/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "functions.h" #include "strings.h" #include "table/sprites.h" #include "table/strings.h" #include "town.h" #include "window.h" #include "gfx.h" #include "viewport.h" #include "gui.h" #include "command.h" #include "player.h" #include "network.h" #include "variables.h" static const Widget _town_authority_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 13, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_IMGBTN, RESIZE_NONE, 13, 0, 316, 14, 105, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 13, 0, 306, 106, 157, 0x0, STR_2043_LIST_OF_THINGS_TO_DO_AT}, { WWT_SCROLLBAR, RESIZE_NONE, 13, 305, 316, 106, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_IMGBTN, RESIZE_NONE, 13, 0, 316, 158, 209, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 316, 210, 221, STR_2042_DO_IT, STR_2044_CARRY_OUT_THE_HIGHLIGHTED}, { WIDGETS_END}, }; extern const byte _town_action_costs[8]; extern void DrawPlayerIcon(int p, int x, int y); /** Get a list of available actions to do at a town. * @param *nump if not NULL add put the number of available actions in it * @param pid the player that is querying the town * @param *t the town that is queried * @return bitmasked value of enabled actions */ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) { int32 avail, ref; int num = 0; uint avail_buttons = 0x7F; // by default all buttons except bribe are enabled. uint buttons = 0; if (pid != OWNER_SPECTATOR) { uint i; // bribe option enabled? if (_patches.bribe) { // if unwanted, disable everything. if (t->unwanted[pid]) { avail_buttons = 0; } else if (t->ratings[pid] < RATING_BRIBE_MAXIMUM) { SETBIT(avail_buttons, 7); // Allow bribing } } // Things worth more than this are not shown avail = GetPlayer(pid)->player_money + _price.station_value * 200; ref = _price.build_industry >> 8; for (i = 0; i != lengthof(_town_action_costs); i++, avail_buttons >>= 1) { if (HASBIT(avail_buttons, 0) && avail >= _town_action_costs[i] * ref) { SETBIT(buttons, i); num++; } } /* Disable build statue if already built */ if (HASBIT(t->statues, pid)) { CLRBIT(buttons, 4); num--; } } if (nump != NULL) *nump = num; return buttons; } static int GetNthSetBit(uint32 bits, int n) { int i = 0; if (n >= 0) { do { if (bits & 1 && --n < 0) return i; i++; } while (bits >>= 1); } return -1; } static void TownAuthorityWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { const Town *t = GetTown(w->window_number); int numact; uint buttons = GetMaskOfTownActions(&numact, _local_player, t); SetVScrollCount(w, numact + 1); if (WP(w,def_d).data_1 != -1 && !HASBIT(buttons, WP(w,def_d).data_1)) WP(w,def_d).data_1 = -1; w->disabled_state = (WP(w,def_d).data_1 == -1) ? (1 << 6) : 0; { int y; const Player* p; int r; StringID str; SetDParam(0, w->window_number); DrawWindowWidgets(w); DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0); // Draw list of players y = 25; FOR_ALL_PLAYERS(p) { if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity == p->index)) { DrawPlayerIcon(p->index, 2, y); SetDParam(0, p->name_1); SetDParam(1, p->name_2); SetDParam(2, GetPlayerNameString(p->index, 3)); r = t->ratings[p->index]; (str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling (str++, r <= RATING_VERYPOOR) || // Very Poor (str++, r <= RATING_POOR) || // Poor (str++, r <= RATING_MEDIOCRE) || // Mediocore (str++, r <= RATING_GOOD) || // Good (str++, r <= RATING_VERYGOOD) || // Very Good (str++, r <= RATING_EXCELLENT) || // Excellent (str++, true); // Outstanding SetDParam(4, str); if (t->exclusivity == p->index) // red icon for player with exclusive rights DrawSprite(SPR_BLOT | PALETTE_TO_RED, 18, y); DrawString(28, y, STR_2024, 0); y += 10; } } } // Draw actions list { int y = 107, i; int pos = w->vscroll.pos; if (--pos < 0) { DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, 0); y += 10; } for (i = 0; buttons; i++, buttons >>= 1) { if (pos <= -5) break; if (buttons&1 && --pos < 0) { DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, 6); y += 10; } } } { int i = WP(w,def_d).data_1; if (i != -1) { SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]); SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i); DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313); } } } break; case WE_CLICK: switch (e->click.widget) { case 3: { /* listbox */ const Town *t = GetTown(w->window_number); int y = (e->click.pt.y - 0x6B) / 10; if (!IS_INT_INSIDE(y, 0, 5)) return; y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1); if (y >= 0) { WP(w,def_d).data_1 = y; SetWindowDirty(w); } break; } case 6: { /* carry out the action */ DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); break; } } break; case WE_4: SetWindowDirty(w); break; } } static const WindowDesc _town_authority_desc = { -1, -1, 317, 222, WC_TOWN_AUTHORITY,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _town_authority_widgets, TownAuthorityWndProc }; static void ShowTownAuthorityWindow(uint town) { Window* w = AllocateWindowDescFront(&_town_authority_desc, town); if (w != NULL) { w->vscroll.cap = 5; WP(w,def_d).data_1 = -1; } } static void TownViewWndProc(Window *w, WindowEvent *e) { Town *t = GetTown(w->window_number); switch (e->event) { case WE_PAINT: // disable renaming town in network games if you are not the server if (_networking && !_network_server) SETBIT(w->disabled_state, 8); SetDParam(0, t->index); DrawWindowWidgets(w); SetDParam(0, t->population); SetDParam(1, t->num_houses); DrawString(2, 107, STR_2006_POPULATION, 0); SetDParam(0, t->act_pass); SetDParam(1, t->max_pass); DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, 0); SetDParam(0, t->act_mail); SetDParam(1, t->max_mail); DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, 0); DrawWindowViewport(w); break; case WE_CLICK: switch (e->click.widget) { case 6: /* scroll to location */ ScrollMainWindowToTile(t->xy); break; case 7: /* town authority */ ShowTownAuthorityWindow(w->window_number); break; case 8: /* rename */ SetDParam(0, w->window_number); ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w->window_class, w->window_number); break; case 9: /* expand town */ ExpandTown(t); break; case 10: /* delete town */ DeleteTown(t); break; } break; case WE_ON_EDIT_TEXT: if (e->edittext.str[0] != '\0') { _cmd_text = e->edittext.str; DoCommandP(0, w->window_number, 0, NULL, CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN)); } break; } } static const Widget _town_view_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 13, 11, 247, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_IMGBTN, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL}, { WWT_6, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON}, { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_2020_LOCAL_AUTHORITY,STR_2021_SHOW_INFORMATION_ON_LOCAL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME}, { WIDGETS_END}, }; static const WindowDesc _town_view_desc = { -1, -1, 260, 150, WC_TOWN_VIEW,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, _town_view_widgets, TownViewWndProc }; static const Widget _town_view_scen_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 13, 11, 172, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_IMGBTN, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL}, { WWT_6, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 173, 247, 0, 13, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_023C_EXPAND, STR_023B_INCREASE_SIZE_OF_TOWN}, { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0290_DELETE, STR_0291_DELETE_THIS_TOWN_COMPLETELY}, { WIDGETS_END}, }; static const WindowDesc _town_view_scen_desc = { -1, -1, 260, 150, WC_TOWN_VIEW,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, _town_view_scen_widgets, TownViewWndProc }; void ShowTownViewWindow(uint town) { Window *w; if (_game_mode != GM_EDITOR) { w = AllocateWindowDescFront(&_town_view_desc, town); } else { w = AllocateWindowDescFront(&_town_view_scen_desc, town); } if (w != NULL) { w->flags4 |= WF_DISABLE_VP_SCROLL; AssignWindowViewport(w, 3, 17, 0xFE, 0x56, GetTown(town)->xy, 1); } } static const Widget _town_directory_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 13, 11, 195, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 13, 196, 207, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP}, { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 99, 195, 14, 25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP}, { WWT_IMGBTN, RESIZE_BOTTOM, 13, 0, 195, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME}, { WWT_SCROLLBAR, RESIZE_BOTTOM, 13, 196, 207, 14, 189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PANEL, RESIZE_TB, 13, 0, 195, 190, 201, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_TB, 13, 196, 207, 190, 201, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; // used to get a sorted list of the towns static uint _num_town_sort; static char _bufcache[64]; static uint16 _last_town_idx; static int CDECL TownNameSorter(const void *a, const void *b) { char buf1[64]; uint16 val; int r; int32 argv[1]; argv[0] = *(const uint16*)a; GetStringWithArgs(buf1, STR_TOWN, argv); /* If 'b' is the same town as in the last round, use the cached value * We do this to speed stuff up ('b' is called with the same value a lot of * times after eachother) */ val = *(const uint16*)b; if (val != _last_town_idx) { _last_town_idx = val; argv[0] = val; GetStringWithArgs(_bufcache, STR_TOWN, argv); } r = strcmp(buf1, _bufcache); if (_town_sort_order & 1) r = -r; return r; } static int CDECL TownPopSorter(const void *a, const void *b) { const Town *ta = GetTown(*(const uint16*)a); const Town *tb = GetTown(*(const uint16*)b); int r = ta->population - tb->population; if (_town_sort_order & 1) r = -r; return r; } static void MakeSortedTownList(void) { const Town* t; uint n = 0; /* Create array for sorting */ _town_sort = realloc(_town_sort, GetTownPoolSize() * sizeof(_town_sort[0])); if (_town_sort == NULL) error("Could not allocate memory for the town-sorting-list"); FOR_ALL_TOWNS(t) { if (t->xy != 0) _town_sort[n++] = t->index; } _num_town_sort = n; _last_town_idx = 0; // used for "cache" qsort(_town_sort, n, sizeof(_town_sort[0]), _town_sort_order & 2 ? TownPopSorter : TownNameSorter); DEBUG(misc, 1) ("Resorting Towns list..."); } static void TownDirectoryWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { if (_town_sort_dirty) { _town_sort_dirty = false; MakeSortedTownList(); } SetVScrollCount(w, _num_town_sort); DrawWindowWidgets(w); DoDrawString(_town_sort_order & 1 ? DOWNARROW : UPARROW, (_town_sort_order <= 1) ? 88 : 187, 15, 0x10); { const Town* t; int n = 0; uint16 i = w->vscroll.pos; int y = 28; while (i < _num_town_sort) { t = GetTown(_town_sort[i]); assert(t->xy); SetDParam(0, t->index); SetDParam(1, t->population); DrawString(2, y, STR_2057, 0); y += 10; i++; if (++n == w->vscroll.cap) break; // max number of towns in 1 window } SetDParam(0, GetWorldPopulation()); DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, 0); } } break; case WE_CLICK: switch (e->click.widget) { case 3: { /* Sort by Name ascending/descending */ _town_sort_order = (_town_sort_order == 0) ? 1 : 0; _town_sort_dirty = true; SetWindowDirty(w); } break; case 4: { /* Sort by Population ascending/descending */ _town_sort_order = (_town_sort_order == 2) ? 3 : 2; _town_sort_dirty = true; SetWindowDirty(w); } break; case 5: { /* Click on Town Matrix */ uint16 id_v = (e->click.pt.y - 28) / 10; if (id_v >= w->vscroll.cap) return; // click out of bounds id_v += w->vscroll.pos; if (id_v >= _num_town_sort) return; // click out of town bounds { const Town* t = GetTown(_town_sort[id_v]); assert(t->xy); ScrollMainWindowToTile(t->xy); } } break; } break; case WE_4: SetWindowDirty(w); break; case WE_RESIZE: w->vscroll.cap += e->sizing.diff.y / 10; break; } } static const WindowDesc _town_directory_desc = { -1, -1, 208, 202, WC_TOWN_DIRECTORY,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _town_directory_widgets, TownDirectoryWndProc }; void ShowTownDirectory(void) { Window* w = AllocateWindowDescFront(&_town_directory_desc, 0); if (w != NULL) { w->vscroll.cap = 16; w->resize.step_height = 10; w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high } }