Multiplayer Manual for OpenTTD ---------------------------------------- 1. Starting a Server - click "multiplayer" on the startup screen - click "start server" - type in a game name - click "start game" ,"load game" or "load scenario" 2. Connecting to a Server - click "multiplayer" on the startup screen - if you want to connect to any network game in your LAN click "find server" - if there were more then one server - select one in the list below the buttons - click on "join game". - if you want to play over the internet you should have the ip of the game server you want connect to. - click direct connect - type in the ip address or hostname - if you want to add a port use : - if you want to connect as an special player use # 3. Connecting to a Server over the Console - open the console and type in the following command: ]connect :# 4. Playing Internet-Games - since OpenTTD 0.3.4 you can also play internet games over higher latency connections. - to do this the gameservers sync frequency should be highered to a decent value. - open the console [on the server] - type in the following command: ] *net_sync_freq = <4-80> default value: 4 - this is lowering the sync frequency of the server and your game should be less laggy. - this is a server variable: it has nothing to do with the clients - you can also change when the clients ready packet is sent if you still have lags. - open the console - type in the following command: ] *net_ready_ahead = <1-8> default value: 1 - in that way your client is sending its "i am ready for next sync" a bit earlier thats quite good for games where some players have higher latencies than the others. - this is a client variable: it has nothing to do with the server - to change the client timeout time - open the console [on the server] - type in the following command: ] *net_client_timeout = <30-x> default value: 300 - warning: a too low value will disconnect your clients if they have a short lag