/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file terraform_gui.cpp GUI related to terraforming the map. */ #include "stdafx.h" #include "openttd.h" #include "clear_map.h" #include "company_func.h" #include "company_base.h" #include "gui.h" #include "window_gui.h" #include "window_func.h" #include "viewport_func.h" #include "gfx_func.h" #include "command_func.h" #include "signs_func.h" #include "variables.h" #include "functions.h" #include "sound_func.h" #include "base_station_base.h" #include "unmovable_map.h" #include "textbuf_gui.h" #include "genworld.h" #include "tree_map.h" #include "landscape_type.h" #include "tilehighlight_func.h" #include "table/sprites.h" #include "table/strings.h" void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) { SndPlayTileFx(SND_1F_SPLAT, tile); } else { extern TileIndex _terraform_err_tile; SetRedErrorSquare(_terraform_err_tile); } } /** Scenario editor command that generates desert areas */ static void GenerateDesertArea(TileIndex end, TileIndex start) { int size_x, size_y; int sx = TileX(start); int sy = TileY(start); int ex = TileX(end); int ey = TileY(end); if (_game_mode != GM_EDITOR) return; if (ex < sx) Swap(ex, sx); if (ey < sy) Swap(ey, sy); size_x = (ex - sx) + 1; size_y = (ey - sy) + 1; _generating_world = true; TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_NORMAL : TROPICZONE_DESERT); DoCommandP(tile, 0, 0, CMD_LANDSCAPE_CLEAR); MarkTileDirtyByTile(tile); } _generating_world = false; } /** Scenario editor command that generates rocky areas */ static void GenerateRockyArea(TileIndex end, TileIndex start) { int size_x, size_y; bool success = false; int sx = TileX(start); int sy = TileY(start); int ex = TileX(end); int ey = TileY(end); if (_game_mode != GM_EDITOR) return; if (ex < sx) Swap(ex, sx); if (ey < sy) Swap(ey, sy); size_x = (ex - sx) + 1; size_y = (ey - sy) + 1; TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { switch (GetTileType(tile)) { case MP_TREES: if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue; /* FALL THROUGH */ case MP_CLEAR: MakeClear(tile, CLEAR_ROCKS, 3); break; default: continue; } MarkTileDirtyByTile(tile); success = true; } if (success) SndPlayTileFx(SND_1F_SPLAT, end); } /** * A central place to handle all X_AND_Y dragged GUI functions. * @param proc Procedure related to the dragging * @param start_tile Begin of the dragging * @param end_tile End of the dragging * @return Returns true if the action was found and handled, and false otherwise. This * allows for additional implements that are more local. For example X_Y drag * of convertrail which belongs in rail_gui.cpp and not terraform_gui.cpp **/ bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile) { if (!_settings_game.construction.freeform_edges) { /* When end_tile is MP_VOID, the error tile will not be visible to the * user. This happens when terraforming at the southern border. */ if (TileX(end_tile) == MapMaxX()) end_tile += TileDiffXY(-1, 0); if (TileY(end_tile) == MapMaxY()) end_tile += TileDiffXY(0, -1); } switch (proc) { case DDSP_DEMOLISH_AREA: DoCommandP(end_tile, start_tile, 0, CMD_CLEAR_AREA | CMD_MSG(STR_ERROR_CAN_T_CLEAR_THIS_AREA), CcPlaySound10); break; case DDSP_RAISE_AND_LEVEL_AREA: DoCommandP(end_tile, start_tile, 1, CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_RAISE_LAND_HERE), CcTerraform); break; case DDSP_LOWER_AND_LEVEL_AREA: DoCommandP(end_tile, start_tile, (uint32)-1, CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_LOWER_LAND_HERE), CcTerraform); break; case DDSP_LEVEL_AREA: DoCommandP(end_tile, start_tile, 0, CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_LEVEL_LAND_HERE), CcTerraform); break; case DDSP_CREATE_ROCKS: GenerateRockyArea(end_tile, start_tile); break; case DDSP_CREATE_DESERT: GenerateDesertArea(end_tile, start_tile); break; default: return false; } return true; } typedef void OnButtonClick(Window *w); static const uint16 _terraform_keycodes[] = { 'Q', 'W', 'E', 'D', 'U', 'I', 'O', }; void CcPlaySound1E(bool success, TileIndex tile, uint32 p1, uint32 p2); static void PlaceProc_BuyLand(TileIndex tile) { DoCommandP(tile, 0, 0, CMD_PURCHASE_LAND_AREA | CMD_MSG(STR_ERROR_CAN_T_PURCHASE_THIS_LAND), CcPlaySound1E); } void PlaceProc_DemolishArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_DEMOLISH_AREA); } static void PlaceProc_RaiseLand(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_RAISE_AND_LEVEL_AREA); } static void PlaceProc_LowerLand(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LOWER_AND_LEVEL_AREA); } static void PlaceProc_LevelLand(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA); } /** Enum referring to the widgets of the terraform toolbar */ enum TerraformToolbarWidgets { TTW_CLOSEBOX = 0, ///< Close window button TTW_CAPTION, ///< Window caption TTW_STICKY, ///< Sticky window button TTW_SEPERATOR, ///< Thin seperator line between level land button and demolish button TTW_BUTTONS_START, ///< Start of pushable buttons TTW_LOWER_LAND = TTW_BUTTONS_START, ///< Lower land button TTW_RAISE_LAND, ///< Raise land button TTW_LEVEL_LAND, ///< Level land button TTW_DEMOLISH, ///< Demolish aka dynamite button TTW_BUY_LAND, ///< Buy land button TTW_PLANT_TREES, ///< Plant trees button (note: opens seperate window, no place-push-button) TTW_PLACE_SIGN, ///< Place sign button }; static void TerraformClick_Lower(Window *w) { HandlePlacePushButton(w, TTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT, PlaceProc_LowerLand); } static void TerraformClick_Raise(Window *w) { HandlePlacePushButton(w, TTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT, PlaceProc_RaiseLand); } static void TerraformClick_Level(Window *w) { HandlePlacePushButton(w, TTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT, PlaceProc_LevelLand); } static void TerraformClick_Dynamite(Window *w) { HandlePlacePushButton(w, TTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT, PlaceProc_DemolishArea); } static void TerraformClick_BuyLand(Window *w) { HandlePlacePushButton(w, TTW_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT, PlaceProc_BuyLand); } static void TerraformClick_Trees(Window *w) { /* This button is NOT a place-push-button, so don't treat it as such */ ShowBuildTreesToolbar(); } static void TerraformClick_PlaceSign(Window *w) { HandlePlacePushButton(w, TTW_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT, PlaceProc_Sign); } static OnButtonClick * const _terraform_button_proc[] = { TerraformClick_Lower, TerraformClick_Raise, TerraformClick_Level, TerraformClick_Dynamite, TerraformClick_BuyLand, TerraformClick_Trees, TerraformClick_PlaceSign, }; struct TerraformToolbarWindow : Window { TerraformToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { this->InitNested(desc, window_number); } ~TerraformToolbarWindow() { } virtual void OnPaint() { this->DrawWidgets(); } virtual void OnClick(Point pt, int widget) { if (widget >= TTW_BUTTONS_START) _terraform_button_proc[widget - TTW_BUTTONS_START](this); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { for (uint i = 0; i != lengthof(_terraform_keycodes); i++) { if (keycode == _terraform_keycodes[i]) { _terraform_button_proc[i](this); return ES_HANDLED; } } return ES_NOT_HANDLED; } virtual void OnPlaceObject(Point pt, TileIndex tile) { _place_proc(tile); } virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) { if (pt.x != -1) { switch (select_proc) { default: NOT_REACHED(); case DDSP_DEMOLISH_AREA: case DDSP_RAISE_AND_LEVEL_AREA: case DDSP_LOWER_AND_LEVEL_AREA: case DDSP_LEVEL_AREA: GUIPlaceProcDragXY(select_proc, start_tile, end_tile); break; } } } virtual void OnPlaceObjectAbort() { this->RaiseButtons(); } }; static const NWidgetPart _nested_terraform_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN, TTW_CLOSEBOX), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, TTW_CAPTION), SetDataTip(STR_LANDSCAPING_TOOLBAR, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN, TTW_STICKY), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, TTW_LOWER_LAND), SetMinimalSize(22,22), SetFill(false, true), SetDataTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, TTW_RAISE_LAND), SetMinimalSize(22,22), SetFill(false, true), SetDataTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, TTW_LEVEL_LAND), SetMinimalSize(22,22), SetFill(false, true), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP), NWidget(WWT_PANEL, COLOUR_DARK_GREEN, TTW_SEPERATOR), SetMinimalSize(4, 22), EndContainer(), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, TTW_DEMOLISH), SetMinimalSize(22,22), SetFill(false, true), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, TTW_BUY_LAND), SetMinimalSize(22,22), SetFill(false, true), SetDataTip(SPR_IMG_BUY_LAND, STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, TTW_PLANT_TREES), SetMinimalSize(22,22), SetFill(false, true), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, TTW_PLACE_SIGN), SetMinimalSize(22,22), SetFill(false, true), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN), EndContainer(), }; static const WindowDesc _terraform_desc( WDP_ALIGN_TBR, 22 + 36, 158, 36, WC_SCEN_LAND_GEN, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_CONSTRUCTION, _nested_terraform_widgets, lengthof(_nested_terraform_widgets) ); Window *ShowTerraformToolbar(Window *link) { if (!Company::IsValidID(_local_company)) return NULL; Window *w = AllocateWindowDescFront(&_terraform_desc, 0); if (link == NULL) return w; if (w == NULL) { w = FindWindowById(WC_SCEN_LAND_GEN, 0); if (w == NULL) return NULL; } else { w->top = 22; w->SetDirty(); } /* Align the terraform toolbar under the main toolbar and put the linked * toolbar to left of it */ link->top = w->top; link->left = w->left - link->width; link->SetDirty(); return w; } void ShowTerraformToolbarWithTool(uint16 key, uint16 keycode) { Window *w = FindWindowById(WC_SCEN_LAND_GEN, 0); if (w == NULL) w = ShowTerraformToolbar(NULL); if (w == NULL) return; w->OnKeyPress(key, keycode); } static byte _terraform_size = 1; /** * Raise/Lower a bigger chunk of land at the same time in the editor. When * raising get the lowest point, when lowering the highest point, and set all * tiles in the selection to that height. * @todo : Incorporate into game itself to allow for ingame raising/lowering of * larger chunks at the same time OR remove altogether, as we have 'level land' ? * @param tile The top-left tile where the terraforming will start * @param mode 1 for raising, 0 for lowering land */ static void CommonRaiseLowerBigLand(TileIndex tile, int mode) { int sizex, sizey; uint h; if (_terraform_size == 1) { StringID msg = mode ? STR_ERROR_CAN_T_RAISE_LAND_HERE : STR_ERROR_CAN_T_LOWER_LAND_HERE; DoCommandP(tile, SLOPE_N, (uint32)mode, CMD_TERRAFORM_LAND | CMD_MSG(msg), CcTerraform); } else { assert(_terraform_size != 0); /* check out for map overflows */ sizex = min(MapSizeX() - TileX(tile), _terraform_size); sizey = min(MapSizeY() - TileY(tile), _terraform_size); if (sizex == 0 || sizey == 0) return; SndPlayTileFx(SND_1F_SPLAT, tile); if (mode != 0) { /* Raise land */ h = 15; // XXX - max height TILE_LOOP(tile2, sizex, sizey, tile) { h = min(h, TileHeight(tile2)); } } else { /* Lower land */ h = 0; TILE_LOOP(tile2, sizex, sizey, tile) { h = max(h, TileHeight(tile2)); } } TILE_LOOP(tile2, sizex, sizey, tile) { if (TileHeight(tile2) == h) { DoCommandP(tile2, SLOPE_N, (uint32)mode, CMD_TERRAFORM_LAND); } } } } static void PlaceProc_RaiseBigLand(TileIndex tile) { CommonRaiseLowerBigLand(tile, 1); } static void PlaceProc_LowerBigLand(TileIndex tile) { CommonRaiseLowerBigLand(tile, 0); } static void PlaceProc_RockyArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS); } static void PlaceProc_LightHouse(TileIndex tile) { /* not flat || not(trees || clear without bridge above) */ if (GetTileSlope(tile, NULL) != SLOPE_FLAT || !(IsTileType(tile, MP_TREES) || (IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile)))) { return; } MakeLighthouse(tile); MarkTileDirtyByTile(tile); SndPlayTileFx(SND_1F_SPLAT, tile); } static void PlaceProc_Transmitter(TileIndex tile) { /* not flat || not(trees || clear without bridge above) */ if (GetTileSlope(tile, NULL) != SLOPE_FLAT || !(IsTileType(tile, MP_TREES) || (IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile)))) { return; } MakeTransmitter(tile); MarkTileDirtyByTile(tile); SndPlayTileFx(SND_1F_SPLAT, tile); } static void PlaceProc_DesertArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT); } static const int8 _multi_terraform_coords[][2] = { { 0, -2}, { 4, 0}, { -4, 0}, { 0, 2}, { -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2}, {-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0}, {-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2}, {-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0}, {-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2}, {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0}, }; /** Enum referring to the widgets of the editor terraform toolbar */ enum EditorTerraformToolbarWidgets { ETTW_START = 0, ///< Used for iterations ETTW_CLOSEBOX = ETTW_START, ///< Close window button ETTW_CAPTION, ///< Window caption ETTW_STICKY, ///< Sticky window button ETTW_BACKGROUND, ///< Background of the lower part of the window ETTW_DOTS, ///< Invisible widget for rendering the terraform size on. ETTW_BUTTONS_START, ///< Start of pushable buttons ETTW_DEMOLISH = ETTW_BUTTONS_START, ///< Demolish aka dynamite button ETTW_LOWER_LAND, ///< Lower land button ETTW_RAISE_LAND, ///< Raise land button ETTW_LEVEL_LAND, ///< Level land button ETTW_PLACE_ROCKS, ///< Place rocks button ETTW_PLACE_DESERT_LIGHTHOUSE, ///< Place desert button (in tropical climate) / place lighthouse button (else) ETTW_PLACE_TRANSMITTER, ///< Place transmitter button ETTW_BUTTONS_END, ///< End of pushable buttons ETTW_INCREASE_SIZE = ETTW_BUTTONS_END, ///< Upwards arrow button to increase terraforming size ETTW_DECREASE_SIZE, ///< Downwards arrow button to decrease terraforming size ETTW_NEW_SCENARIO, ///< Button for generating a new scenario ETTW_RESET_LANDSCAPE, ///< Button for removing all company-owned property }; static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN, ETTW_CLOSEBOX), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, ETTW_CAPTION), SetDataTip(STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN, ETTW_STICKY), EndContainer(), NWidget(WWT_PANEL, COLOUR_DARK_GREEN, ETTW_BACKGROUND), NWidget(NWID_HORIZONTAL), SetPadding(2, 2, 7, 2), NWidget(NWID_SPACER), SetFill(true, false), NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_DEMOLISH), SetMinimalSize(22, 22), SetFill(false, true), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC), NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_LOWER_LAND), SetMinimalSize(22, 22), SetFill(false, true), SetDataTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND), NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_RAISE_LAND), SetMinimalSize(22, 22), SetFill(false, true), SetDataTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND), NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_LEVEL_LAND), SetMinimalSize(22, 22), SetFill(false, true), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_ROCKS), SetMinimalSize(22, 22), SetFill(false, true), SetDataTip(SPR_IMG_ROCKS, STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE), NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_DESERT_LIGHTHOUSE), SetMinimalSize(22, 22), SetFill(false, true), SetDataTip(SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL), NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_TRANSMITTER), SetMinimalSize(23, 22), SetFill(false, true), SetDataTip(SPR_IMG_TRANSMITTER, STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER), NWidget(NWID_SPACER), SetFill(true, false), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_SPACER), SetFill(true, false), NWidget(WWT_EMPTY, COLOUR_DARK_GREEN, ETTW_DOTS), SetMinimalSize(59, 31), SetDataTip(STR_EMPTY, STR_NULL), NWidget(NWID_SPACER), SetFill(true, false), NWidget(NWID_VERTICAL), NWidget(NWID_SPACER), SetFill(false, true), NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_INCREASE_SIZE), SetMinimalSize(12, 12), SetDataTip(SPR_ARROW_UP, STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA), NWidget(NWID_SPACER), SetMinimalSize(0, 1), NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_DECREASE_SIZE), SetMinimalSize(12, 12), SetDataTip(SPR_ARROW_DOWN, STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA), NWidget(NWID_SPACER), SetFill(false, true), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(2, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 6), NWidget(WWT_TEXTBTN, COLOUR_GREY, ETTW_NEW_SCENARIO), SetMinimalSize(160, 12), SetFill(true, false), SetDataTip(STR_TERRAFORM_SE_NEW_WORLD, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetPadding(0, 2, 0, 2), NWidget(WWT_TEXTBTN, COLOUR_GREY, ETTW_RESET_LANDSCAPE), SetMinimalSize(160, 12), SetFill(true, false), SetDataTip(STR_TERRAFORM_RESET_LANDSCAPE, STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP), SetPadding(1, 2, 2, 2), EndContainer(), }; /** * @todo Merge with terraform_gui.cpp (move there) after I have cooled down at its braindeadness * and changed OnButtonClick to include the widget as well in the function declaration. Post 0.4.0 - Darkvater */ static void EditorTerraformClick_Dynamite(Window *w) { HandlePlacePushButton(w, ETTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT, PlaceProc_DemolishArea); } static void EditorTerraformClick_LowerBigLand(Window *w) { HandlePlacePushButton(w, ETTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT, PlaceProc_LowerBigLand); } static void EditorTerraformClick_RaiseBigLand(Window *w) { HandlePlacePushButton(w, ETTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT, PlaceProc_RaiseBigLand); } static void EditorTerraformClick_LevelLand(Window *w) { HandlePlacePushButton(w, ETTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT, PlaceProc_LevelLand); } static void EditorTerraformClick_RockyArea(Window *w) { HandlePlacePushButton(w, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT, PlaceProc_RockyArea); } static void EditorTerraformClick_DesertLightHouse(Window *w) { HandlePlacePushButton(w, ETTW_PLACE_DESERT_LIGHTHOUSE, SPR_CURSOR_LIGHTHOUSE, HT_RECT, (_settings_game.game_creation.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse); } static void EditorTerraformClick_Transmitter(Window *w) { HandlePlacePushButton(w, ETTW_PLACE_TRANSMITTER, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Transmitter); } static const uint16 _editor_terraform_keycodes[] = { 'D', 'Q', 'W', 'E', 'R', 'T', 'Y' }; typedef void OnButtonClick(Window *w); static OnButtonClick * const _editor_terraform_button_proc[] = { EditorTerraformClick_Dynamite, EditorTerraformClick_LowerBigLand, EditorTerraformClick_RaiseBigLand, EditorTerraformClick_LevelLand, EditorTerraformClick_RockyArea, EditorTerraformClick_DesertLightHouse, EditorTerraformClick_Transmitter }; /** Callback function for the scenario editor 'reset landscape' confirmation window * @param w Window unused * @param confirmed boolean value, true when yes was clicked, false otherwise */ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed) { if (confirmed) { /* Set generating_world to true to get instant-green grass after removing * company property. */ _generating_world = true; /* Delete all companies */ Company *c; FOR_ALL_COMPANIES(c) { ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER); delete c; } _generating_world = false; /* Delete all station signs */ BaseStation *st; FOR_ALL_BASE_STATIONS(st) { /* There can be buoys, remove them */ if (IsBuoyTile(st->xy)) DoCommand(st->xy, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR); if (!st->IsInUse()) delete st; } MarkWholeScreenDirty(); } } struct ScenarioEditorLandscapeGenerationWindow : Window { ScenarioEditorLandscapeGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { this->InitNested(desc, window_number); this->GetWidget(ETTW_PLACE_DESERT_LIGHTHOUSE)->tool_tip = (_settings_game.game_creation.landscape == LT_TROPIC) ? STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA : STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE; } virtual void OnPaint() { this->DrawWidgets(); if (this->IsWidgetLowered(ETTW_LOWER_LAND) || this->IsWidgetLowered(ETTW_RAISE_LAND)) { // change area-size if raise/lower corner is selected SetTileSelectSize(_terraform_size, _terraform_size); } } virtual void DrawWidget(const Rect &r, int widget) const { if (widget != ETTW_DOTS) return; int center_x = (r.left + r.right + 1) / 2; int center_y = (r.top + r.bottom + 1) / 2; int n = _terraform_size * _terraform_size; const int8 *coords = &_multi_terraform_coords[0][0]; assert(n != 0); do { DrawSprite(SPR_WHITE_POINT, PAL_NONE, center_x + coords[0], center_y + coords[1]); coords += 2; } while (--n); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { for (uint i = 0; i != lengthof(_editor_terraform_keycodes); i++) { if (keycode == _editor_terraform_keycodes[i]) { _editor_terraform_button_proc[i](this); return ES_HANDLED; } } return ES_NOT_HANDLED; } virtual void OnClick(Point pt, int widget) { if (IsInsideMM(widget, ETTW_BUTTONS_START, ETTW_BUTTONS_END)) { _editor_terraform_button_proc[widget - ETTW_BUTTONS_START](this); } else { switch (widget) { case ETTW_INCREASE_SIZE: case ETTW_DECREASE_SIZE: { // Increase/Decrease terraform size int size = (widget == ETTW_INCREASE_SIZE) ? 1 : -1; this->HandleButtonClick(widget); size += _terraform_size; if (!IsInsideMM(size, 1, 8 + 1)) return; _terraform_size = size; SndPlayFx(SND_15_BEEP); this->SetDirty(); } break; case ETTW_NEW_SCENARIO: // gen random land this->HandleButtonClick(widget); ShowCreateScenario(); break; case ETTW_RESET_LANDSCAPE: // Reset landscape ShowQuery( STR_QUERY_RESET_LANDSCAPE_CAPTION, STR_RESET_LANDSCAPE_CONFIRMATION_TEXT, NULL, ResetLandscapeConfirmationCallback); break; } } } virtual void OnTimeout() { for (uint i = ETTW_START; i < this->nested_array_size; i++) { if (i == ETTW_BUTTONS_START) i = ETTW_BUTTONS_END; // skip the buttons if (this->IsWidgetLowered(i)) { this->RaiseWidget(i); this->SetWidgetDirty(i); } } } virtual void OnPlaceObject(Point pt, TileIndex tile) { _place_proc(tile); } virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) { if (pt.x != -1) { switch (select_proc) { default: NOT_REACHED(); case DDSP_CREATE_ROCKS: case DDSP_CREATE_DESERT: case DDSP_RAISE_AND_LEVEL_AREA: case DDSP_LOWER_AND_LEVEL_AREA: case DDSP_LEVEL_AREA: case DDSP_DEMOLISH_AREA: GUIPlaceProcDragXY(select_proc, start_tile, end_tile); break; } } } virtual void OnPlaceObjectAbort() { this->RaiseButtons(); this->SetDirty(); } }; static const WindowDesc _scen_edit_land_gen_desc( WDP_AUTO, WDP_AUTO, 163, 103, WC_SCEN_LAND_GEN, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_CONSTRUCTION, _nested_scen_edit_land_gen_widgets, lengthof(_nested_scen_edit_land_gen_widgets) ); Window *ShowEditorTerraformToolbar() { return AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0); } void ShowEditorTerraformToolbarWithTool(uint16 key, uint16 keycode) { Window *w = FindWindowById(WC_SCEN_LAND_GEN, 0); if (w == NULL) w = ShowEditorTerraformToolbar(); if (w == NULL) return; w->OnKeyPress(key, keycode); }