/* $Id$ */ #ifndef STATION_H #define STATION_H #include #include "player.h" #include "oldpool.h" #include "sprite.h" #include "tile.h" #include "newgrf_station.h" static const StationID INVALID_STATION = 0xFFFF; typedef struct GoodsEntry { GoodsEntry() : waiting_acceptance(0), days_since_pickup(0), rating(175), enroute_from(INVALID_STATION), enroute_from_xy(INVALID_TILE), last_speed(0), last_age(255), feeder_profit(0) {} uint16 waiting_acceptance; byte days_since_pickup; byte rating; StationID enroute_from; TileIndex enroute_from_xy; byte enroute_time; byte last_speed; byte last_age; int32 feeder_profit; } GoodsEntry; /** A Stop for a Road Vehicle */ struct RoadStop { /** Types of RoadStops */ enum Type { BUS, ///< A standard stop for buses TRUCK ///< A standard stop for trucks }; static const int cDebugCtorLevel = 3; ///< Debug level on which Contructor / Destructor messages are printed static const uint LIMIT = 16; ///< The maximum amount of roadstops that are allowed at a single station TileIndex xy; ///< Position on the map RoadStopID index; ///< Global (i.e. pool-wide) index byte status; ///< Current status of the Stop. Like which spot is taken. TODO - enumify this byte num_vehicles; ///< Number of vehicles currently slotted to this stop struct RoadStop *next; ///< Next stop of the given type at this station RoadStop(TileIndex tile); ~RoadStop(); void *operator new (size_t size); void operator delete(void *rs); /* For loading games */ void *operator new (size_t size, int index); void operator delete(void *rs, int index); bool IsValid() const; protected: static RoadStop *AllocateRaw(void); }; typedef struct StationSpecList { const StationSpec *spec; uint32 grfid; /// GRF ID of this custom station uint8 localidx; /// Station ID within GRF of station } StationSpecList; /** StationRect - used to track station spread out rectangle - cheaper than scanning whole map */ struct StationRect : public Rect { enum StationRectMode { ADD_TEST = 0, ADD_TRY, ADD_FORCE }; StationRect(); void MakeEmpty(); bool PtInRectXY(int x, int y) const; bool IsEmpty() const; bool BeforeAddTile(TileIndex tile, StationRectMode mode); bool BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode); bool AfterRemoveTile(Station *st, TileIndex tile); bool AfterRemoveRect(Station *st, TileIndex tile, int w, int h); static bool ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a); StationRect& operator = (Rect src); }; struct Station { TileIndex xy; RoadStop *bus_stops; RoadStop *truck_stops; TileIndex train_tile; TileIndex airport_tile; TileIndex dock_tile; Town *town; uint16 string_id; ViewportSign sign; uint16 had_vehicle_of_type; byte time_since_load; byte time_since_unload; byte delete_ctr; PlayerByte owner; byte facilities; byte airport_type; // trainstation width/height byte trainst_w, trainst_h; /** List of custom stations (StationSpecs) allocated to the station */ uint8 num_specs; StationSpecList *speclist; Date build_date; //uint16 airport_flags; uint32 airport_flags; StationID index; byte last_vehicle_type; GoodsEntry goods[NUM_CARGO]; uint16 random_bits; byte waiting_triggers; /* Stuff that is no longer used, but needed for conversion */ TileIndex bus_tile_obsolete; TileIndex lorry_tile_obsolete; byte truck_stop_status_obsolete; byte bus_stop_status_obsolete; byte blocked_months_obsolete; StationRect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions static const int cDebugCtorLevel = 3; Station(TileIndex tile = 0); ~Station(); /* normal new/delete operators. Used when building/removing station */ void* operator new (size_t size); void operator delete(void *p); /* new/delete operators accepting station index. Used when loading station from savegame. */ void* operator new (size_t size, int st_idx); void operator delete(void *p, int st_idx); void AddFacility(byte new_facility_bit, TileIndex facil_xy); void MarkDirty() const; void MarkTilesDirty() const; bool TileBelongsToRailStation(TileIndex tile) const; protected: static Station *AllocateRaw(void); }; enum { FACIL_TRAIN = 0x01, FACIL_TRUCK_STOP = 0x02, FACIL_BUS_STOP = 0x04, FACIL_AIRPORT = 0x08, FACIL_DOCK = 0x10, }; enum { // HVOT_PENDING_DELETE = 1 << 0, // not needed anymore HVOT_TRAIN = 1 << 1, HVOT_BUS = 1 << 2, HVOT_TRUCK = 1 << 3, HVOT_AIRCRAFT = 1 << 4, HVOT_SHIP = 1 << 5, /* This bit is used to mark stations. No, it does not belong here, but what * can we do? ;-) */ HVOT_BUOY = 1 << 6 }; typedef enum CatchmentAeras { CA_NONE = 0, CA_BUS = 3, CA_TRUCK = 3, CA_AIR_OILPAD = 3, CA_TRAIN = 4, CA_AIR_HELIPORT = 4, CA_AIR_SMALL = 4, CA_AIR_LARGE = 5, CA_DOCK = 5, CA_AIR_METRO = 6, CA_AIR_INTER = 8, CA_AIR_COMMUTER = 4, CA_AIR_HELIDEPOT = 4, CA_AIR_INTERCON = 10, CA_AIR_HELISTATION = 4, } CatchmentAera; void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius); void ShowStationViewWindow(StationID station); void UpdateAllStationVirtCoord(void); /* sorter stuff */ void RebuildStationLists(void); void ResortStationLists(void); DECLARE_OLD_POOL(Station, Station, 6, 1000) static inline StationID GetMaxStationIndex(void) { /* TODO - This isn't the real content of the function, but * with the new pool-system this will be replaced with one that * _really_ returns the highest index. Now it just returns * the next safe value we are sure about everything is below. */ return GetStationPoolSize() - 1; } static inline uint GetNumStations(void) { return GetStationPoolSize(); } /** * Check if a station really exists. */ static inline bool IsValidStation(const Station *st) { return st->xy != 0; } static inline bool IsValidStationID(StationID index) { return index < GetStationPoolSize() && IsValidStation(GetStation(index)); } #define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (IsValidStation(st)) #define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0) /* Stuff for ROADSTOPS */ DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 2000) #define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (rs->IsValid()) #define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0) /* End of stuff for ROADSTOPS */ void AfterLoadStations(void); void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad); void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad); uint GetStationPlatforms(const Station *st, TileIndex tile); uint GetPlatformLength(TileIndex tile, DiagDirection dir); const DrawTileSprites *GetStationTileLayout(byte gfx); void StationPickerDrawSprite(int x, int y, RailType railtype, int image); RoadStop * GetRoadStopByTile(TileIndex tile, RoadStop::Type type); RoadStop * GetPrimaryRoadStop(const Station *st, RoadStop::Type type); uint GetNumRoadStops(const Station* st, RoadStop::Type type); RoadStop * AllocateRoadStop( void ); void ClearSlot(Vehicle *v); static inline bool IsBuoy(const Station* st) { return (st->had_vehicle_of_type & HVOT_BUOY) != 0; /* XXX: We should really ditch this ugly coding and switch to something sane... */ } #endif /* STATION_H */