/* $Id$ */ /** @file newgrf_callbacks.h */ #ifndef NEWGRF_CALLBACKS_H #define NEWGRF_CALLBACKS_H /** * List of implemented NewGRF callbacks. * Names are formatted as CBID__ */ enum CallbackID { /* Powered wagons, if the result is lower as 0x40 then the wagon is powered * @todo : interpret the rest of the result, aka "visual effects" */ CBID_TRAIN_WAGON_POWER = 0x10, /* Vehicle length, returns the amount of 1/8's the vehicle is shorter * only for train vehicles */ CBID_TRAIN_VEHICLE_LENGTH = 0x11, /* Called (if appropriate bit in callback mask is set) to determine the * amount of cargo to load per unit of time when using gradual loading. */ CBID_VEHICLE_LOAD_AMOUNT = 0x12, /* Called (if appropriate bit in callback mask is set) to determine if a * newstation should be made available to build */ CBID_STATION_AVAILABILITY = 0x13, /* Called (if appropriate bit in callback mask is set) when drawing a tile * to choose a sprite layout to draw, instead of the standard 0-7 range */ CBID_STATION_SPRITE_LAYOUT = 0x14, /* Refit capacity, the passed vehicle needs to have its ->cargo_type set to * the cargo we are refitting to, returns the new cargo capacity */ CBID_VEHICLE_REFIT_CAPACITY = 0x15, CBID_TRAIN_ARTIC_ENGINE = 0x16, /* Called (if appropriate bit in callback mask is set) to determine whether * the house can be built on the specified tile. */ CBID_HOUSE_ALLOW_CONSTRUCTION = 0x17, CBID_VEHICLE_CARGO_SUFFIX = 0x19, /* Called (if appropriate bit in callback mask is set) to determine * the next animation frame. */ CBID_HOUSE_ANIMATION_NEXT_FRAME = 0x1A, /* Called (if appropriate bit in callback mask is set) for periodically * starting or stopping the animation. */ CBID_HOUSE_ANIMATION_START_STOP = 0x1B, /* Called (if appropriate bit in callback mask is set) whenever the * construction state of a house changes. */ CBID_CONSTRUCTION_STATE_CHANGE = 0x1C, CBID_TRAIN_ALLOW_WAGON_ATTACH = 0x1D, /* Called (if appropriate bit in callback mask is set) to determine the * colour of a town building. */ CBID_BUILDING_COLOUR = 0x1E, /* Called (if appropriate bit in callback mask is set) to decide how much * cargo a town building can accept. */ CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F, // not yet implemented /* Called (if appropriate bit in callback mask is set) to indicate * how long the current animation frame should last. */ CBID_HOUSE_ANIMATION_SPEED = 0x20, /* Called (if appropriate bit in callback mask is set) periodically to * determine if a house should be destroyed. */ CBID_HOUSE_DESTRUCTION = 0x21, /* Called to determine if the given industry type is available */ CBID_INDUSTRY_AVAILABLE = 0x22, // not yet implemented /* This callback is called from vehicle purchase lists. It returns a value to be * used as a custom string ID in the 0xD000 range. */ CBID_VEHICLE_ADDITIONAL_TEXT = 0x23, /* Called when building a station to customize the tile layout */ CBID_STATION_TILE_LAYOUT = 0x24, /* Called for periodically starting or stopping the animation. */ CBID_INDTILE_ANIM_START_STOP = 0x25, // not yet implemented /* Called to determine industry tile next animation frame. */ CBID_INDTILE_ANIM_NEXT_FRAME = 0x26, // not yet implemented /* Called to indicate how long the current animation frame should last. */ CBID_INDTILE_ANIMATION_SPEED = 0x27, // not yet implemented /* Called to determine if the given industry can be built on specific area */ CBID_INDUSTRY_LOCATION = 0x28, // not yet implemented /* Called on production changes, so it can be adjusted */ CBID_INDUSTRY_PRODUCTION_CHANGE = 0x29, // not yet implemented /* Called (if appropriate bit in callback mask is set) to determine which * cargoes a town building should accept. */ CBID_HOUSE_ACCEPT_CARGO = 0x2A, // not yet implemented /* Called to query the cargo acceptance of the industry tile */ CBID_INDTILE_ACCEPT_CARGO = 0x2B, // not yet implemented /* Called to determine which cargoes an industry should accept. */ CBID_INDUSTRY_ACCEPT_CARGO = 0x2C, // not yet implemented /* Called to determine if a specific colour map should be used for a vehicle * instead of the default livery */ CBID_VEHICLE_COLOUR_MAPPING = 0x2D, /* Called (if appropriate bit in callback mask is set) to determine how much * cargo a town building produces. */ CBID_HOUSE_PRODUCE_CARGO = 0x2E, // not yet implemented /* Called to determine if the given industry tile can be built on specific tile */ CBID_INDTILE_SHAPE_CHECK = 0x2F, // not yet implemented /* Called to determine the type (if any) of foundation to draw for industry tile */ CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30, // not yet implemented /* Called when the player (or AI) tries to start or stop a vehicle. Mainly * used for preventing a vehicle from leaving the depot. */ CBID_VEHICLE_START_STOP_CHECK = 0x31, /* Called to play a special sound effect */ CBID_VEHICLE_SOUND_EFFECT = 0x33, /* Called monthly on production changes, so it can be adjusted more frequently */ CBID_INDUSTRY_MONTHLYPROD_CHANGE= 0x35, // not yet implemented /* Called to modify various vehicle properties. Callback parameter 1 * specifies the property index, as used in Action 0, to change. */ CBID_VEHICLE_MODIFY_PROPERTY = 0x36, /* Called to determine text to display after cargo name */ CBID_INDUSTRY_CARGO_SUFFIX = 0x37, // not yet implemented /* Called to determine more text in the fund industry window */ CBID_INDUSTRY_FUND_MORE_TEXT = 0x38, // not yet implemented /* Called to calculate the income of delivered cargo */ CBID_CARGO_PROFIT_CALC = 0x39, /* Called to determine more text in the industry window */ CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A, // not yet implemented /* Called to determine industry special effects */ CBID_INDUSTRY_SPECIAL_EFFECT = 0x3B, // not yet implemented /* Called to determine if industry can alter the ground below industry tile */ CBID_INDUSTRY_AUTOSLOPE = 0x3C, // not yet implemented /* Called to determine if the industry can still accept or refuse more cargo arrival */ CBID_INDUSTRY_REFUSE_CARGO = 0x3D, // not yet implemented /* Called (if appropriate bit in callback mask set) to determine whether a * town building can be destroyed. */ CBID_HOUSE_DENY_DESTRUCTION = 0x143, /* Called to calculate part of a station rating */ CBID_CARGO_STATION_RATING_CALC = 0x145, }; /** * Callback masks for vehicles, indicates which callbacks are used by a vehicle. * Some callbacks are always used and don't have a mask. */ enum VehicleCallbackMask { CBM_WAGON_POWER = 0, ///< Powered wagons (trains only) CBM_VEHICLE_LENGTH = 1, ///< Vehicle length (trains only) CBM_LOAD_AMOUNT = 2, ///< Load amount CBM_REFIT_CAPACITY = 3, ///< Cargo capacity after refit CBM_ARTIC_ENGINE = 4, ///< Add articulated engines (trains only) CBM_CARGO_SUFFIX = 5, ///< Show suffix after cargo name CBM_COLOUR_REMAP = 6, ///< Change colour mapping of vehicle CBM_SOUND_EFFECT = 7, ///< Vehicle uses custom sound effects }; /** * Callback masks for stations. */ enum StationCallbackMask { CBM_STATION_AVAIL = 0, ///< Availability of station in construction window CBM_CUSTOM_LAYOUT = 1, ///< Use callback to select a tile layout to use }; /** * Callback masks for houses. */ enum HouseCallbackMask { CBM_HOUSE_ALLOW_CONSTRUCTION = 0, CBM_ANIMATION_NEXT_FRAME = 1, CBM_ANIMATION_START_STOP = 2, CBM_CONSTRUCTION_STATE_CHANGE = 3, CBM_BUILDING_COLOUR = 4, CBM_CARGO_ACCEPTANCE = 5, CBM_ANIMATION_SPEED = 6, CBM_HOUSE_DESTRUCTION = 7, CBM_HOUSE_ACCEPT_CARGO = 8, CBM_HOUSE_PRODUCE_CARGO = 9, CBM_HOUSE_DENY_DESTRUCTION = 10, }; /** * Callback masks for cargos. */ enum CargoCallbackMask { CBM_CARGO_PROFIT_CALC = 0, CBM_CARGO_STATION_RATING_CALC = 1, }; /** * Callback masks for Industries */ enum IndustryCallbackMask { CBM_IND_AVAILABLE = 0, ///< industry availability callback CBM_IND_PRODUCTION_CARGO_ARRIVAL = 1, ///< call production callback when cargo arrives at the industry CBM_IND_PRODUCTION_256_TICKS = 2, ///< call production callback every 256 ticks CBM_IND_LOCATION = 3, ///< check industry construction on given area CBM_IND_PRODUCTION_CHANGE = 4, ///< controls random production change CBM_IND_MONTHLYPROD_CHANGE = 5, ///< controls monthly random production change CBM_IND_CARGO_SUFFIX = 6, ///< cargo sub-type display CBM_IND_FUND_MORE_TEXT = 7, ///< additional text in fund window CBM_IND_WINDOW_MORE_TEXT = 8, ///< additional text in industry window CBM_IND_SPECIAL_EFFECT = 9, ///< control special effects CBM_IND_REFUSE_CARGO = 10, ///< option out of accepting cargo }; /** * Callback masks for industry tiles */ enum IndustryTileCallbackMask { CBM_INDT_ANIM_NEXT_FRAME = 0, ///< decides next animation frame CBM_INDT_ANIM_SPEED = 1, ///< decides animation speed CBM_INDT_ACCEPTANCE_CARGO = 2, ///< decides amount of cargo acceptance CBM_INDT_ACCEPT_CARGO = 3, ///< decides accepted types CBM_INDT_SHAPE_CHECK = 4, ///< decides slope suitability CBM_INDT_DRAW_FOUNDATIONS = 5, ///< decides if default foundations need to be drawn CBM_INDT_AUTOSLOPE = 6, ///< decides allowance of autosloping }; /** * Result of a failed callback. */ enum { CALLBACK_FAILED = 0xFFFF }; #endif /* NEWGRF_CALLBACKS_H */