/* $Id$ */ /** @file engine_func.h Functions related to engines. */ #ifndef ENGINE_H #define ENGINE_H #include "engine_type.h" void SetupEngines(); void StartupEngines(); Engine *GetTempDataEngine(EngineID index); void CopyTempEngineData(); /* Original engine data counts and offsets */ extern const uint8 _engine_counts[4]; extern const uint8 _engine_offsets[4]; void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal); void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal); void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal); void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal); void LoadCustomEngineNames(); void DeleteCustomEngineNames(); bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player); CargoID GetEngineCargoType(EngineID engine); void SetCachedEngineCounts(); #endif /* ENGINE_H */