 cur_ticks = GetTickCount(); #else gettimeofday(&tim, NULL); cur_ticks = (tim.tv_usec / 1000) + (tim.tv_sec * 1000); #endif if (cur_ticks >= next_tick) { next_tick += 30; GameLoop(); _screen.dst_ptr = _dedicated_video_mem; UpdateWindows(); } CSleep(1); } return ML_QUIT; } const HalVideoDriver _dedicated_video_driver = { DedicatedVideoStart, DedicatedVideoStop, DedicatedVideoMakeDirty, DedicatedVideoMainLoop, DedicatedVideoChangeRes, }; #else static void *_dedicated_video_mem; static const char *DedicatedVideoStart(const char **parm) { DEBUG(misc,0)("OpenTTD compiled without network-support, quiting..."); return NULL; } void DedicatedFork(void) {} static void DedicatedVideoStop(void) { free(_dedicated_video_mem); } static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {} static bool DedicatedVideoChangeRes(int w, int h) { return false; } static int DedicatedVideoMainLoop(void) { return ML_QUIT; } const HalVideoDriver _dedicated_video_driver = { DedicatedVideoStart, DedicatedVideoStop, DedicatedVideoMakeDirty, DedicatedVideoMainLoop, DedicatedVideoChangeRes, }; #endif /* ENABLE_NETWORK */