/* $Id$ */ #ifndef AIRPORT_H #define AIRPORT_H #include "airport_movement.h" enum {MAX_TERMINALS = 6}; enum {MAX_HELIPADS = 2}; // Airport types enum { AT_SMALL = 0, AT_LARGE = 1, AT_HELIPORT = 2, AT_METROPOLITAN = 3, AT_INTERNATIONAL = 4, AT_OILRIG = 15 }; // do not change unless you change v->subtype too. This aligns perfectly with its current setting enum { AIRCRAFT_ONLY = 0, ALL = 1, HELICOPTERS_ONLY = 2 }; // Finite sTate mAchine --> FTA typedef struct AirportFTAClass { byte nofelements; // number of positions the airport consists of const byte *terminals; const byte *helipads; byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point byte acc_planes; // accept airplanes or helicopters or both const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports byte nof_depots; // number of depots this airport has struct AirportFTA *layout; // state machine for airport } AirportFTAClass; // internal structure used in openttd - Finite sTate mAchine --> FTA typedef struct AirportFTA { byte position; // the position that an airplane is at byte next_position; // next position from this position uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports byte heading; // heading (current orders), guiding an airplane to its target on an airport struct AirportFTA *next_in_chain; // possible extra movement choices from this position } AirportFTA; void InitializeAirports(void); void UnInitializeAirports(void); const AirportFTAClass* GetAirport(const byte airport_type); /** Get buildable airport bitmask. * @return get all buildable airports at this given time, bitmasked. * Bit 0 means the small airport is buildable, etc. * @todo set availability of airports by year, instead of airplane */ uint32 GetValidAirports(void); #endif /* AIRPORT_H */