/* $Id$ */ /** @file town_gui.cpp GUI for towns. */ #include "stdafx.h" #include "openttd.h" #include "town.h" #include "viewport_func.h" #include "gfx_func.h" #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" #include "command_func.h" #include "company_func.h" #include "company_base.h" #include "company_gui.h" #include "network/network.h" #include "variables.h" #include "strings_func.h" #include "sound_func.h" #include "economy_func.h" #include "tilehighlight_func.h" #include "sortlist_type.h" #include "road_cmd.h" #include "landscape_type.h" #include "landscape.h" #include "cargotype.h" #include "tile_map.h" #include "table/sprites.h" #include "table/strings.h" typedef GUIList GUITownList; /** Widget numbers of the town authority window. */ enum TownAuthorityWidgets { TWA_CLOSEBOX, TWA_CAPTION, TWA_RATING_INFO, TWA_COMMAND_LIST, TWA_SCROLLBAR, TWA_ACTION_INFO, TWA_EXECUTE, }; static const Widget _town_authority_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // TWA_CLOSEBOX { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 316, 0, 13, STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // TWA_CAPTION { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 316, 14, 105, 0x0, STR_NULL}, // TWA_RATING_INFO { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 304, 106, 157, 0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP}, // TWA_COMMAND_LIST { WWT_SCROLLBAR, RESIZE_NONE, COLOUR_BROWN, 305, 316, 106, 157, 0x0, STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST}, // TWA_SCROLLBAR { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 316, 158, 209, 0x0, STR_NULL}, // TWA_ACTION_INFO { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 316, 210, 221, STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP}, // TWA_EXECUTE { WIDGETS_END}, }; static const NWidgetPart _nested_town_authority_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TWA_CLOSEBOX), NWidget(WWT_CAPTION, COLOUR_BROWN, TWA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, TWA_RATING_INFO), SetMinimalSize(317, 92), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_BROWN, TWA_COMMAND_LIST), SetMinimalSize(305, 52), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), EndContainer(), NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TWA_SCROLLBAR), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, TWA_ACTION_INFO), SetMinimalSize(317, 52), EndContainer(), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TWA_EXECUTE), SetMinimalSize(317, 12), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP), }; extern const byte _town_action_costs[8]; struct TownAuthorityWindow : Window { private: Town *town; int sel_index; /** * Get the position of the Nth set bit. * * If there is no Nth bit set return -1 * * @param bits The value to search in * @param n The Nth set bit from which we want to know the position * @return The position of the Nth set bit */ static int GetNthSetBit(uint32 bits, int n) { if (n >= 0) { uint i; FOR_EACH_SET_BIT(i, bits) { n--; if (n < 0) return i; } } return -1; } public: TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number), sel_index(-1) { this->town = Town::Get(this->window_number); this->vscroll.cap = 5; this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { int numact; uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town); SetVScrollCount(this, numact + 1); if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) { this->sel_index = -1; } this->SetWidgetDisabledState(6, this->sel_index == -1); SetDParam(0, this->window_number); this->DrawWidgets(); int y = this->widget[TWA_RATING_INFO].top + 1; DrawString(this->widget[TWA_RATING_INFO].left + 2, this->widget[TWA_RATING_INFO].right - 2, y, STR_LOCAL_AUTHORITY_COMPANY_RATINGS); y += 10; /* Draw list of companies */ const Company *c; FOR_ALL_COMPANIES(c) { if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) { DrawCompanyIcon(c->index, 2, y); SetDParam(0, c->index); SetDParam(1, c->index); int r = this->town->ratings[c->index]; StringID str; (str = STR_CARGO_RATING_APPALLING, r <= RATING_APPALLING) || // Apalling (str++, r <= RATING_VERYPOOR) || // Very Poor (str++, r <= RATING_POOR) || // Poor (str++, r <= RATING_MEDIOCRE) || // Mediocore (str++, r <= RATING_GOOD) || // Good (str++, r <= RATING_VERYGOOD) || // Very Good (str++, r <= RATING_EXCELLENT) || // Excellent (str++, true); // Outstanding SetDParam(2, str); if (this->town->exclusivity == c->index) { // red icon for company with exclusive rights DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y); } DrawString(this->widget[TWA_RATING_INFO].left + 28, this->widget[TWA_RATING_INFO].right - 2, y, STR_LOCAL_AUTHORITY_COMPANY_RATING); y += 10; } } if (y > this->widget[TWA_RATING_INFO].bottom) { /* If the company list is too big to fit, mark ourself dirty and draw again. */ ResizeWindowForWidget(this, TWA_RATING_INFO, 0, y - this->widget[TWA_RATING_INFO].bottom); this->SetDirty(); return; } y = this->widget[TWA_COMMAND_LIST].top + 1; int pos = this->vscroll.pos; if (--pos < 0) { DrawString(this->widget[TWA_COMMAND_LIST].left + 2, this->widget[TWA_COMMAND_LIST].right - 2, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE); y += 10; } for (int i = 0; buttons; i++, buttons >>= 1) { if (pos <= -5) break; ///< Draw only the 5 fitting lines if ((buttons & 1) && --pos < 0) { DrawString(this->widget[TWA_COMMAND_LIST].left + 3, this->widget[TWA_COMMAND_LIST].right - 2, y, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE); y += 10; } } if (this->sel_index != -1) { SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[this->sel_index]); SetDParam(0, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + this->sel_index); DrawStringMultiLine(this->widget[TWA_ACTION_INFO].left + 2, this->widget[TWA_ACTION_INFO].right - 2, this->widget[TWA_ACTION_INFO].top + 1, this->widget[TWA_ACTION_INFO].bottom - 1, STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index); } } virtual void OnDoubleClick(Point pt, int widget) { HandleClick(pt, widget, true); } virtual void OnClick(Point pt, int widget) { HandleClick(pt, widget, false); } void HandleClick(Point pt, int widget, bool double_click) { switch (widget) { case TWA_COMMAND_LIST: { int y = (pt.y - this->widget[TWA_COMMAND_LIST].top - 1) / 10; if (!IsInsideMM(y, 0, 5)) return; y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.pos - 1); if (y >= 0) { this->sel_index = y; this->SetDirty(); } /* Fall through to clicking in case we are double-clicked */ if (!double_click || y < 0) break; } case TWA_EXECUTE: DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS)); break; } } virtual void OnHundredthTick() { this->SetDirty(); } }; static const WindowDesc _town_authority_desc( WDP_AUTO, WDP_AUTO, 317, 222, 317, 222, WC_TOWN_AUTHORITY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _town_authority_widgets, _nested_town_authority_widgets, lengthof(_nested_town_authority_widgets) ); static void ShowTownAuthorityWindow(uint town) { AllocateWindowDescFront(&_town_authority_desc, town); } /** Widget numbers of the town view window. */ enum TownViewWidgets { TVW_CLOSEBOX, TVW_CAPTION, TVW_STICKY, TVW_VIEWPORTPANEL, TVW_VIEWPORTINSET, TVW_INFOPANEL, TVW_CENTERVIEW, TVW_SHOWAUTHORITY, TVW_CHANGENAME, TVW_EXPAND, TVW_DELETE, }; struct TownViewWindow : Window { private: Town *town; public: enum { TVW_HEIGHT_NORMAL = 150, }; TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->town = Town::Get(this->window_number); bool ingame = _game_mode != GM_EDITOR; this->flags4 |= WF_DISABLE_VP_SCROLL; int width = this->widget[TVW_VIEWPORTINSET].right - this->widget[TVW_VIEWPORTINSET].left - 1; int height = this->widget[TVW_VIEWPORTINSET].bottom - this->widget[TVW_VIEWPORTINSET].top - 1; InitializeWindowViewport(this, this->widget[TVW_VIEWPORTINSET].left + 1, this->widget[TVW_VIEWPORTINSET].top + 1, width, height, this->town->xy, ZOOM_LVL_TOWN); if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_TOWN_VIEW_CITY_CAPTION; if (ingame) { /* Hide the expand button, and put the authority button over it. */ this->HideWidget(TVW_EXPAND); this->widget[TVW_SHOWAUTHORITY].right = this->widget[TVW_EXPAND].right; /* Resize caption bar */ this->widget[TVW_CAPTION].right = this->widget[TVW_STICKY].left -1; /* Hide the delete button, and move the rename button from top on scenario to bottom in game. */ this->HideWidget(TVW_DELETE); this->widget[TVW_CHANGENAME].top = this->widget[TVW_EXPAND].top; this->widget[TVW_CHANGENAME].bottom = this->widget[TVW_EXPAND].bottom; this->widget[TVW_CHANGENAME].right = this->widget[TVW_STICKY].right; } else { /* Hide the authority button, and put the expand button over it. */ this->HideWidget(TVW_SHOWAUTHORITY); this->widget[TVW_EXPAND].left = this->widget[TVW_SHOWAUTHORITY].left; } this->ResizeWindowAsNeeded(); this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { /* disable renaming town in network games if you are not the server */ this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server); SetDParam(0, this->town->index); this->DrawWidgets(); uint y = 107; SetDParam(0, this->town->population); SetDParam(1, this->town->num_houses); DrawString(2, this->width - 2, y, STR_TOWN_VIEW_POPULATION_HOUSES); SetDParam(0, this->town->act_pass); SetDParam(1, this->town->max_pass); DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX); SetDParam(0, this->town->act_mail); SetDParam(1, this->town->max_mail); DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX); uint cargo_needed_for_growth = 0; switch (_settings_game.game_creation.landscape) { case LT_ARCTIC: if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) cargo_needed_for_growth = 1; break; case LT_TROPIC: if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) cargo_needed_for_growth = 2; break; default: break; } if (cargo_needed_for_growth > 0) { DrawString(2, this->width - 2, y += 10, STR_CARGO_FOR_TOWNGROWTH); CargoID first_food_cargo = CT_INVALID; StringID food_name = STR_CARGO_PLURAL_FOOD; CargoID first_water_cargo = CT_INVALID; StringID water_name = STR_CARGO_PLURAL_WATER; for (CargoID cid = 0; cid < NUM_CARGO; cid++) { const CargoSpec *cs = CargoSpec::Get(cid); if (first_food_cargo == CT_INVALID && cs->town_effect == TE_FOOD) { first_food_cargo = cid; food_name = cs->name; } if (first_water_cargo == CT_INVALID && cs->town_effect == TE_WATER) { first_water_cargo = cid; water_name = cs->name; } } if (first_food_cargo != CT_INVALID && this->town->act_food > 0) { SetDParam(0, first_food_cargo); SetDParam(1, this->town->act_food); DrawString(2, this->width - 2, y += 10, STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH); } else { SetDParam(0, food_name); DrawString(2, this->width - 2, y += 10, STR_CARGO_FOR_TOWNGROWTH_REQUIRED); } if (cargo_needed_for_growth > 1) { if (first_water_cargo != CT_INVALID && this->town->act_water > 0) { SetDParam(0, first_water_cargo); SetDParam(1, this->town->act_water); DrawString(2, this->width - 2, y += 10, STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH); } else { SetDParam(0, water_name); DrawString(2, this->width - 2, y += 10, STR_CARGO_FOR_TOWNGROWTH_REQUIRED); } } } this->DrawViewport(); /* only show the town noise, if the noise option is activated. */ if (_settings_game.economy.station_noise_level) { SetDParam(0, this->town->noise_reached); SetDParam(1, this->town->MaxTownNoise()); DrawString(2, this->width - 2, y += 10, STR_NOISE_IN_TOWN); } } virtual void OnClick(Point pt, int widget) { switch (widget) { case TVW_CENTERVIEW: // scroll to location if (_ctrl_pressed) { ShowExtraViewPortWindow(this->town->xy); } else { ScrollMainWindowToTile(this->town->xy); } break; case TVW_SHOWAUTHORITY: // town authority ShowTownAuthorityWindow(this->window_number); break; case TVW_CHANGENAME: // rename SetDParam(0, this->window_number); ShowQueryString(STR_TOWN, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_BYTES, MAX_LENGTH_TOWN_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT); break; case TVW_EXPAND: // expand town - only available on Scenario editor ExpandTown(this->town); break; case TVW_DELETE: // delete town - only available on Scenario editor delete this->town; break; } } void ResizeWindowAsNeeded() { int aimed_height = TVW_HEIGHT_NORMAL; switch (_settings_game.game_creation.landscape) { case LT_ARCTIC: if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 20; break; case LT_TROPIC: if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 30; break; default: break; } if (_settings_game.economy.station_noise_level) aimed_height += 10; if (this->height != aimed_height) ResizeWindowForWidget(this, TVW_INFOPANEL, 0, aimed_height - this->height); } virtual void OnInvalidateData(int data = 0) { /* Called when setting station noise have changed, in order to resize the window */ this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading this->ResizeWindowAsNeeded(); } virtual void OnQueryTextFinished(char *str) { if (str == NULL) return; DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), NULL, str); } }; static const Widget _town_view_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // TVW_CLOSEBOX { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 171, 0, 13, STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // TVW_CAPTION { WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, // TVW_STICKY { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 14, 105, 0x0, STR_NULL}, // TVW_VIEWPORTPANEL { WWT_INSET, RESIZE_NONE, COLOUR_BROWN, 2, 257, 16, 103, 0x0, STR_NULL}, // TVW_VIEWPORTINSET { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 106, 137, 0x0, STR_NULL}, // TVW_INFOPANEL { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 85, 138, 149, STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP}, // TVW_CENTERVIEW { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 86, 127, 138, 149, STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP}, // TVW_SHOWAUTHORITY { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 247, 0, 13, STR_QUERY_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP}, // TVW_CHANGENAME { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 128, 171, 138, 149, STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP}, // TVW_EXPAND { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 259, 138, 149, STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP}, // TVW_DELETE { WIDGETS_END}, }; static const NWidgetPart _nested_town_view_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TVW_CLOSEBOX), NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(76, 14), SetDataTip(STR_QUERY_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP), NWidget(WWT_STICKYBOX, COLOUR_BROWN, TVW_STICKY), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, TVW_VIEWPORTPANEL), NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetMinimalSize(256, 88), SetPadding(2, 2, 2, 2), EndContainer(), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(86, 12), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(42, 12), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(44, 12), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(88, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP), EndContainer(), }; static const WindowDesc _town_view_desc( WDP_AUTO, WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, 260, TownViewWindow::TVW_HEIGHT_NORMAL, WC_TOWN_VIEW, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, _town_view_widgets, _nested_town_view_widgets, lengthof(_nested_town_view_widgets) ); void ShowTownViewWindow(TownID town) { AllocateWindowDescFront(&_town_view_desc, town); } /** Widget numbers of town directory window. */ enum TownDirectoryWidgets { TDW_CLOSEBOX, TDW_CAPTION, TDW_STICKYBOX, TDW_SORTNAME, TDW_SORTPOPULATION, TDW_CENTERTOWN, TDW_SCROLLBAR, TDW_EMPTYBOTTOM, TDW_RESIZEBOX, }; static const NWidgetPart _nested_town_directory_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TDW_CLOSEBOX), NWidget(WWT_CAPTION, COLOUR_BROWN, TDW_CAPTION), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_BROWN, TDW_STICKYBOX), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTNAME), SetMinimalSize(99, 12), SetDataTip(STR_SORT_BY_NAME, STR_SORT_ORDER_TIP), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTPOPULATION), SetMinimalSize(97, 12), SetDataTip(STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP), SetFill(1, 0), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, TDW_CENTERTOWN), SetMinimalSize(196, 164), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP), SetFill(1, 0), SetResize(0, 10), EndContainer(), EndContainer(), NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TDW_SCROLLBAR), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_BROWN, TDW_EMPTYBOTTOM), SetMinimalSize(196, 12), SetFill(1, 0), EndContainer(), NWidget(WWT_RESIZEBOX, COLOUR_BROWN, TDW_RESIZEBOX), EndContainer(), }; /** Town directory window class. */ struct TownDirectoryWindow : public Window { private: /* Runtime saved values */ static Listing last_sorting; static const Town *last_town; int townline_height; ///< Height of a single town line in the town directory window. /* Constants for sorting towns */ static GUITownList::SortFunction * const sorter_funcs[]; GUITownList towns; void BuildSortTownList() { if (this->towns.NeedRebuild()) { this->towns.Clear(); const Town *t; FOR_ALL_TOWNS(t) { *this->towns.Append() = t; } this->towns.Compact(); this->towns.RebuildDone(); SetVScrollCount(this, this->towns.Length()); // Update scrollbar as well. } /* Always sort the towns. */ last_town = NULL; this->towns.Sort(); } /** Sort by town name */ static int CDECL TownNameSorter(const Town * const *a, const Town * const *b) { static char buf_cache[64]; const Town *ta = *a; const Town *tb = *b; char buf[64]; SetDParam(0, ta->index); GetString(buf, STR_TOWN, lastof(buf)); /* If 'b' is the same town as in the last round, use the cached value * We do this to speed stuff up ('b' is called with the same value a lot of * times after eachother) */ if (tb != last_town) { last_town = tb; SetDParam(0, tb->index); GetString(buf_cache, STR_TOWN, lastof(buf_cache)); } return strcmp(buf, buf_cache); } /** Sort by population */ static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b) { return (*a)->population - (*b)->population; } public: TownDirectoryWindow(const WindowDesc *desc) : Window() { this->towns.SetListing(this->last_sorting); this->towns.SetSortFuncs(this->sorter_funcs); this->towns.ForceRebuild(); this->BuildSortTownList(); this->townline_height = FONT_HEIGHT_NORMAL; this->InitNested(desc, 0); this->vscroll.cap = this->nested_array[TDW_CENTERTOWN]->current_y / this->resize.step_height; } ~TownDirectoryWindow() { this->last_sorting = this->towns.GetListing(); } virtual void OnPaint() { this->DrawWidgets(); } virtual void DrawWidget(const Rect &r, int widget) const { switch(widget) { case TDW_SORTNAME: if (this->towns.SortType() == 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP); break; case TDW_SORTPOPULATION: if (this->towns.SortType() != 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP); break; case TDW_CENTERTOWN: { int n = 0; int y = r.top + 2; for (uint i = this->vscroll.pos; i < this->towns.Length(); i++) { const Town *t = this->towns[i]; assert(t->xy != INVALID_TILE); SetDParam(0, t->index); SetDParam(1, t->population); DrawString(r.left + 2, r.right - 2, y, STR_TOWN_DIRECTORY_TOWN); y += this->townline_height; if (++n == this->vscroll.cap) break; // max number of towns in 1 window } } break; case TDW_EMPTYBOTTOM: SetDParam(0, GetWorldPopulation()); DrawString(r.left + 3, r.right - 3, r.top + 2, STR_TOWN_POPULATION); break; } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize) { switch (widget) { case TDW_SORTNAME: case TDW_SORTPOPULATION: { Dimension d = GetStringBoundingBox(this->nested_array[widget]->widget_data); d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the word is centered, also looks nice. d.height += padding.height; *size = maxdim(*size, d); break; } case TDW_CENTERTOWN: { Dimension d = {0, 0}; for (uint i = 0; i < this->towns.Length(); i++) { const Town *t = this->towns[i]; assert(t != NULL); SetDParam(0, t->index); SetDParam(1, 10000000); // 10^7 d = maxdim(d, GetStringBoundingBox(STR_TOWN_DIRECTORY_TOWN)); } d.width += padding.width + 2 + 2; // Text is rendered with 2 pixel offset at both sides. d.height += padding.height; *size = maxdim(*size, d); resize->height = d.height; break; } case TDW_EMPTYBOTTOM: { SetDParam(0, 1000000000); // 10^9 Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION); d.width += padding.width; d.height += padding.height; *size = maxdim(*size, d); break; } } } virtual void OnClick(Point pt, int widget) { switch (widget) { case TDW_SORTNAME: // Sort by Name ascending/descending if (this->towns.SortType() == 0) { this->towns.ToggleSortOrder(); } else { this->towns.SetSortType(0); } this->BuildSortTownList(); this->SetDirty(); break; case TDW_SORTPOPULATION: // Sort by Population ascending/descending if (this->towns.SortType() == 1) { this->towns.ToggleSortOrder(); } else { this->towns.SetSortType(1); } this->BuildSortTownList(); this->SetDirty(); break; case TDW_CENTERTOWN: { // Click on Town Matrix uint16 id_v = (pt.y - this->nested_array[widget]->pos_y - 2) / this->townline_height; if (id_v >= this->vscroll.cap) return; // click out of bounds id_v += this->vscroll.pos; if (id_v >= this->towns.Length()) return; // click out of town bounds const Town *t = this->towns[id_v]; assert(t != NULL); if (_ctrl_pressed) { ShowExtraViewPortWindow(t->xy); } else { ScrollMainWindowToTile(t->xy); } break; } } } virtual void OnHundredthTick() { this->BuildSortTownList(); this->SetDirty(); } virtual void OnResize(Point delta) { this->vscroll.cap += delta.y / this->townline_height; } virtual void OnInvalidateData(int data) { if (data == 0) { this->towns.ForceRebuild(); } else { this->towns.ForceResort(); } this->BuildSortTownList(); } }; Listing TownDirectoryWindow::last_sorting = {false, 0}; const Town *TownDirectoryWindow::last_town = NULL; /* Available town directory sorting functions */ GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = { &TownNameSorter, &TownPopulationSorter, }; static const WindowDesc _town_directory_desc( WDP_AUTO, WDP_AUTO, 208, 202, 208, 202, WC_TOWN_DIRECTORY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, NULL, _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets) ); void ShowTownDirectory() { if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return; new TownDirectoryWindow(&_town_directory_desc); } void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) { SndPlayTileFx(SND_1F_SPLAT, tile); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); } } /** Widget numbers of town scenario editor window. */ enum TownScenarioEditorWidgets { TSEW_CLOSEBOX, TSEW_CAPTION, TSEW_STICKYBOX, TSEW_BACKGROUND, TSEW_NEWTOWN, TSEW_RANDOMTOWN, TSEW_MANYRANDOMTOWNS, TSEW_TOWNSIZE, TSEW_SIZE_SMALL, TSEW_SIZE_MEDIUM, TSEW_SIZE_LARGE, TSEW_SIZE_RANDOM, TSEW_CITY, TSEW_TOWNLAYOUT, TSEW_LAYOUT_ORIGINAL, TSEW_LAYOUT_BETTER, TSEW_LAYOUT_GRID2, TSEW_LAYOUT_GRID3, TSEW_LAYOUT_RANDOM, }; static const NWidgetPart _nested_found_town_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN, TSEW_CLOSEBOX), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, TSEW_CAPTION), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN, TSEW_STICKYBOX), EndContainer(), /* Construct new town(s) buttons. */ NWidget(WWT_PANEL, COLOUR_DARK_GREEN, TSEW_BACKGROUND), NWidget(NWID_SPACER), SetMinimalSize(0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_NEWTOWN), SetMinimalSize(156, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_RANDOMTOWN), SetMinimalSize(156, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_MANYRANDOMTOWNS), SetMinimalSize(156, 12), SetFill(1, 0), SetDataTip(STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP), SetPadding(0, 2, 0, 2), /* Town size selection. */ NWidget(NWID_HORIZONTAL), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_SMALL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_MEDIUM), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_LARGE), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_SELECT_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 3), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0), /* Town roads selection. */ NWidget(NWID_HORIZONTAL), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNLAYOUT), SetMinimalSize(148, 14), SetDataTip(STR_TOWN_ROAD_LAYOUT, STR_NULL), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_SELECT_LAYOUT_ORIGINAL, STR_SELECT_TOWN_ROAD_LAYOUT), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_BETTER), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_SELECT_LAYOUT_BETTER_ROADS, STR_SELECT_TOWN_ROAD_LAYOUT), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID2), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_SELECT_LAYOUT_2X2_GRID, STR_SELECT_TOWN_ROAD_LAYOUT), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID3), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_SELECT_LAYOUT_3X3_GRID, STR_SELECT_TOWN_ROAD_LAYOUT), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_SELECT_LAYOUT_RANDOM, STR_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0), NWidget(NWID_SPACER), SetMinimalSize(0, 2), EndContainer(), }; /** Found a town window class. */ struct FoundTownWindow : Window { private: static TownSize town_size; static bool city; static TownLayout town_layout; public: FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { this->InitNested(desc, window_number); town_layout = _settings_game.economy.town_layout; city = false; this->UpdateButtons(); } void UpdateButtons() { for (int i = TSEW_SIZE_SMALL; i <= TSEW_SIZE_RANDOM; i++) { this->SetWidgetLoweredState(i, i == TSEW_SIZE_SMALL + town_size); } this->SetWidgetLoweredState(TSEW_CITY, city); for (int i = TSEW_LAYOUT_ORIGINAL; i <= TSEW_LAYOUT_RANDOM; i++) { this->SetWidgetLoweredState(i, i == TSEW_LAYOUT_ORIGINAL + town_layout); } this->SetDirty(); } virtual void OnPaint() { this->DrawWidgets(); } virtual void OnClick(Point pt, int widget) { switch (widget) { case TSEW_NEWTOWN: HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, HT_RECT, PlaceProc_Town); break; case TSEW_RANDOMTOWN: { this->HandleButtonClick(TSEW_RANDOMTOWN); _generating_world = true; UpdateNearestTownForRoadTiles(true); const Town *t = CreateRandomTown(20, town_size, city, town_layout); UpdateNearestTownForRoadTiles(false); _generating_world = false; if (t == NULL) { ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); } else { ScrollMainWindowToTile(t->xy); } } break; case TSEW_MANYRANDOMTOWNS: this->HandleButtonClick(TSEW_MANYRANDOMTOWNS); _generating_world = true; UpdateNearestTownForRoadTiles(true); if (!GenerateTowns(town_layout)) { ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); } UpdateNearestTownForRoadTiles(false); _generating_world = false; break; case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM: town_size = (TownSize)(widget - TSEW_SIZE_SMALL); this->UpdateButtons(); break; case TSEW_CITY: city ^= true; this->SetWidgetLoweredState(TSEW_CITY, city); this->SetDirty(); break; case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2: case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM: town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL); this->UpdateButtons(); break; } } virtual void OnTimeout() { this->RaiseWidget(TSEW_RANDOMTOWN); this->RaiseWidget(TSEW_MANYRANDOMTOWNS); this->SetDirty(); } virtual void OnPlaceObject(Point pt, TileIndex tile) { _place_proc(tile); } virtual void OnPlaceObjectAbort() { this->RaiseButtons(); this->UpdateButtons(); } static void PlaceProc_Town(TileIndex tile) { uint32 townnameparts; if (!GenerateTownName(&townnameparts)) { ShowErrorMessage(STR_ERROR_TOO_MANY_TOWNS, STR_ERROR_CAN_T_BUILD_TOWN_HERE, 0, 0); return; } DoCommandP(tile, town_size | city << 2 | town_layout << 3, townnameparts, CMD_BUILD_TOWN | CMD_MSG(STR_ERROR_CAN_T_BUILD_TOWN_HERE), CcBuildTown); } }; TownSize FoundTownWindow::town_size = TS_MEDIUM; // select medium-sized towns per default; bool FoundTownWindow::city; TownLayout FoundTownWindow::town_layout; static const WindowDesc _found_town_desc( WDP_AUTO, WDP_AUTO, 160, 162, 160, 162, WC_FOUND_TOWN, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_CONSTRUCTION, NULL, _nested_found_town_widgets, lengthof(_nested_found_town_widgets) ); void ShowBuildTownWindow() { if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return; AllocateWindowDescFront(&_found_town_desc, 0); }