static const SpriteID _landscape_spriteindexes_1[] = { 0xF67, 0xF9F, 0xAAD, 0xAB0, 0x83A, 0x845, 0xFA0, 0xFC9, 0x43F, 0x45E, 0x566, 0x56D, 0x945, 0x94C, 0x3ED, 0x40C, 0x515, 0x51C, 0x55A, 0x561, 0x534, 0x546, 0x93D, 0x944, 0x955, 0x95C, 0xFDD, 0xFEC, 0x87D, 0x883, 0xA2B, 0xA39, 0x497, 0x4B0, 0x572, 0x575, 0x94D, 0x954, 0x818, 0x81D, 0x3DE, 0x3EB, 0x1212, 0x1212, 0xffff, }; static const SpriteID _landscape_spriteindexes_2[] = { 0xF67, 0xF9F, 0xAAD, 0xAB0, 0xFA0, 0xFC9, 0x43F, 0x45E, 0x566, 0x56D, 0x945, 0x94C, 0x3ED, 0x40C, 0x515, 0x51C, 0x55A, 0x561, 0x547, 0x559, 0x93D, 0x944, 0x955, 0x95C, 0xFDD, 0xFEC, 0x87D, 0x883, 0xA2B, 0xA39, 0x497, 0x4B0, 0x572, 0x575, 0x94D, 0x954, 0x5AE, 0x5AF, 0x118D, 0x11D8, 0x534, 0x546, 0x40D, 0x426, 0x45F, 0x478, 0x4B1, 0x4CA, 0x95D, 0x97C, 0x3DE, 0x3EB, 0x562, 0x565, 0x56E, 0x571, 0x57A, 0x57D, 0x83A, 0x845, 0xFF5, 0xFF5, 0xFF8, 0xFF8, 0x1212, 0x1212, 0xffff, }; static const SpriteID _landscape_spriteindexes_3[] = { 0xF54, 0xF9F, 0xFDD, 0xFE5, 0xFEC, 0xFEC, 0xFA0, 0xFC9, 0x818, 0x81D, 0x521, 0x546, 0x57E, 0x57F, 0x3ED, 0x40C, 0x43F, 0x45E, 0x491, 0x4B0, 0xA48, 0xA48, 0x4FB, 0x50A, 0x55A, 0x561, 0x566, 0x56D, 0x572, 0x579, 0x427, 0x42C, 0x479, 0x47E, 0x4CB, 0x4D0, 0x4EF, 0x4FA, 0xE9D, 0xECC, 0xF3D, 0xF40, 0xB59, 0xB60, 0xE5D, 0xE6C, 0xA49, 0xA59, 0xA63, 0xA68, 0xA5A, 0xA62, 0xA78, 0xA83, 0xA69, 0xA77, 0xA84, 0xAA3, 0xAA7, 0xAAC, 0xA2B, 0xA47, 0x3DE, 0x3EB, 0x47F, 0x488, 0x4D1, 0x4DA, 0x42D, 0x436, 0x515, 0x51C, 0x580, 0x585, 0xC14, 0xCB3, 0xAAD, 0xAB0, 0xAB5, 0xB00, 0xB69, 0xB70, 0xB61, 0xB68, 0xBC9, 0xBD0, 0xBD9, 0xBE0, 0xBA9, 0xBB0, 0xBC1, 0xBC4, 0x2D0, 0x2D0, 0xAA5, 0xAA6, 0x50F, 0x50F, 0x2EA, 0x2EA, 0x2ED, 0x2EE, 0x512, 0x513, 0x4EB, 0x4EE, 0x4E7, 0x4EA, 0x985, 0xA28, 0x10E4, 0x1133, 0x93D, 0x95C, 0x97D, 0x984, 0x7DA, 0x7DA, 0x2E6, 0x2E6, 0x1, 0x1, 0xE54, 0xE54, 0x51F, 0x520, 0x514, 0x514, 0x511, 0x511, 0x322, 0x322, 0xffff, }; /* Slope graphics indexes temperate climate Skip first 3 sprites and only load the proper set */ static const SpriteID _slopes_spriteindexes_0[] = { 0xfffe, 3, SPR_SLOPES_BASE, SPR_SLOPES_BASE+73, 0xffff, }; /* Slope graphics indexes arctic climate Skip first 79 sprites and only load the proper set */ static const SpriteID _slopes_spriteindexes_1[] = { 0xfffe, 79, SPR_SLOPES_BASE, SPR_SLOPES_BASE+73, 0xffff, }; /* Slope graphics indexes tropical climate Skip first 155 sprites and only load the proper set */ static const SpriteID _slopes_spriteindexes_2[] = { 0xfffe, 155, SPR_SLOPES_BASE, SPR_SLOPES_BASE+73, 0xffff, }; /* Slope graphics indexes toyland climate Skip first 231 sprites and only load the proper set */ static const SpriteID _slopes_spriteindexes_3[] = { 0xfffe, 231, SPR_SLOPES_BASE, SPR_SLOPES_BASE+73, 0xffff, };