/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "bridge_map.h" #include "rail.h" #include "station.h" #include "tunnel_map.h" /* XXX: Below 3 tables store duplicate data. Maybe remove some? */ /* Maps a trackdir to the bit that stores its status in the map arrays, in the * direction along with the trackdir */ const byte _signal_along_trackdir[] = { 0x80, 0x80, 0x80, 0x20, 0x40, 0x10, 0, 0, 0x40, 0x40, 0x40, 0x10, 0x80, 0x20 }; /* Maps a trackdir to the bit that stores its status in the map arrays, in the * direction against the trackdir */ const byte _signal_against_trackdir[] = { 0x40, 0x40, 0x40, 0x10, 0x80, 0x20, 0, 0, 0x80, 0x80, 0x80, 0x20, 0x40, 0x10 }; /* Maps a Track to the bits that store the status of the two signals that can * be present on the given track */ const byte _signal_on_track[] = { 0xC0, 0xC0, 0xC0, 0x30, 0xC0, 0x30 }; /* Maps a diagonal direction to the all trackdirs that are connected to any * track entering in this direction (including those making 90 degree turns) */ const TrackdirBits _exitdir_reaches_trackdirs[] = { TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N, /* DIAGDIR_NE */ TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_UPPER_E, /* DIAGDIR_SE */ TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S, /* DIAGDIR_SW */ TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W /* DIAGDIR_NW */ }; const Trackdir _next_trackdir[] = { TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_LOWER_E, TRACKDIR_UPPER_E, TRACKDIR_RIGHT_S, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_LOWER_W, TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N }; /* Maps a trackdir to all trackdirs that make 90 deg turns with it. */ const TrackdirBits _track_crosses_trackdirs[] = { TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_Y_NW, /* TRACK_X */ TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW, /* TRACK_Y */ TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_UPPER */ TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_LOWER */ TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E, /* TRACK_LEFT */ TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E /* TRACK_RIGHT */ }; /* Maps a track to all tracks that make 90 deg turns with it. */ const TrackBits _track_crosses_tracks[] = { TRACK_BIT_Y, /* TRACK_X */ TRACK_BIT_X, /* TRACK_Y */ TRACK_BIT_LEFT | TRACK_BIT_RIGHT, /* TRACK_UPPER */ TRACK_BIT_LEFT | TRACK_BIT_RIGHT, /* TRACK_LOWER */ TRACK_BIT_UPPER | TRACK_BIT_LOWER, /* TRACK_LEFT */ TRACK_BIT_UPPER | TRACK_BIT_LOWER /* TRACK_RIGHT */ }; /* Maps a trackdir to the (4-way) direction the tile is exited when following * that trackdir */ const DiagDirection _trackdir_to_exitdir[] = { DIAGDIR_NE,DIAGDIR_SE,DIAGDIR_NE,DIAGDIR_SE,DIAGDIR_SW,DIAGDIR_SE, DIAGDIR_NE,DIAGDIR_NE, DIAGDIR_SW,DIAGDIR_NW,DIAGDIR_NW,DIAGDIR_SW,DIAGDIR_NW,DIAGDIR_NE, }; const Trackdir _track_exitdir_to_trackdir[][DIAGDIR_END] = { {TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR}, {INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW}, {TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W}, {INVALID_TRACKDIR, TRACKDIR_LOWER_E, TRACKDIR_LOWER_W, INVALID_TRACKDIR}, {INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LEFT_S, TRACKDIR_LEFT_N}, {TRACKDIR_RIGHT_N, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR} }; const Trackdir _track_enterdir_to_trackdir[][DIAGDIR_END] = { // TODO: replace magic with enums {TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR}, {INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW}, {INVALID_TRACKDIR, TRACKDIR_UPPER_E, TRACKDIR_UPPER_W, INVALID_TRACKDIR}, {TRACKDIR_LOWER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_W}, {TRACKDIR_LEFT_N, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR}, {INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, TRACKDIR_RIGHT_N} }; const Trackdir _track_direction_to_trackdir[][DIR_END] = { {INVALID_TRACKDIR, TRACKDIR_X_NE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR, INVALID_TRACKDIR}, {INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_Y_NW}, {INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W, INVALID_TRACKDIR}, {INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_W, INVALID_TRACKDIR}, {TRACKDIR_LEFT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR}, {TRACKDIR_RIGHT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR} }; const Trackdir _dir_to_diag_trackdir[] = { TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW, }; const Trackdir _reverse_trackdir[] = { TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_UPPER_W, TRACKDIR_LOWER_W, TRACKDIR_LEFT_N, TRACKDIR_RIGHT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_UPPER_E, TRACKDIR_LOWER_E, TRACKDIR_LEFT_S, TRACKDIR_RIGHT_S }; RailType GetTileRailType(TileIndex tile, Trackdir trackdir) { RailType type = INVALID_RAILTYPE; DiagDirection exitdir = TrackdirToExitdir(trackdir); switch (GetTileType(tile)) { case MP_RAILWAY: /* railway track */ type = _m[tile].m3 & RAILTYPE_MASK; break; case MP_STREET: /* rail/road crossing */ if (IsLevelCrossing(tile)) type = _m[tile].m4 & RAILTYPE_MASK; break; case MP_STATION: if (IsTrainStationTile(tile)) type = _m[tile].m3 & RAILTYPE_MASK; break; case MP_TUNNELBRIDGE: if (IsTunnel(tile)) { if (GetTunnelTransportType(tile) == TRANSPORT_RAIL) { return _m[tile].m3 & RAILTYPE_MASK; } } else { if (IsBridgeRamp(tile)) { if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) { return _m[tile].m3 & RAILTYPE_MASK; } } else { if (GetBridgeAxis(tile) == DiagDirToAxis(exitdir)) { if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) { /* on the bridge */ return (_m[tile].m3 >> 4) & RAILTYPE_MASK; } } else { if (IsTransportUnderBridge(tile) && GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { /* under the bridge */ return _m[tile].m3 & RAILTYPE_MASK; } } } } break; default: break; } return type; }