/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file crashlog.cpp Implementation of generic function to be called to log a crash */ #include "stdafx.h" #include "crashlog.h" #include "gamelog.h" #include "map_func.h" #include "rev.h" #include "string_func.h" #include "strings_func.h" #include "network/network.h" #include "blitter/factory.hpp" #include "base_media_base.h" #include "music/music_driver.hpp" #include "sound/sound_driver.hpp" #include "video/video_driver.hpp" #include "saveload/saveload.h" #include /* static */ const char *CrashLog::message = NULL; /* static */ char *CrashLog::gamelog_buffer = NULL; /* static */ const char *CrashLog::gamelog_last = NULL; /* virtual */ char *CrashLog::LogRegisters(char *buffer, const char *last) const { /* Stub implementation; not all OSes support this. */ return buffer; } /* virtual */ char *CrashLog::LogModules(char *buffer, const char *last) const { /* Stub implementation; not all OSes support this. */ return buffer; } char *CrashLog::LogOpenTTDVersion(char *buffer, const char *last) const { return buffer + seprintf(buffer, last, "OpenTTD version:\n" " Version: %s (%d)\n" " NewGRF ver: %08x\n" " Bits: %d\n" " Endian: %s\n" " Dedicated: %s\n" " Build date: %s\n\n", _openttd_revision, _openttd_revision_modified, _openttd_newgrf_version, #ifdef _SQ64 64, #else 32, #endif #if (TTD_ENDIAN == TTD_LITTLE_ENDIAN) "little", #else "big", #endif #ifdef DEDICATED "yes", #else "no", #endif _openttd_build_date ); } char *CrashLog::LogConfiguration(char *buffer, const char *last) const { buffer += seprintf(buffer, last, "Configuration:\n" " Blitter: %s\n" " Graphics set: %s\n" " Language: %s\n" " Music driver: %s\n" " Sound driver: %s\n" " Sound set: %s\n" " Video driver: %s\n\n", BlitterFactoryBase::GetCurrentBlitter() == NULL ? "none" : BlitterFactoryBase::GetCurrentBlitter()->GetName(), BaseGraphics::GetUsedSet() == NULL ? "none" : BaseGraphics::GetUsedSet()->name, StrEmpty(_dynlang.curr_file) ? "none" : _dynlang.curr_file, _music_driver == NULL ? "none" : _music_driver->GetName(), _sound_driver == NULL ? "none" : _sound_driver->GetName(), BaseSounds::GetUsedSet() == NULL ? "none" : BaseSounds::GetUsedSet()->name, _video_driver == NULL ? "none" : _video_driver->GetName() ); return buffer; } /* Include these here so it's close to where it's actually used. */ #ifdef WITH_ALLEGRO # include #endif /* WITH_ALLEGRO */ #ifdef WITH_FONTCONFIG #include #endif /* WITH_FONTCONFIG */ #ifdef WITH_FREETYPE #include #include FT_FREETYPE_H #endif /* WITH_FREETYPE */ #ifdef WITH_ICU # include #endif /* WITH_ICU */ #ifdef WITH_SDL # include #endif /* WITH_SDL */ char *CrashLog::LogLibraries(char *buffer, const char *last) const { buffer += seprintf(buffer, last, "Libraries:\n"); #ifdef WITH_ALLEGRO buffer += seprintf(buffer, last, " Allegro: %s\n", ALLEGRO_VERSION_STR); #endif /* WITH_ALLEGRO */ #ifdef WITH_FONTCONFIG buffer += seprintf(buffer, last, " FontConfig: %d.%d.%d\n", FC_MAJOR, FC_MINOR, FC_REVISION); #endif /* WITH_FONTCONFIG */ #ifdef WITH_FREETYPE buffer += seprintf(buffer, last, " FreeType: %d.%d.%d\n", FREETYPE_MAJOR, FREETYPE_MINOR, FREETYPE_PATCH); #endif /* WITH_FREETYPE */ #ifdef WITH_ICU buffer += seprintf(buffer, last, " ICU: %s\n", U_ICU_VERSION); #endif /* WITH_ICU */ #ifdef WITH_SDL buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL); #endif /* WITH_SDL */ buffer += seprintf(buffer, last, "\n"); return buffer; } /* static */ void CrashLog::GamelogFillCrashLog(const char *s) { CrashLog::gamelog_buffer += seprintf(CrashLog::gamelog_buffer, CrashLog::gamelog_last, "%s\n", s); } char *CrashLog::LogGamelog(char *buffer, const char *last) const { CrashLog::gamelog_buffer = buffer; CrashLog::gamelog_last = last; GamelogPrint(&CrashLog::GamelogFillCrashLog); return CrashLog::gamelog_buffer + seprintf(CrashLog::gamelog_buffer, last, "\n"); } char *CrashLog::FillCrashLog(char *buffer, const char *last) const { time_t cur_time = time(NULL); buffer += seprintf(buffer, last, "*** OpenTTD Crash Report ***\n\n"); buffer += seprintf(buffer, last, "Crash at: %s\n", asctime(gmtime(&cur_time))); buffer = this->LogError(buffer, last, CrashLog::message); buffer = this->LogOpenTTDVersion(buffer, last); buffer = this->LogRegisters(buffer, last); buffer = this->LogStacktrace(buffer, last); buffer = this->LogOSVersion(buffer, last); buffer = this->LogConfiguration(buffer, last); buffer = this->LogLibraries(buffer, last); buffer = this->LogModules(buffer, last); buffer = this->LogGamelog(buffer, last); buffer += seprintf(buffer, last, "*** End of OpenTTD Crash Report ***\n"); return buffer; } bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const { seprintf(filename, filename_last, "%scrash.log", _personal_dir); FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY); if (file == NULL) return false; size_t len = strlen(buffer); size_t written = fwrite(buffer, 1, len, file); FioFCloseFile(file); return len == written; } /* virtual */ int CrashLog::WriteCrashDump(char *filename, const char *filename_last) const { /* Stub implementation; not all OSes support this. */ return 0; } bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const { /* If the map array doesn't exist, saving will fail too. If the map got * initialised, there is a big chance the rest is initialised too. */ if (_m == NULL) return false; try { GamelogStartAction(GLAT_EMERGENCY); GamelogEmergency(); GamelogStopAction(); seprintf(filename, filename_last, "%scrash.sav", _personal_dir); /* Fake ourselves to be a network server so we don't get threaded saving */ _network_server = true; return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY) == SL_OK; } catch (...) { return false; } } bool CrashLog::MakeCrashLog() const { /* Don't keep looping logging crashes. */ static bool crashlogged = false; if (crashlogged) return false; crashlogged = true; char filename[MAX_PATH]; char buffer[65536]; bool ret = true; printf("Crash encountered, generating crash log...\n"); this->FillCrashLog(buffer, lastof(buffer)); printf("%s\n", buffer); printf("Crash log generated.\n\n"); printf("Writing crash log to disk...\n"); bool bret = this->WriteCrashLog(buffer, filename, lastof(filename)); if (bret) { printf("Crash log written to %s. Please add this file to any bug reports.\n\n", filename); } else { printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n"); ret = false; } /* Don't mention writing crash dumps because not all platforms support it. */ int dret = this->WriteCrashDump(filename, lastof(filename)); if (dret < 0) { printf("Writing crash dump failed.\n\n"); ret = false; } else if (dret > 0) { printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename); } printf("Writing crash savegame...\n"); bret = this->WriteSavegame(filename, lastof(filename)); if (bret) { printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename); } else { ret = false; printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n"); } return ret; } /* static */ void CrashLog::SetErrorMessage(const char *message) { CrashLog::message = message; } /* static */ void CrashLog::AfterCrashLogCleanup() { if (_music_driver != NULL) _music_driver->Stop(); if (_sound_driver != NULL) _sound_driver->Stop(); if (_video_driver != NULL) _video_driver->Stop(); }