/* $Id$ */ #ifndef NETWORK_GAMELIST_H #define NETWORK_GAMELIST_H void NetworkGameListClear(void); NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port); void NetworkGameListRemoveItem(NetworkGameList *remove); void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online); void NetworkGameListRequery(void); #endif /* NETWORK_GAMELIST_H */