/* $Id$ */ /** @file group_gui.cpp GUI for the group window. */ #include "stdafx.h" #include "openttd.h" #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" #include "command_func.h" #include "vehicle_gui.h" #include "train.h" #include "group.h" #include "debug.h" #include "strings_func.h" #include "core/alloc_func.hpp" #include "window_func.h" #include "vehicle_func.h" #include "autoreplace_gui.h" #include "string_func.h" #include "viewport_func.h" #include "gfx_func.h" #include "player_func.h" #include "widgets/dropdown_type.h" #include "widgets/dropdown_func.h" #include "tilehighlight_func.h" #include "table/strings.h" #include "table/sprites.h" typedef GUIList GUIGroupList; static void BuildGroupList(GUIGroupList *gl, PlayerID owner, VehicleType vehicle_type) { uint n = 0; if (!(gl->flags & VL_REBUILD)) return; const Group **list = MallocT(GetGroupArraySize()); const Group *g; FOR_ALL_GROUPS(g) { if (g->owner == owner && g->vehicle_type == vehicle_type) list[n++] = g; } gl->sort_list = ReallocT(gl->sort_list, n); gl->list_length = n; for (uint i = 0; i < n; ++i) gl->sort_list[i] = list[i]; free(list); gl->flags &= ~VL_REBUILD; gl->flags |= VL_RESORT; } static int CDECL GroupNameSorter(const void *a, const void *b) { static const Group *last_group[2] = { NULL, NULL }; static char last_name[2][64] = { "", "" }; const Group *ga = *(const Group**)a; const Group *gb = *(const Group**)b; int r; if (ga != last_group[0]) { last_group[0] = ga; SetDParam(0, ga->index); GetString(last_name[0], STR_GROUP_NAME, lastof(last_name[0])); } if (gb != last_group[1]) { last_group[1] = gb; SetDParam(0, gb->index); GetString(last_name[1], STR_GROUP_NAME, lastof(last_name[1])); } r = strcmp(last_name[0], last_name[1]); // sort by name if (r == 0) return ga->index - gb->index; return r; } static void SortGroupList(GUIGroupList *gl) { if (!(gl->flags & VL_RESORT)) return; qsort((void*)gl->sort_list, gl->list_length, sizeof(gl->sort_list[0]), GroupNameSorter); gl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; gl->flags &= ~VL_RESORT; } enum GroupListWidgets { GRP_WIDGET_CLOSEBOX = 0, GRP_WIDGET_CAPTION, GRP_WIDGET_STICKY, GRP_WIDGET_EMPTY_TOP_LEFT, GRP_WIDGET_ALL_VEHICLES, GRP_WIDGET_DEFAULT_VEHICLES, GRP_WIDGET_LIST_GROUP, GRP_WIDGET_LIST_GROUP_SCROLLBAR, GRP_WIDGET_SORT_BY_ORDER, GRP_WIDGET_SORT_BY_DROPDOWN, GRP_WIDGET_EMPTY_TOP_RIGHT, GRP_WIDGET_LIST_VEHICLE, GRP_WIDGET_LIST_VEHICLE_SCROLLBAR, GRP_WIDGET_CREATE_GROUP, GRP_WIDGET_DELETE_GROUP, GRP_WIDGET_RENAME_GROUP, GRP_WIDGET_EMPTY1, GRP_WIDGET_REPLACE_PROTECTION, GRP_WIDGET_EMPTY2, GRP_WIDGET_AVAILABLE_VEHICLES, GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN, GRP_WIDGET_STOP_ALL, GRP_WIDGET_START_ALL, GRP_WIDGET_EMPTY_BOTTOM_RIGHT, GRP_WIDGET_RESIZE, }; enum GroupActionListFunction { GALF_REPLACE, GALF_SERVICE, GALF_DEPOT, GALF_ADD_SHARED, GALF_REMOVE_ALL, }; /** * Update/redraw the group action dropdown * @param w the window the dropdown belongs to * @param gid the currently selected group in the window */ static void ShowGroupActionDropdown(Window *w, GroupID gid) { DropDownList *list = new DropDownList(); list->push_back(new DropDownListStringItem(STR_REPLACE_VEHICLES, GALF_REPLACE, false)); list->push_back(new DropDownListStringItem(STR_SEND_FOR_SERVICING, GALF_SERVICE, false)); list->push_back(new DropDownListStringItem(STR_SEND_TRAIN_TO_DEPOT, GALF_DEPOT, false)); if (IsValidGroupID(gid)) { list->push_back(new DropDownListStringItem(STR_GROUP_ADD_SHARED_VEHICLE, GALF_ADD_SHARED, false)); list->push_back(new DropDownListStringItem(STR_GROUP_REMOVE_ALL_VEHICLES, GALF_REMOVE_ALL, false)); } ShowDropDownList(w, list, 0, GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN); } static const Widget _group_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 447, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_LR, 14, 448, 459, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_NONE, 14, 0, 200, 14, 25, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 14, 0, 200, 26, 38, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 14, 0, 200, 39, 51, 0x0, STR_NULL}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 188, 52, 168, 0x701, STR_GROUPS_CLICK_ON_GROUP_FOR_TIP}, { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 189, 200, 52, 168, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 201, 281, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP}, { WWT_DROPDOWN, RESIZE_NONE, 14, 282, 447, 14, 25, 0x0, STR_SORT_CRITERIA_TIP}, { WWT_PANEL, RESIZE_RIGHT, 14, 448, 459, 14, 25, 0x0, STR_NULL}, { WWT_MATRIX, RESIZE_RB, 14, 201, 447, 26, 181, 0x701, STR_NULL}, { WWT_SCROLL2BAR, RESIZE_LRB, 14, 448, 459, 26, 181, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PUSHIMGBTN, RESIZE_TB, 14, 0, 23, 169, 193, 0x0, STR_GROUP_CREATE_TIP}, { WWT_PUSHIMGBTN, RESIZE_TB, 14, 24, 47, 169, 193, 0x0, STR_GROUP_DELETE_TIP}, { WWT_PUSHIMGBTN, RESIZE_TB, 14, 48, 71, 169, 193, 0x0, STR_GROUP_RENAME_TIP}, { WWT_PANEL, RESIZE_TB, 14, 72, 164, 169, 193, 0x0, STR_NULL}, { WWT_PUSHIMGBTN, RESIZE_TB, 14, 165, 188, 169, 193, 0x0, STR_GROUP_REPLACE_PROTECTION_TIP}, { WWT_PANEL, RESIZE_TB, 14, 189, 200, 169, 193, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 201, 306, 182, 193, 0x0, STR_AVAILABLE_ENGINES_TIP}, { WWT_DROPDOWN, RESIZE_TB, 14, 307, 423, 182, 193, STR_MANAGE_LIST, STR_MANAGE_LIST_TIP}, { WWT_PUSHIMGBTN, RESIZE_TB, 14, 424, 435, 182, 193, SPR_FLAG_VEH_STOPPED, STR_MASS_STOP_LIST_TIP}, { WWT_PUSHIMGBTN, RESIZE_TB, 14, 436, 447, 182, 193, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP}, { WWT_PANEL, RESIZE_RTB, 14, 448, 447, 182, 193, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_LRTB, 14, 448, 459, 182, 193, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; struct VehicleGroupWindow : public Window, public VehicleListBase { GroupID group_sel; VehicleID vehicle_sel; GUIGroupList groups; VehicleGroupWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8); this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5); this->caption_color = owner; this->hscroll.cap = 224; this->resize.step_width = 1; switch (this->vehicle_type) { default: NOT_REACHED(); case VEH_TRAIN: case VEH_ROAD: this->vscroll.cap = 9; this->vscroll2.cap = 6; this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL; break; case VEH_SHIP: case VEH_AIRCRAFT: this->vscroll.cap = 9; this->vscroll2.cap = 4; this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG2; break; } this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll.cap << 8) + 1; this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll2.cap << 8) + 1; switch (this->vehicle_type) { default: NOT_REACHED(); case VEH_TRAIN: this->sorting = &_sorting.train; break; case VEH_ROAD: this->sorting = &_sorting.roadveh; break; case VEH_SHIP: this->sorting = &_sorting.ship; break; case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break; } this->vehicles.sort_list = NULL; this->vehicles.sort_type = this->sorting->criteria; this->vehicles.flags = VL_REBUILD | (this->sorting->order ? VL_DESC : VL_NONE); this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer this->groups.sort_list = NULL; this->groups.flags = VL_REBUILD | VL_NONE; this->groups.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer this->group_sel = ALL_GROUP; this->vehicle_sel = INVALID_VEHICLE; switch (this->vehicle_type) { case VEH_TRAIN: this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR; this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS; this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_TRAIN; this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_TRAIN; this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_TRAIN; break; case VEH_ROAD: this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON; this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES; this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_ROADVEH; this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_ROADVEH; this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_ROADVEH; break; case VEH_SHIP: this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR; this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS; this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_SHIP; this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_SHIP; this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_SHIP; break; case VEH_AIRCRAFT: this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT; this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT; this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_AIRCRAFT; this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_AIRCRAFT; this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_AIRCRAFT; break; default: NOT_REACHED(); } this->FindWindowPlacementAndResize(desc); } ~VehicleGroupWindow() { free((void*)this->vehicles.sort_list); free((void*)this->groups.sort_list); } virtual void OnInvalidateData(int data) { this->vehicles.flags |= VL_REBUILD; this->groups.flags |= VL_REBUILD; if (!(IsAllGroupID(this->group_sel) || IsDefaultGroupID(this->group_sel) || IsValidGroupID(this->group_sel))) { this->group_sel = ALL_GROUP; HideDropDownMenu(this); } this->SetDirty(); } virtual void OnPaint() { const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8); int x = 203; int y2 = PLY_WND_PRC__OFFSET_TOP_WIDGET; int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2; int max; int i; /* If we select the all vehicles, this->list will contain all vehicles of the player * else this->list will contain all vehicles which belong to the selected group */ BuildVehicleList(this, owner, this->group_sel, IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST); SortVehicleList(this); BuildGroupList(&this->groups, owner, this->vehicle_type); SortGroupList(&this->groups); SetVScrollCount(this, this->groups.list_length); SetVScroll2Count(this, this->vehicles.list_length); /* The drop down menu is out, *but* it may not be used, retract it. */ if (this->vehicles.list_length == 0 && this->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) { this->RaiseWidget(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN); HideDropDownMenu(this); } /* Disable all lists management button when the list is empty */ this->SetWidgetsDisabledState(this->vehicles.list_length == 0 || _local_player != owner, GRP_WIDGET_STOP_ALL, GRP_WIDGET_START_ALL, GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN, WIDGET_LIST_END); /* Disable the group specific function when we select the default group or all vehicles */ this->SetWidgetsDisabledState(IsDefaultGroupID(this->group_sel) || IsAllGroupID(this->group_sel) || _local_player != owner, GRP_WIDGET_DELETE_GROUP, GRP_WIDGET_RENAME_GROUP, GRP_WIDGET_REPLACE_PROTECTION, WIDGET_LIST_END); /* Disable remaining buttons for non-local player * Needed while changing _local_player, eg. by cheats * All procedures (eg. move vehicle to another group) * verify, whether you are the owner of the vehicle, * so it doesn't have to be disabled */ this->SetWidgetsDisabledState(_local_player != owner, GRP_WIDGET_CREATE_GROUP, GRP_WIDGET_AVAILABLE_VEHICLES, WIDGET_LIST_END); /* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption We list all vehicles or ungrouped vehicles */ if (IsDefaultGroupID(this->group_sel) || IsAllGroupID(this->group_sel)) { SetDParam(0, owner); SetDParam(1, this->vehicles.list_length); switch (this->vehicle_type) { case VEH_TRAIN: this->widget[GRP_WIDGET_CAPTION].data = STR_881B_TRAINS; this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_TRAIN; break; case VEH_ROAD: this->widget[GRP_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_ROADVEH; break; case VEH_SHIP: this->widget[GRP_WIDGET_CAPTION].data = STR_9805_SHIPS; this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_SHIP; break; case VEH_AIRCRAFT: this->widget[GRP_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_AIRCRAFT; break; default: NOT_REACHED(); } } else { const Group *g = GetGroup(this->group_sel); SetDParam(0, g->index); SetDParam(1, g->num_vehicle); switch (this->vehicle_type) { case VEH_TRAIN: this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_TRAINS_CAPTION; this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_TRAIN : SPR_GROUP_REPLACE_OFF_TRAIN; break; case VEH_ROAD: this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_ROADVEH_CAPTION; this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_ROADVEH : SPR_GROUP_REPLACE_OFF_ROADVEH; break; case VEH_SHIP: this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_SHIPS_CAPTION; this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_SHIP : SPR_GROUP_REPLACE_OFF_SHIP; break; case VEH_AIRCRAFT: this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_AIRCRAFTS_CAPTION; this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_AIRCRAFT : SPR_GROUP_REPLACE_OFF_AIRCRAFT; break; default: NOT_REACHED(); } } /* Set text of sort by dropdown */ this->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[this->vehicles.sort_type]; DrawWindowWidgets(this); /* Draw Matrix Group * The selected group is drawn in white */ StringID str_all_veh, str_no_group_veh; switch (this->vehicle_type) { case VEH_TRAIN: str_all_veh = STR_GROUP_ALL_TRAINS; str_no_group_veh = STR_GROUP_DEFAULT_TRAINS; break; case VEH_ROAD: str_all_veh = STR_GROUP_ALL_ROADS; str_no_group_veh = STR_GROUP_DEFAULT_ROADS; break; case VEH_SHIP: str_all_veh = STR_GROUP_ALL_SHIPS; str_no_group_veh = STR_GROUP_DEFAULT_SHIPS; break; case VEH_AIRCRAFT: str_all_veh = STR_GROUP_ALL_AIRCRAFTS; str_no_group_veh = STR_GROUP_DEFAULT_AIRCRAFTS; break; default: NOT_REACHED(); } DrawString(10, y1, str_all_veh, IsAllGroupID(this->group_sel) ? TC_WHITE : TC_BLACK); y1 += 13; DrawString(10, y1, str_no_group_veh, IsDefaultGroupID(this->group_sel) ? TC_WHITE : TC_BLACK); max = min(this->vscroll.pos + this->vscroll.cap, this->groups.list_length); for (i = this->vscroll.pos ; i < max ; ++i) { const Group *g = this->groups.sort_list[i]; assert(g->owner == owner); y1 += PLY_WND_PRC__SIZE_OF_ROW_TINY; /* draw the selected group in white, else we draw it in black */ SetDParam(0, g->index); DrawString(10, y1, STR_GROUP_NAME, (this->group_sel == g->index) ? TC_WHITE : TC_BLACK); /* draw the number of vehicles of the group */ SetDParam(0, g->num_vehicle); DrawStringRightAligned(187, y1 + 1, STR_GROUP_TINY_NUM, (this->group_sel == g->index) ? TC_WHITE : TC_BLACK); } DrawSortButtonState(this, GRP_WIDGET_SORT_BY_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP); /* Draw Matrix Vehicle according to the vehicle list built before */ max = min(this->vscroll2.pos + this->vscroll2.cap, this->vehicles.list_length); for (i = this->vscroll2.pos ; i < max ; ++i) { const Vehicle* v = this->vehicles.sort_list[i]; assert(v->type == this->vehicle_type && v->owner == owner); DrawVehicleImage(v, x + 19, y2 + 6, this->vehicle_sel, this->hscroll.cap, 0); DrawVehicleProfitButton(v, x, y2 + 13); SetDParam(0, v->unitnumber); DrawString(x, y2 + 2, v->IsInDepot() ? STR_021F : (v->age > v->max_age - 366 ? STR_00E3 : STR_00E2), TC_FROMSTRING); if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG2) DrawSmallOrderList(v, x + 138, y2); SetDParam(0, v->GetDisplayProfitThisYear()); SetDParam(1, v->GetDisplayProfitLastYear()); DrawString(x + 19, y2 + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING); if (IsValidGroupID(v->group_id)) { SetDParam(0, v->group_id); DrawString(x + 19, y2, STR_GROUP_TINY_NAME, TC_BLACK); } y2 += this->resize.step_height; } } virtual void OnClick(Point pt, int widget) { if (widget != GRP_WIDGET_SORT_BY_DROPDOWN && widget != GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN) HideDropDownMenu(this); switch(widget) { case GRP_WIDGET_SORT_BY_ORDER: // Flip sorting method ascending/descending this->vehicles.flags ^= VL_DESC; this->vehicles.flags |= VL_RESORT; this->sorting->order = !!(this->vehicles.flags & VL_DESC); this->SetDirty(); break; case GRP_WIDGET_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.sort_type, GRP_WIDGET_SORT_BY_DROPDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10)); return; case GRP_WIDGET_ALL_VEHICLES: // All vehicles button if (!IsAllGroupID(this->group_sel)) { this->group_sel = ALL_GROUP; this->vehicles.flags |= VL_REBUILD; this->SetDirty(); } break; case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles button if (!IsDefaultGroupID(this->group_sel)) { this->group_sel = DEFAULT_GROUP; this->vehicles.flags |= VL_REBUILD; this->SetDirty(); } break; case GRP_WIDGET_LIST_GROUP: { // Matrix Group uint16 id_g = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY; if (id_g >= this->vscroll.cap) return; id_g += this->vscroll.pos; if (id_g >= this->groups.list_length) return; this->group_sel = this->groups.sort_list[id_g]->index;; this->vehicles.flags |= VL_REBUILD; this->SetDirty(); break; } case GRP_WIDGET_LIST_VEHICLE: { // Matrix Vehicle uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)this->resize.step_height; const Vehicle *v; if (id_v >= this->vscroll2.cap) return; // click out of bounds id_v += this->vscroll2.pos; if (id_v >= this->vehicles.list_length) return; // click out of list bound v = this->vehicles.sort_list[id_v]; this->vehicle_sel = v->index; if (v->IsValid()) { SetObjectToPlaceWnd(v->GetImage(DIR_W), GetVehiclePalette(v), VHM_DRAG, this); _cursor.vehchain = true; } this->SetDirty(); break; } case GRP_WIDGET_CREATE_GROUP: // Create a new group DoCommandP(0, this->vehicle_type, 0, NULL, CMD_CREATE_GROUP | CMD_MSG(STR_GROUP_CAN_T_CREATE)); break; case GRP_WIDGET_DELETE_GROUP: { // Delete the selected group GroupID group = this->group_sel; this->group_sel = ALL_GROUP; DoCommandP(0, group, 0, NULL, CMD_DELETE_GROUP | CMD_MSG(STR_GROUP_CAN_T_DELETE)); break; } case GRP_WIDGET_RENAME_GROUP: { // Rename the selected roup assert(IsValidGroupID(this->group_sel)); const Group *g = GetGroup(this->group_sel); SetDParam(0, g->index); ShowQueryString(STR_GROUP_NAME, STR_GROUP_RENAME_CAPTION, 31, 150, this, CS_ALPHANUMERAL); } break; case GRP_WIDGET_AVAILABLE_VEHICLES: ShowBuildVehicleWindow(0, this->vehicle_type); break; case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN: ShowGroupActionDropdown(this, this->group_sel); break; case GRP_WIDGET_START_ALL: case GRP_WIDGET_STOP_ALL: { // Start/stop all vehicles of the list DoCommandP(0, this->group_sel, ((IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK) | (1 << 6) | (widget == GRP_WIDGET_START_ALL ? (1 << 5) : 0) | this->vehicle_type, NULL, CMD_MASS_START_STOP); break; } case GRP_WIDGET_REPLACE_PROTECTION: if (IsValidGroupID(this->group_sel)) { const Group *g = GetGroup(this->group_sel); DoCommandP(0, this->group_sel, !g->replace_protection, NULL, CMD_SET_GROUP_REPLACE_PROTECTION); } break; } } virtual void OnDragDrop(Point pt, int widget) { switch (widget) { case GRP_WIDGET_ALL_VEHICLES: // All vehicles case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles DoCommandP(0, DEFAULT_GROUP, this->vehicle_sel, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE)); this->vehicle_sel = INVALID_VEHICLE; this->SetDirty(); break; case GRP_WIDGET_LIST_GROUP: { // Maxtrix group uint16 id_g = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY; const VehicleID vindex = this->vehicle_sel; this->vehicle_sel = INVALID_VEHICLE; this->SetDirty(); if (id_g >= this->vscroll.cap) return; id_g += this->vscroll.pos; if (id_g >= this->groups.list_length) return; DoCommandP(0, this->groups.sort_list[id_g]->index, vindex, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE)); break; } case GRP_WIDGET_LIST_VEHICLE: { // Maxtrix vehicle uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)this->resize.step_height; const Vehicle *v; const VehicleID vindex = this->vehicle_sel; this->vehicle_sel = INVALID_VEHICLE; this->SetDirty(); if (id_v >= this->vscroll2.cap) return; // click out of bounds id_v += this->vscroll2.pos; if (id_v >= this->vehicles.list_length) return; // click out of list bound v = this->vehicles.sort_list[id_v]; if (vindex == v->index) { ShowVehicleViewWindow(v); } break; } } _cursor.vehchain = false; } virtual void OnQueryTextFinished(char *str) { if (!StrEmpty(str)) { _cmd_text = str; DoCommandP(0, this->group_sel, 0, NULL, CMD_RENAME_GROUP | CMD_MSG(STR_GROUP_CAN_T_RENAME)); } } virtual void OnResize(Point new_size, Point delta) { this->hscroll.cap += delta.x; this->vscroll.cap += delta.y / PLY_WND_PRC__SIZE_OF_ROW_TINY; this->vscroll2.cap += delta.y / (int)this->resize.step_height; this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll.cap << 8) + 1; this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll2.cap << 8) + 1; } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case GRP_WIDGET_SORT_BY_DROPDOWN: if (this->vehicles.sort_type != index) { this->vehicles.flags |= VL_RESORT; this->vehicles.sort_type = index; this->sorting->criteria = this->vehicles.sort_type; } break; case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN: assert(this->vehicles.list_length != 0); switch (index) { case GALF_REPLACE: // Replace window ShowReplaceGroupVehicleWindow(this->group_sel, this->vehicle_type); break; case GALF_SERVICE: // Send for servicing DoCommandP(0, this->group_sel, ((IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE, NULL, GetCmdSendToDepot(this->vehicle_type)); break; case GALF_DEPOT: // Send to Depots DoCommandP(0, this->group_sel, ((IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK) | DEPOT_MASS_SEND, NULL, GetCmdSendToDepot(this->vehicle_type)); break; case GALF_ADD_SHARED: // Add shared Vehicles assert(IsValidGroupID(this->group_sel)); DoCommandP(0, this->group_sel, this->vehicle_type, NULL, CMD_ADD_SHARED_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_SHARED_VEHICLE)); break; case GALF_REMOVE_ALL: // Remove all Vehicles from the selected group assert(IsValidGroupID(this->group_sel)); DoCommandP(0, this->group_sel, this->vehicle_type, NULL, CMD_REMOVE_ALL_VEHICLES_GROUP | CMD_MSG(STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES)); break; default: NOT_REACHED(); } break; default: NOT_REACHED(); } this->SetDirty(); } virtual void OnTick() { if (_pause_game != 0) return; if (--this->vehicles.resort_timer == 0) { this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; this->vehicles.flags |= VL_RESORT; this->SetDirty(); } if (--this->groups.resort_timer == 0) { this->groups.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; this->groups.flags |= VL_RESORT; this->SetDirty(); } } virtual void OnPlaceObjectAbort() { /* abort drag & drop */ this->vehicle_sel = INVALID_VEHICLE; this->InvalidateWidget(GRP_WIDGET_LIST_VEHICLE); } }; static const WindowDesc _group_desc = { WDP_AUTO, WDP_AUTO, 460, 194, 526, 246, WC_TRAINS_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _group_widgets, NULL }; void ShowPlayerGroup(PlayerID player, VehicleType vehicle_type) { if (!IsValidPlayer(player)) return; WindowClass wc; switch (vehicle_type) { default: NOT_REACHED(); case VEH_TRAIN: wc = WC_TRAINS_LIST; break; case VEH_ROAD: wc = WC_ROADVEH_LIST; break; case VEH_SHIP: wc = WC_SHIPS_LIST; break; case VEH_AIRCRAFT: wc = WC_AIRCRAFT_LIST; break; } WindowNumber num = (vehicle_type << 11) | VLW_GROUP_LIST | player; DeleteWindowById(wc, num); Window *w = new VehicleGroupWindow(&_group_desc, num); w->window_class = wc; }