#include "stdafx.h" #include "ttd.h" #include "table/strings.h" #include "hal.h" #include #include #include #include #include #include #if defined(WITH_SDL) #include #endif static char *_fios_path; static char *_fios_save_path; static char *_fios_scn_path; static FiosItem *_fios_items; static int _fios_count, _fios_alloc; static FiosItem *FiosAlloc() { if (_fios_count == _fios_alloc) { _fios_alloc += 256; _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem)); } return &_fios_items[_fios_count++]; } int compare_FiosItems (const void *a, const void *b) { const FiosItem *da = (const FiosItem *) a; const FiosItem *db = (const FiosItem *) b; int r; if (_savegame_sort_order < 2) // sort by date r = da->mtime < db->mtime ? -1 : 1; else r = stricmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name); if (_savegame_sort_order & 1) r = -r; return r; } // Get a list of savegames FiosItem *FiosGetSavegameList(int *num, int mode) { FiosItem *fios; DIR *dir; struct dirent *dirent; struct stat sb; int sort_start; char filename[MAX_PATH]; if (_fios_save_path == NULL) { _fios_save_path = malloc(MAX_PATH); strcpy(_fios_save_path, _path.save_dir); } if(_game_mode==GM_EDITOR) _fios_path = _fios_scn_path; else _fios_path = _fios_save_path; // Parent directory, only if not in root already. if (_fios_path[1] != 0) { fios = FiosAlloc(); fios->type = FIOS_TYPE_PARENT; fios->mtime = 0; sprintf(fios->title, ".. (Parent directory)"); } // Show subdirectories first dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); if (dir != NULL) { while ((dirent = readdir(dir))) { sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); if (!stat(filename, &sb)) { if (S_ISDIR(sb.st_mode)) { if (dirent->d_name[0] != '.') { fios = FiosAlloc(); fios->mtime = 0; fios->type = FIOS_TYPE_DIR; fios->title[0] = 0; sprintf(fios->name, "%s\\ (Directory)", dirent->d_name); } } } } closedir(dir); } { /* XXX ugly global variables ... */ byte order = _savegame_sort_order; _savegame_sort_order = 2; // sort ascending by name qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); _savegame_sort_order = order; } // this is where to start sorting sort_start = _fios_count; /* Show savegame files * .SAV OpenTTD saved game * .SS1 Transport Tycoon Deluxe preset game * .SV1 Transport Tycoon Deluxe (Patch) saved game * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */ dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); if (dir != NULL) { while ((dirent = readdir(dir))) { sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); if (!stat(filename, &sb)) { if (!S_ISDIR(sb.st_mode)) { char *t = strrchr(dirent->d_name, '.'); if (t && !stricmp(t, ".sav")) { // OpenTTD *t = 0; // cut extension fios = FiosAlloc(); fios->type = FIOS_TYPE_FILE; fios->mtime = sb.st_mtime; fios->title[0] = 0; ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)); } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { int ext = 0; // start of savegame extensions in _old_extensions[] if (t && ((ext++, !stricmp(t, ".ss1")) || (ext++, !stricmp(t, ".sv1")) || (ext++, !stricmp(t, ".sv2"))) ) { // TTDLX(Patch) *t = 0; // cut extension fios = FiosAlloc(); fios->old_extension = ext-1; fios->type = FIOS_TYPE_OLDFILE; fios->mtime = sb.st_mtime; ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)); GetOldSaveGameName(fios->title, filename); } } } } } closedir(dir); } qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); // Drives { unsigned save, disk, disk2, total; /* save original drive */ _dos_getdrive(&save); /* get available drive letters */ for (disk = 1; disk < 27; ++disk) { _dos_setdrive(disk, &total); _dos_getdrive(&disk2); if (disk == disk2) { fios = FiosAlloc(); fios->type = FIOS_TYPE_DRIVE; fios->title[0] = disk + 'A'-1; fios->title[1] = ':'; fios->title[2] = 0; } } _dos_setdrive(save, &total); } *num = _fios_count; return _fios_items; } // Get a list of scenarios FiosItem *FiosGetScenarioList(int *num, int mode) { FiosItem *fios; DIR *dir; struct dirent *dirent; struct stat sb; int sort_start; char filename[MAX_PATH]; if (_fios_scn_path == NULL) { _fios_scn_path = malloc(MAX_PATH); strcpy(_fios_scn_path, _path.scenario_dir); } _fios_path = _fios_scn_path; // Show subdirectories first dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); if (dir != NULL) { while ((dirent = readdir(dir))) { sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); if (!stat(filename, &sb)) { if (S_ISDIR(sb.st_mode)) { if (dirent->d_name[0] != '.') { fios = FiosAlloc(); fios->mtime = 0; fios->type = FIOS_TYPE_DIR; fios->title[0] = 0; sprintf(fios->name, "%s\\ (Directory)", dirent->d_name); } } } } closedir(dir); } // this is where to start sorting sort_start = _fios_count; /* Show scenario files * .SCN OpenTTD style scenario file * .SV0 Transport Tycoon Deluxe (Patch) scenario * .SS0 Transport Tycoon Deluxe preset scenario */ dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); if (dir != NULL) { while ((dirent = readdir(dir))) { sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); if (!stat(filename, &sb)) { if (!S_ISDIR(sb.st_mode)) { char *t = strrchr(dirent->d_name, '.'); if (t && !stricmp(t, ".scn")) { // OpenTTD *t = 0; // cut extension fios = FiosAlloc(); fios->type = FIOS_TYPE_SCENARIO; fios->mtime = sb.st_mtime; fios->title[0] = 0; ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3); } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { int ext = 3; // start of scenario extensions in _old_extensions[] if (t && ((ext++, !stricmp(t, ".sv0")) || (ext++, !stricmp(t, ".ss0"))) ) { // TTDLX(Patch) *t = 0; // cut extension fios = FiosAlloc(); fios->old_extension = ext-1; fios->type = FIOS_TYPE_OLD_SCENARIO; fios->mtime = sb.st_mtime; GetOldScenarioGameName(fios->title, filename); ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3); } } } } } closedir(dir); } qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); // Drives if (mode != SLD_NEW_GAME) { unsigned save, disk, disk2, total; /* save original drive */ _dos_getdrive(&save); /* get available drive letters */ for (disk = 1; disk < 27; ++disk) { _dos_setdrive(disk, &total); _dos_getdrive(&disk2); if (disk == disk2) { fios = FiosAlloc(); fios->type = FIOS_TYPE_DRIVE; fios->title[0] = disk + 'A'-1; fios->title[1] = ':'; fios->title[2] = 0; } } _dos_setdrive(save, &total); } *num = _fios_count; return _fios_items; } // Free the list of savegames void FiosFreeSavegameList() { free(_fios_items); _fios_items = NULL; _fios_alloc = _fios_count = 0; } // Browse to char *FiosBrowseTo(const FiosItem *item) { char *path = _fios_path; char *s; switch(item->type) { case FIOS_TYPE_PARENT: s = strrchr(path, '\\'); if (s != NULL) *s = 0; break; case FIOS_TYPE_DIR: s = strchr((char*)item->name, '\\'); if (s) *s = 0; while (*path) path++; *path++ = '\\'; strcpy(path, item->name); break; case FIOS_TYPE_FILE: FiosMakeSavegameName(str_buffr, item->name); return str_buffr; case FIOS_TYPE_OLDFILE: sprintf(str_buffr, "%s\\%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]); return str_buffr; case FIOS_TYPE_SCENARIO: sprintf(str_buffr, "%s\\%s.scn", path, item->name); return str_buffr; case FIOS_TYPE_OLD_SCENARIO: sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]); return str_buffr; } return NULL; } // Get descriptive texts. // Returns a path as well as a // string describing the path. StringID FiosGetDescText(const char **path) { struct diskfree_t free; char drive; *path = _fios_path[0] ? _fios_path : "C:\\"; drive = 'B' - *path[0]; _getdiskfree(drive, &free); SetDParam(0, free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector); return STR_4005_BYTES_FREE; } void FiosMakeSavegameName(char *buf, const char *name) { if(_game_mode==GM_EDITOR) sprintf(buf, "%s\\%s.scn", _fios_path, name); else sprintf(buf, "%s\\%s.sav", _fios_path, name); } void FiosDelete(const char *name) { char *path = str_buffr; FiosMakeSavegameName(path, name); unlink(path); } const DriverDesc _video_driver_descs[] = { {"null", "Null Video Driver", &_null_video_driver, 0}, #if defined(WITH_SDL) { "sdl", "SDL Video Driver", &_sdl_video_driver, 1}, #endif { "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0}, { NULL, NULL, NULL, 0} }; const DriverDesc _sound_driver_descs[] = { {"null", "Null Sound Driver", &_null_sound_driver, 0}, #if defined(WITH_SDL) { "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1}, #endif { NULL, NULL, NULL, 0} }; const DriverDesc _music_driver_descs[] = { { "null", "Null Music Driver", &_null_music_driver, 0}, { NULL, NULL, NULL, 0} }; /* GetOSVersion returns the minimal required version of OS to be able to use that driver. Not needed for *nix. */ byte GetOSVersion() { return 2; // any arbitrary number bigger then 0 // numbers lower than 2 breaks default music selection on mac } bool FileExists(const char *filename) { return access(filename, 0) == 0; } static int LanguageCompareFunc(const void *a, const void *b) { return strcmp(*(const char* const *)a, *(const char* const *)b); } int GetLanguageList(char **languages, int max) { DIR *dir; struct dirent *dirent; int num = 0; dir = opendir(_path.lang_dir); if (dir != NULL) { while ((dirent = readdir(dir))) { char *t = strrchr(dirent->d_name, '.'); if (t && !strcmp(t, ".lng")) { languages[num++] = strdup(dirent->d_name); if (num == max) break; } } closedir(dir); } qsort(languages, num, sizeof(char*), LanguageCompareFunc); return num; } static void ChangeWorkingDirectory(char *exe) { char *s = strrchr(exe, '\\'); if (s != NULL) { *s = 0; chdir(exe); *s = '\\'; } } void ShowInfo(const char *str) { puts(str); } void ShowOSErrorBox(const char *buf) { WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 263, MB_OK | MB_APPLMODAL | MB_MOVEABLE | MB_ERROR); // TODO: FIX, doesn't always appear } int CDECL main(int argc, char* argv[]) { // change the working directory to enable doubleclicking in UIs ChangeWorkingDirectory(argv[0]); _random_seeds[0][1] = _random_seeds[0][0] = time(NULL); return ttd_main(argc, argv); } void DeterminePaths() { char *s; _path.game_data_dir = malloc( MAX_PATH ); ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH); #if defined SECOND_DATA_DIR _path.second_data_dir = malloc( MAX_PATH ); ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH); #endif #if defined(USE_HOMEDIR) { char *homedir; homedir = getenv("HOME"); if(!homedir) { struct passwd *pw = getpwuid(getuid()); if (pw) homedir = pw->pw_dir; } _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); } #else /* not defined(USE_HOMEDIR) */ _path.personal_dir = malloc( MAX_PATH ); ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH); // check if absolute or relative path s = strchr(_path.personal_dir, '\\'); // add absolute path if (s==NULL || _path.personal_dir != s) { getcwd(_path.personal_dir, MAX_PATH); s = strchr(_path.personal_dir, 0); *s++ = '\\'; ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH); } #endif /* defined(USE_HOMEDIR) */ s = strchr(_path.personal_dir, 0); // append a / ? if (s[-1] != '\\') { s[0] = '\\'; s[1] = 0; } _path.save_dir = str_fmt("%ssave", _path.personal_dir); _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir); _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir); _path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir); _path.data_dir = str_fmt("%sdata\\", _path.game_data_dir); _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); #if defined CUSTOM_LANG_DIR // sets the search path for lng files to the custom one _path.lang_dir = malloc( MAX_PATH ); ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH); #else _path.lang_dir = str_fmt("%slang\\", _path.game_data_dir); #endif // create necessary folders mkdir(_path.personal_dir); mkdir(_path.save_dir); mkdir(_path.autosave_dir); mkdir(_path.scenario_dir); }