/* $Id$ */ #ifndef VIEWPORT_H #define VIEWPORT_H struct ViewPort { int left,top; // screen coordinates for the viewport int width, height; // screen width/height for the viewport int virtual_left, virtual_top; // virtual coordinates int virtual_width, virtual_height; // these are just width << zoom, height << zoom byte zoom; }; void SetSelectionRed(bool); /* viewport.c */ void AssignWindowViewport(Window *w, int x, int y, int width, int height, uint32 follow_flags, byte zoom); ViewPort *IsPtInWindowViewport(const Window *w, int x, int y); Point GetTileBelowCursor(void); void ZoomInOrOutToCursorWindow(bool in, Window * w); Point GetTileZoomCenterWindow(bool in, Window * w); void UpdateViewportPosition(Window *w); void OffsetGroundSprite(int x, int y); void DrawGroundSprite(uint32 image); void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z); void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z); void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2, uint32 params_3); void AddChildSpriteScreen(uint32 image, int x, int y); void StartSpriteCombine(void); void EndSpriteCombine(void); void HandleViewportClicked(const ViewPort *vp, int x, int y); void PlaceObject(void); void SetRedErrorSquare(TileIndex tile); void SetTileSelectSize(int w, int h); void SetTileSelectBigSize(int ox, int oy, int sx, int sy); void VpStartPlaceSizing(TileIndex tile, int user); void VpSetPresizeRange(uint from, uint to); void VpSetPlaceSizingLimit(int limit); Vehicle *CheckMouseOverVehicle(void); enum { VPM_X_OR_Y = 0, VPM_FIX_X = 1, VPM_FIX_Y = 2, VPM_RAILDIRS = 3, VPM_X_AND_Y = 4, VPM_X_AND_Y_LIMITED = 5, VPM_SIGNALDIRS = 6 }; // viewport highlight mode (for highlighting tiles below cursor) enum { VHM_NONE = 0, // default VHM_RECT = 1, // rectangle (stations, depots, ...) VHM_POINT = 2, // point (lower land, raise land, level land, ...) VHM_SPECIAL = 3, // special mode used for highlighting while dragging (and for tunnels/docks) VHM_DRAG = 4, // dragging items in the depot windows VHM_RAIL = 5, // rail pieces }; void VpSelectTilesWithMethod(int x, int y, int method); // highlighting draw styles enum { HT_NONE = 0, HT_RECT = 0x80, HT_POINT = 0x40, HT_LINE = 0x20, /* used for autorail highlighting (longer streches) * (uses lower bits to indicate direction) */ HT_RAIL = 0x10, /* autorail (one piece) * (uses lower bits to indicate direction) */ /* lower bits (used with HT_LINE and HT_RAIL): * (see ASCII art in autorail.h for a visual interpretation) */ HT_DIR_X = 0, // X direction HT_DIR_Y = 1, // Y direction HT_DIR_HU = 2, // horizontal upper HT_DIR_HL = 3, // horizontal lower HT_DIR_VL = 4, // vertical left HT_DIR_VR = 5, // vertical right }; typedef struct TileHighlightData { Point size; Point outersize; Point pos; Point offs; Point new_pos; Point new_size; Point new_outersize; Point selend, selstart; byte dirty; byte sizelimit; byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new byte next_drawstyle; // queued, but not yet drawn style byte place_mode; bool make_square_red; WindowClass window_class; WindowNumber window_number; int userdata; TileIndex redsq; } TileHighlightData; // common button handler bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, PlaceProc *placeproc); /* viewport.c */ // XXX - maximum viewports is maximum windows - 2 (main toolbar + status bar) VARDEF ViewPort _viewports[25 - 2]; VARDEF uint32 _active_viewports; VARDEF Point _tile_fract_coords; extern TileHighlightData _thd; void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom); #endif /* VIEWPORT_H */