/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "table/strings.h" #include "table/sprites.h" #include "functions.h" #include "window.h" #include "gui.h" #include "gfx.h" #include "player.h" #include "network.h" #include "variables.h" #include "settings.h" #include "heightmap.h" #include "genworld.h" #include "network_gui.h" #include "newgrf.h" static const Widget _select_game_widgets[] = { { WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 13, 0, 335, 14, 194, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_0220_CREATE_SCENARIO, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, { WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, { WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, { WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, { WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, { WIDGETS_END}, }; extern void HandleOnEditText(WindowEvent *e); static inline void SetNewLandscapeType(byte landscape) { _opt_newgame.landscape = landscape; InvalidateWindowClasses(WC_SELECT_GAME); } static void SelectGameWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break; case WE_PAINT: SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_NORMAL); SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_HILLY); SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT); SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY); SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); DrawWindowWidgets(w); break; case WE_CLICK: /* Do not create a network server when you (just) have closed one of the game * creation/load windows for the network server. */ #ifdef ENABLE_NETWORK if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false; #endif /* ENABLE_NETWORK */ switch (e->we.click.widget) { case 2: ShowGenerateLandscape(); break; case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; case 6: ShowCreateScenario(); break; case 7: if (!_network_available) { ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); } else { ShowNetworkGameWindow(); } break; case 8: case 9: case 10: case 11: RaiseWindowWidget(w, _opt_newgame.landscape + 8); SetNewLandscapeType(e->we.click.widget - 8); break; case 12: ShowGameOptions(); break; case 13: ShowGameDifficulty(); break; case 14: ShowPatchesSelection(); break; case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; case 16: HandleExitGameRequest(); break; } break; case WE_ON_EDIT_TEXT: HandleOnEditText(e); break; } } static const WindowDesc _select_game_desc = { WDP_CENTER, WDP_CENTER, 336, 195, WC_SELECT_GAME,0, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _select_game_widgets, SelectGameWndProc }; void ShowSelectGameWindow(void) { AllocateWindowDesc(&_select_game_desc); } static const Widget _ask_abandon_game_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_00C7_QUIT, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL}, { WIDGETS_END }, }; static void AskAbandonGameWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: DrawWindowWidgets(w); #if defined(_WIN32) SetDParam(0, STR_0133_WINDOWS); #elif defined(__APPLE__) SetDParam(0, STR_0135_OSX); #elif defined(__BEOS__) SetDParam(0, STR_OSNAME_BEOS); #elif defined(__MORPHOS__) SetDParam(0, STR_OSNAME_MORPHOS); #elif defined(__AMIGA__) SetDParam(0, STR_OSNAME_AMIGAOS); #elif defined(__OS2__) SetDParam(0, STR_OSNAME_OS2); #else SetDParam(0, STR_0134_UNIX); #endif DrawStringMultiCenter(90, 38, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178); return; case WE_CLICK: switch (e->we.click.widget) { case 3: DeleteWindow(w); break; case 4: _exit_game = true; break; } break; case WE_KEYPRESS: /* Exit game on pressing 'Enter' */ switch (e->we.keypress.keycode) { case WKC_RETURN: case WKC_NUM_ENTER: _exit_game = true; break; } break; } } static const WindowDesc _ask_abandon_game_desc = { WDP_CENTER, WDP_CENTER, 180, 92, WC_ASK_ABANDON_GAME,0, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, _ask_abandon_game_widgets, AskAbandonGameWndProc }; void AskExitGame(void) { AllocateWindowDescFront(&_ask_abandon_game_desc, 0); } static const Widget _ask_quit_game_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL}, { WIDGETS_END }, }; static void AskQuitGameWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: DrawWindowWidgets(w); DrawStringMultiCenter( 90, 38, _game_mode != GM_EDITOR ? STR_0160_ARE_YOU_SURE_YOU_WANT_TO : STR_029B_ARE_YOU_SURE_YOU_WANT_TO, 178 ); break; case WE_CLICK: switch (e->we.click.widget) { case 3: DeleteWindow(w); break; case 4: _switch_mode = SM_MENU; break; } break; case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */ if (e->we.keypress.keycode == WKC_RETURN) _switch_mode = SM_MENU; break; } } static const WindowDesc _ask_quit_game_desc = { WDP_CENTER, WDP_CENTER, 180, 92, WC_QUIT_GAME,0, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, _ask_quit_game_widgets, AskQuitGameWndProc }; void AskExitToGameMenu(void) { AllocateWindowDescFront(&_ask_quit_game_desc, 0); }