/* $Id$ */ #ifndef CURRENCY_H #define CURRENCY_H enum { CF_NOEURO = 0, CF_ISEURO = 1, NUM_CURRENCY = 25, CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1 }; typedef struct { uint16 rate; char separator; Year to_euro; char prefix[16]; char suffix[16]; /** * Position of the currency symbol on the amount string. * 0 = placed before, 1 = placed after */ byte symbol_pos; StringID name; } CurrencySpec; extern CurrencySpec _currency_specs[NUM_CURRENCY]; // XXX small hack, but makes the rest of the code a bit nicer to read #define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID]) #define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency]) uint GetMaskOfAllowedCurrencies(void); void CheckSwitchToEuro(void); void ResetCurrencies(void); StringID* BuildCurrencyDropdown(void); #endif /* CURRENCY_H */