/* $Id$ */ #ifndef SIGNS_H #define SIGNS_H #include "pool.h" typedef struct Sign { StringID str; ViewportSign sign; int32 x; int32 y; byte z; PlayerID owner; // placed by this player. Anyone can delete them though. OWNER_NONE for gray signs from old games. SignID index; } Sign; extern MemoryPool _sign_pool; /** * Get the pointer to the sign with index 'index' */ static inline Sign *GetSign(SignID index) { return (Sign *)GetItemFromPool(&_sign_pool, index); } /** * Get the current size of the SignPool */ static inline uint16 GetSignPoolSize(void) { return _sign_pool.total_items; } static inline SignID GetSignArraySize(void) { /* TODO - This isn't the real content of the function, but * with the new pool-system this will be replaced with one that * _really_ returns the highest index + 1. Now it just returns * the next safe value we are sure about everything is below. */ return GetSignPoolSize(); } /** * Check if a Sign really exists. */ static inline bool IsValidSign(const Sign *si) { return si->str != STR_NULL; } static inline bool IsValidSignID(uint index) { return index < GetSignPoolSize() && IsValidSign(GetSign(index)); } static inline void DeleteSign(Sign *si) { DeleteName(si->str); si->str = STR_NULL; } #define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1 < GetSignPoolSize()) ? GetSign(ss->index + 1) : NULL) if (IsValidSign(ss)) #define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0) VARDEF bool _sign_sort_dirty; void UpdateAllSignVirtCoords(void); void PlaceProc_Sign(TileIndex tile); /* misc.c */ void ShowRenameSignWindow(const Sign *si); #endif /* SIGNS_H */