/* $Id$ */ /** @file gfxinit.cpp */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "gfxinit.h" #include "spritecache.h" #include "fileio.h" #include "fios.h" #include "newgrf.h" #include "md5.h" #include "variables.h" #include "fontcache.h" #include "gfx_func.h" #include "core/alloc_func.hpp" #include "core/bitmath_func.hpp" #include #include "settings_type.h" #include "table/sprites.h" struct MD5File { const char * filename; ///< filename uint8 hash[16]; ///< md5 sum of the file }; struct FileList { MD5File basic[2]; ///< GRF files that always have to be loaded MD5File landscape[3]; ///< Landscape specific grf files MD5File sound; ///< Sound samples MD5File openttd; ///< GRF File with OTTD specific graphics }; #include "table/files.h" #include "table/landscape_sprite.h" static const SpriteID * const _landscape_spriteindexes[] = { _landscape_spriteindexes_1, _landscape_spriteindexes_2, _landscape_spriteindexes_3, }; static uint LoadGrfFile(const char *filename, uint load_index, int file_index) { uint load_index_org = load_index; uint sprite_id = 0; FioOpenFile(file_index, filename); DEBUG(sprite, 2, "Reading grf-file '%s'", filename); while (LoadNextSprite(load_index, file_index, sprite_id)) { load_index++; sprite_id++; if (load_index >= MAX_SPRITES) { error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files."); } } DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index); return load_index - load_index_org; } void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl) { uint start; while ((start = *index_tbl++) != END) { uint end = *index_tbl++; if (start == SKIP) { // skip sprites (amount in second var) SkipSprites(end); (*sprite_id) += end; } else { // load sprites and use indexes from start to end do { #ifdef NDEBUG LoadNextSprite(start, file_index, *sprite_id); #else bool b = LoadNextSprite(start, file_index, *sprite_id); assert(b); #endif (*sprite_id)++; } while (++start <= end); } } } static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index) { uint sprite_id = 0; FioOpenFile(file_index, filename); DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename); LoadSpritesIndexed(file_index, &sprite_id, index_tbl); } /** * Calculate and check the MD5 hash of the supplied filename. * @param file filename and expected MD5 hash for the given filename. * @return true if the checksum is correct. */ static bool FileMD5(const MD5File file) { size_t size; FILE *f = FioFOpenFile(file.filename, "rb", DATA_DIR, &size); if (f != NULL) { Md5 checksum; uint8 buffer[1024]; uint8 digest[16]; size_t len; while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) { size -= len; checksum.Append(buffer, len); } FioFCloseFile(f); checksum.Finish(digest); return memcmp(file.hash, digest, sizeof(file.hash)) == 0; } else { // file not found return false; } } /** * Determine the palette that has to be used. * - forced DOS palette via command line -> leave it that way * - all Windows files present -> Windows palette * - all DOS files present -> DOS palette * - no Windows files present and any DOS file present -> DOS palette * - otherwise -> Windows palette */ static void DeterminePalette() { if (_use_dos_palette) return; /* Count of files from the different versions. */ uint dos = 0; uint win = 0; for (uint i = 0; i < lengthof(files_dos.basic); i++) if (FioCheckFileExists(files_dos.basic[i].filename)) dos++; for (uint i = 0; i < lengthof(files_dos.landscape); i++) if (FioCheckFileExists(files_dos.landscape[i].filename)) dos++; for (uint i = 0; i < lengthof(files_win.basic); i++) if (FioCheckFileExists(files_win.basic[i].filename)) win++; for (uint i = 0; i < lengthof(files_win.landscape); i++) if (FioCheckFileExists(files_win.landscape[i].filename)) win++; if (win == 5) { _use_dos_palette = false; } else if (dos == 5 || (win == 0 && dos > 0)) { _use_dos_palette = true; } else { _use_dos_palette = false; } } /** * Checks whether the MD5 checksums of the files are correct. * * @note Also checks sample.cat and other required non-NewGRF GRFs for corruption. */ void CheckExternalFiles() { DeterminePalette(); static const size_t ERROR_MESSAGE_LENGTH = 128; const FileList *files = _use_dos_palette ? &files_dos : &files_win; char error_msg[ERROR_MESSAGE_LENGTH * (lengthof(files->basic) + lengthof(files->landscape) + 3)]; error_msg[0] = '\0'; char *add_pos = error_msg; for (uint i = 0; i < lengthof(files->basic); i++) { if (!FileMD5(files->basic[i])) { add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->basic[i].filename, files->basic[i].filename); } } for (uint i = 0; i < lengthof(files->landscape); i++) { if (!FileMD5(files->landscape[i])) { add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->landscape[i].filename, files->landscape[i].filename); } } if (!FileMD5(files_win.sound) && !FileMD5(files_dos.sound)) { add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your 'sample.cat' file is corrupted or missing! You can find 'sample.cat' on your Transport Tycoon Deluxe CD-ROM.\n"); } if (!FileMD5(files->openttd)) { add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! The file was part of your installation.\n", files->openttd.filename); } if (add_pos != error_msg) ShowInfoF(error_msg); } static void LoadSpriteTables() { const FileList *files = _use_dos_palette ? &files_dos : &files_win; uint i = FIRST_GRF_SLOT; LoadGrfFile(files->basic[0].filename, 0, i++); /* * The second basic file always starts at the given location and does * contain a different amount of sprites depending on the "type"; DOS * has a few sprites less. However, we do not care about those missing * sprites as they are not shown anyway (logos in intro game). */ LoadGrfFile(files->basic[1].filename, 4793, i++); /* * Load additional sprites for climates other than temperate. * This overwrites some of the temperate sprites, such as foundations * and the ground sprites. */ if (_opt.landscape != LT_TEMPERATE) { LoadGrfIndexed( files->landscape[_opt.landscape - 1].filename, _landscape_spriteindexes[_opt.landscape - 1], i++ ); } /* Initialize the unicode to sprite mapping table */ InitializeUnicodeGlyphMap(); /* * Load the base NewGRF with OTTD required graphics as first NewGRF. * However, we do not want it to show up in the list of used NewGRFs, * so we have to manually add it, and then remove it later. */ GRFConfig *top = _grfconfig; GRFConfig *master = CallocT(1); master->filename = strdup(files->openttd.filename); FillGRFDetails(master, false); ClrBit(master->flags, GCF_INIT_ONLY); master->next = top; _grfconfig = master; LoadNewGRF(SPR_NEWGRFS_BASE, i); /* Free and remove the top element. */ ClearGRFConfig(&master); _grfconfig = top; } void GfxLoadSprites() { DEBUG(sprite, 2, "Loading sprite set %d", _opt.landscape); GfxInitSpriteMem(); LoadSpriteTables(); GfxInitPalettes(); }