/* $Id$ */ #ifndef AIRPORT_H #define AIRPORT_H enum {MAX_TERMINALS = 6}; enum {MAX_HELIPADS = 2}; enum {MAX_ELEMENTS = 255}; enum {MAX_HEADINGS = 18}; // Airport types enum { AT_SMALL = 0, AT_LARGE = 1, AT_HELIPORT = 2, AT_METROPOLITAN = 3, AT_INTERNATIONAL = 4, AT_OILRIG = 15, }; // do not change unless you change v->subtype too. This aligns perfectly with its current setting enum { AIRCRAFT_ONLY = 0, ALL = 1, HELICOPTERS_ONLY = 2, }; enum { AMED_NOSPDCLAMP = 1<<0, AMED_TAKEOFF = 1<<1, AMED_SLOWTURN = 1<<2, AMED_LAND = 1<<3, AMED_EXACTPOS = 1<<4, AMED_BRAKE = 1<<5, AMED_HELI_RAISE = 1<<6, AMED_HELI_LOWER = 1<<7, }; /* Movement States on Airports (headings target) */ enum { TO_ALL, HANGAR, TERM1, TERM2, TERM3, TERM4, TERM5, TERM6, HELIPAD1, HELIPAD2, TAKEOFF, STARTTAKEOFF, ENDTAKEOFF, HELITAKEOFF, FLYING, LANDING, ENDLANDING, HELILANDING, HELIENDLANDING, }; /* Movement Blocks on Airports */ // blocks (eg_airport_flags) enum { TERM1_block = 1 << 0, TERM2_block = 1 << 1, TERM3_block = 1 << 2, TERM4_block = 1 << 3, TERM5_block = 1 << 4, TERM6_block = 1 << 5, HELIPAD1_block = 1 << 6, HELIPAD2_block = 1 << 7, RUNWAY_IN_OUT_block = 1 << 8, RUNWAY_IN_block = 1 << 8, AIRPORT_BUSY_block = 1 << 8, RUNWAY_OUT_block = 1 << 9, TAXIWAY_BUSY_block = 1 << 10, OUT_WAY_block = 1 << 11, IN_WAY_block = 1 << 12, AIRPORT_ENTRANCE_block = 1 << 13, TERM_GROUP1_block = 1 << 14, TERM_GROUP2_block = 1 << 15, HANGAR2_AREA_block = 1 << 16, TERM_GROUP2_ENTER1_block = 1 << 17, TERM_GROUP2_ENTER2_block = 1 << 18, TERM_GROUP2_EXIT1_block = 1 << 19, TERM_GROUP2_EXIT2_block = 1 << 20, PRE_HELIPAD_block = 1 << 21, NOTHING_block = 1 << 30, }; typedef struct AirportMovingData { int x,y; byte flag; byte direction; } AirportMovingData; // Finite sTate mAchine --> FTA typedef struct AirportFTAClass { byte nofelements; // number of positions the airport consists of const byte *terminals; const byte *helipads; byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point byte acc_planes; // accept airplanes or helicopters or both const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports byte nof_depots; // number of depots this airport has struct AirportFTA *layout; // state machine for airport } AirportFTAClass; // internal structure used in openttd - Finite sTate mAchine --> FTA typedef struct AirportFTA { byte position; // the position that an airplane is at byte next_position; // next position from this position uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports byte heading; // heading (current orders), guiding an airplane to its target on an airport struct AirportFTA *next_in_chain; // possible extra movement choices from this position } AirportFTA; void InitializeAirports(void); void UnInitializeAirports(void); const AirportFTAClass* GetAirport(const byte airport_type); const AirportMovingData *GetAirportMovingData(byte airport_type, byte position); /** Get buildable airport bitmask. * @return get all buildable airports at this given time, bitmasked. * Bit 0 means the small airport is buildable, etc. * @todo set availability of airports by year, instead of airplane */ uint32 GetValidAirports(void); #endif /* AIRPORT_H */