/* $Id$ */ /** @file water.h Functions related to water (management) */ #ifndef WATER_H #define WATER_H void TileLoop_Water(TileIndex tile); bool FloodHalftile(TileIndex t); void ConvertGroundTilesIntoWaterTiles(); void DrawShipDepotSprite(int x, int y, int image); void DrawCanalWater(TileIndex tile, bool draw_base); void DrawRiverWater(const struct TileInfo *ti, bool draw_base); void DrawShoreTile(Slope tileh); void MakeWaterKeepingClass(TileIndex tile, Owner o); void SetWaterClassDependingOnSurroundings(TileIndex t); #endif /* WATER_H */