/* $Id$ */ #include "../stdafx.h" #include "yapf.hpp" #include "follow_track.hpp" void FollowTrackInit(FollowTrack_t *This, const Vehicle* v) { CFollowTrackWater& F = *(CFollowTrackWater*) This; F.Init(v, NULL); } bool FollowTrackWater(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td) { CFollowTrackWater& F = *(CFollowTrackWater*) This; return F.Follow(old_tile, old_td); } bool FollowTrackRoad(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td) { CFollowTrackRoad& F = *(CFollowTrackRoad*) This; return F.Follow(old_tile, old_td); } bool FollowTrackRail(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td) { CFollowTrackRail& F = *(CFollowTrackRail*) This; return F.Follow(old_tile, old_td); } bool FollowTrackWaterNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td) { CFollowTrackWaterNo90& F = *(CFollowTrackWaterNo90*) This; return F.Follow(old_tile, old_td); } bool FollowTrackRoadNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td) { CFollowTrackRoadNo90& F = *(CFollowTrackRoadNo90*) This; return F.Follow(old_tile, old_td); } bool FollowTrackRailNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td) { CFollowTrackRailNo90& F = *(CFollowTrackRailNo90*) This; return F.Follow(old_tile, old_td); }