/* $Id$ */ /** @file roadveh_gui.cpp GUI for road vehicles. */ #include "stdafx.h" #include "roadveh.h" #include "window_gui.h" #include "gfx_func.h" #include "vehicle_gui.h" #include "strings_func.h" #include "vehicle_func.h" #include "string_func.h" #include "table/sprites.h" #include "table/strings.h" /** * Draw the details for the given vehicle at the given position * * @param v current vehicle * @param left The left most coordinate to draw * @param right The right most coordinate to draw * @param y The y coordinate */ void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y) { uint y_offset = RoadVehHasArticPart(v) ? 15 : 0; StringID str; Money feeder_share = 0; SetDParam(0, v->engine_type); SetDParam(1, v->build_year); SetDParam(2, v->value); DrawString(left, right, y + y_offset, STR_VEHICLE_INFO_BUILT_VALUE); if (RoadVehHasArticPart(v)) { AcceptedCargo max_cargo; StringID subtype_text[NUM_CARGO]; char capacity[512]; memset(max_cargo, 0, sizeof(max_cargo)); memset(subtype_text, 0, sizeof(subtype_text)); for (const Vehicle *u = v; u != NULL; u = u->Next()) { max_cargo[u->cargo_type] += u->cargo_cap; if (u->cargo_cap > 0) { StringID text = GetCargoSubtypeText(u); if (text != STR_EMPTY) subtype_text[u->cargo_type] = text; } } GetString(capacity, STR_ARTICULATED_RV_CAPACITY, lastof(capacity)); bool first = true; for (CargoID i = 0; i < NUM_CARGO; i++) { if (max_cargo[i] > 0) { char buffer[128]; SetDParam(0, i); SetDParam(1, max_cargo[i]); GetString(buffer, STR_BARE_CARGO, lastof(buffer)); if (!first) strecat(capacity, ", ", lastof(capacity)); strecat(capacity, buffer, lastof(capacity)); if (subtype_text[i] != 0) { GetString(buffer, subtype_text[i], lastof(buffer)); strecat(capacity, buffer, lastof(capacity)); } first = false; } } DrawString(left, right, y + 10 + y_offset, capacity, TC_BLUE); for (const Vehicle *u = v; u != NULL; u = u->Next()) { if (u->cargo_cap == 0) continue; str = STR_VEHICLE_DETAILS_CARGO_EMPTY; if (!u->cargo.Empty()) { SetDParam(0, u->cargo_type); SetDParam(1, u->cargo.Count()); SetDParam(2, u->cargo.Source()); str = STR_VEHICLE_DETAILS_CARGO_FROM; feeder_share += u->cargo.FeederShare(); } DrawString(left, right, y + 21 + y_offset, str); y_offset += 11; } y_offset -= 11; } else { SetDParam(0, v->cargo_type); SetDParam(1, v->cargo_cap); SetDParam(4, GetCargoSubtypeText(v)); DrawString(left, right, y + 10 + y_offset, STR_VEHICLE_INFO_CAPACITY); str = STR_VEHICLE_DETAILS_CARGO_EMPTY; if (!v->cargo.Empty()) { SetDParam(0, v->cargo_type); SetDParam(1, v->cargo.Count()); SetDParam(2, v->cargo.Source()); str = STR_VEHICLE_DETAILS_CARGO_FROM; feeder_share += v->cargo.FeederShare(); } DrawString(left, right, y + 21 + y_offset, str); } /* Draw Transfer credits text */ SetDParam(0, feeder_share); DrawString(left, right, y + 33 + y_offset, STR_FEEDER_CARGO_VALUE); } static inline int RoadVehLengthToPixels(int length) { return (length * 28) / 8; } void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count) { /* Road vehicle lengths are measured in eighths of the standard length, so * count is the number of standard vehicles that should be drawn. If it is * 0, we draw enough vehicles for 10 standard vehicle lengths. */ int max_length = (count == 0) ? 80 : count * 8; /* Width of highlight box */ int highlight_w = 0; for (int dx = 0; v != NULL && dx < max_length ; v = v->Next()) { int width = RoadVehicle::From(v)->rcache.cached_veh_length; if (dx + width > 0 && dx <= max_length) { SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); DrawSprite(v->GetImage(DIR_W), pal, x + 14 + RoadVehLengthToPixels(dx), y + 6); if (v->index == selection) { /* Set the highlight position */ highlight_w = RoadVehLengthToPixels(width); } else if (_cursor.vehchain && highlight_w != 0) { highlight_w += RoadVehLengthToPixels(width); } } dx += width; } if (highlight_w != 0) { DrawFrameRect(x - 1, y - 1, x - 1 + highlight_w, y + 12, COLOUR_WHITE, FR_BORDERONLY); } } void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2) { const Vehicle *v; if (!success) return; v = Vehicle::Get(_new_vehicle_id); if (v->tile == _backup_orders_tile) { _backup_orders_tile = 0; RestoreVehicleOrders(v); } ShowVehicleViewWindow(v); }