/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file timer_game_calendar.h Definition of the game-calendar-timer */ #ifndef TIMER_GAME_CALENDAR_H #define TIMER_GAME_CALENDAR_H #include "../stdafx.h" #include "../core/strong_typedef_type.hpp" /** * Timer that is increased every 27ms, and counts towards ticks / days / months / years. * * The amount of days in a month depends on the month and year (leap-years). * There are always 74 ticks in a day (and with 27ms, this makes 1 day 1.998 seconds). * * IntervalTimer and TimeoutTimer based on this Timer are a bit unusual, as their count is always one. * You create those timers based on a transition: a new day, a new month or a new year. * * Additionally, you need to set a priority. To ensure deterministic behaviour, events are executed * in priority. It is important that if you assign NONE, you do not use Random() in your callback. * Other than that, make sure you only set one callback per priority. * * For example: * IntervalTimer({TimerGameCalendar::DAY, TimerGameCalendar::Priority::NONE}, [](uint count){}); * * @note Callbacks are executed in the game-thread. */ class TimerGameCalendar { public: /** The type to store our dates in. */ using Date = StrongType::Typedef; /** The fraction of a date we're in, i.e. the number of ticks since the last date changeover. */ using DateFract = uint16_t; /** Type for the year, note: 0 based, i.e. starts at the year 0. */ using Year = StrongType::Typedef; /** Type for the month, note: 0 based, i.e. 0 = January, 11 = December. */ using Month = uint8_t; /** Type for the day of the month, note: 1 based, first day of a month is 1. */ using Day = uint8_t; /** * Data structure to convert between Date and triplet (year, month, and day). * @see TimerGameCalendar::ConvertDateToYMD(), TimerGameCalendar::ConvertYMDToDate() */ struct YearMonthDay { Year year; ///< Year (0...) Month month; ///< Month (0..11) Day day; ///< Day (1..31) }; enum Trigger { DAY, WEEK, MONTH, QUARTER, YEAR, }; enum Priority { NONE, ///< These timers can be executed in any order; there is no Random() in them, so order is not relevant. /* All other may have a Random() call in them, so order is important. * For safety, you can only setup a single timer on a single priority. */ COMPANY, DISASTER, ENGINE, INDUSTRY, STATION, SUBSIDY, TOWN, VEHICLE, }; struct TPeriod { Trigger trigger; Priority priority; TPeriod(Trigger trigger, Priority priority) : trigger(trigger), priority(priority) {} bool operator < (const TPeriod &other) const { if (this->trigger != other.trigger) return this->trigger < other.trigger; return this->priority < other.priority; } bool operator == (const TPeriod &other) const { return this->trigger == other.trigger && this->priority == other.priority; } }; using TElapsed = uint; struct TStorage { }; static bool IsLeapYear(Year yr); static void ConvertDateToYMD(Date date, YearMonthDay * ymd); static Date ConvertYMDToDate(Year year, Month month, Day day); static void SetDate(Date date, DateFract fract); /** * Calculate the year of a given date. * @param date The date to consider. * @return the year. */ static constexpr Year DateToYear(Date date) { /* Hardcode the number of days in a year because we can't access CalendarTime from here. */ return static_cast(date) / 366; } /** * Calculate the date of the first day of a given year. * @param year the year to get the first day of. * @return the date. */ static constexpr Date DateAtStartOfYear(Year year) { int32_t year_as_int = static_cast(year); uint number_of_leap_years = (year == 0) ? 0 : ((year_as_int - 1) / 4 - (year_as_int - 1) / 100 + (year_as_int - 1) / 400 + 1); /* Hardcode the number of days in a year because we can't access CalendarTime from here. */ return (365 * year_as_int) + number_of_leap_years; } static Year year; ///< Current year, starting at 0. static Month month; ///< Current month (0..11). static Date date; ///< Current date in days (day counter). static DateFract date_fract; ///< Fractional part of the day. }; /** * Storage class for Calendar time constants. */ class CalendarTime { public: static constexpr int DAYS_IN_YEAR = 365; ///< days per year static constexpr int DAYS_IN_LEAP_YEAR = 366; ///< sometimes, you need one day more... static constexpr int MONTHS_IN_YEAR = 12; ///< months per year static constexpr int SECONDS_PER_DAY = 2; ///< approximate seconds per day, not for precise calculations /* * ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR and DAYS_TILL_ORIGINAL_BASE_YEAR are * primarily used for loading newgrf and savegame data and returning some * newgrf (callback) functions that were in the original (TTD) inherited * format, where 'TimerGameCalendar::date == 0' meant that it was 1920-01-01. */ /** The minimum starting year/base year of the original TTD */ static constexpr TimerGameCalendar::Year ORIGINAL_BASE_YEAR = 1920; /** The original ending year */ static constexpr TimerGameCalendar::Year ORIGINAL_END_YEAR = 2051; /** The maximum year of the original TTD */ static constexpr TimerGameCalendar::Year ORIGINAL_MAX_YEAR = 2090; /** The absolute minimum & maximum years in OTTD */ static constexpr TimerGameCalendar::Year MIN_YEAR = 0; /** The default starting year */ static constexpr TimerGameCalendar::Year DEF_START_YEAR = 1950; /** The default scoring end year */ static constexpr TimerGameCalendar::Year DEF_END_YEAR = ORIGINAL_END_YEAR - 1; /** * MAX_YEAR, nicely rounded value of the number of years that can * be encoded in a single 32 bits date, about 2^31 / 366 years. */ static constexpr TimerGameCalendar::Year MAX_YEAR = 5000000; /** The date of the first day of the original base year. */ static constexpr TimerGameCalendar::Date DAYS_TILL_ORIGINAL_BASE_YEAR = TimerGameCalendar::DateAtStartOfYear(ORIGINAL_BASE_YEAR); /** The date of the last day of the max year. */ static constexpr TimerGameCalendar::Date MAX_DATE = TimerGameCalendar::DateAtStartOfYear(CalendarTime::MAX_YEAR + 1) - 1; static constexpr TimerGameCalendar::Year INVALID_YEAR = -1; ///< Representation of an invalid year static constexpr TimerGameCalendar::Date INVALID_DATE = -1; ///< Representation of an invalid date }; #endif /* TIMER_GAME_CALENDAR_H */