/* $Id$ */ #ifndef STATION_H #define STATION_H #include "player.h" #include "pool.h" #include "sprite.h" #include "tile.h" #include "vehicle.h" #include "newgrf_station.h" typedef struct GoodsEntry { uint16 waiting_acceptance; byte days_since_pickup; byte rating; StationID enroute_from; byte enroute_time; byte last_speed; byte last_age; int32 feeder_profit; } GoodsEntry; typedef enum RoadStopType { RS_BUS, RS_TRUCK } RoadStopType; enum { INVALID_STATION = 0xFFFF, ROAD_STOP_LIMIT = 16, }; typedef struct RoadStop { TileIndex xy; bool used; byte status; uint32 index; byte num_vehicles; StationID station; struct RoadStop *next; struct RoadStop *prev; } RoadStop; struct Station { TileIndex xy; RoadStop *bus_stops; RoadStop *truck_stops; TileIndex train_tile; TileIndex airport_tile; TileIndex dock_tile; Town *town; uint16 string_id; ViewportSign sign; uint16 had_vehicle_of_type; byte time_since_load; byte time_since_unload; byte delete_ctr; PlayerID owner; byte facilities; byte airport_type; // trainstation width/height byte trainst_w, trainst_h; byte class_id; // custom graphics station class byte stat_id; // custom graphics station id in the @class_id class uint16 build_date; //uint16 airport_flags; uint32 airport_flags; StationID index; VehicleID last_vehicle; GoodsEntry goods[NUM_CARGO]; /* Stuff that is no longer used, but needed for conversion */ TileIndex bus_tile_obsolete; TileIndex lorry_tile_obsolete; byte truck_stop_status_obsolete; byte bus_stop_status_obsolete; byte blocked_months_obsolete; }; enum { FACIL_TRAIN = 1, FACIL_TRUCK_STOP = 2, FACIL_BUS_STOP = 4, FACIL_AIRPORT = 8, FACIL_DOCK = 0x10, }; enum { // HVOT_PENDING_DELETE = 1<<0, // not needed anymore HVOT_TRAIN = 1<<1, HVOT_BUS = 1 << 2, HVOT_TRUCK = 1 << 3, HVOT_AIRCRAFT = 1 << 4, HVOT_SHIP = 1 << 5, /* This bit is used to mark stations. No, it does not belong here, but what * can we do? ;-) */ HVOT_BUOY = 1 << 6 }; enum { CA_BUS = 3, CA_TRUCK = 3, CA_AIR_OILPAD = 3, CA_TRAIN = 4, CA_AIR_HELIPORT = 4, CA_AIR_SMALL = 4, CA_AIR_LARGE = 5, CA_DOCK = 5, CA_AIR_METRO = 6, CA_AIR_INTER = 8, }; void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius); TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st); void ShowStationViewWindow(StationID station); void UpdateAllStationVirtCoord(void); VARDEF SortStruct *_station_sort; extern MemoryPool _station_pool; /** * Get the pointer to the station with index 'index' */ static inline Station *GetStation(StationID index) { return (Station*)GetItemFromPool(&_station_pool, index); } /** * Get the current size of the StationPool */ static inline uint16 GetStationPoolSize(void) { return _station_pool.total_items; } static inline bool IsStationIndex(StationID index) { return index < GetStationPoolSize(); } #define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL) #define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0) /* Stuff for ROADSTOPS */ extern MemoryPool _roadstop_pool; /** * Get the pointer to the roadstop with index 'index' */ static inline RoadStop *GetRoadStop(uint index) { return (RoadStop*)GetItemFromPool(&_roadstop_pool, index); } /** * Get the current size of the RoadStoptPool */ static inline uint16 GetRoadStopPoolSize(void) { return _roadstop_pool.total_items; } #define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL) #define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0) /* End of stuff for ROADSTOPS */ VARDEF bool _station_sort_dirty[MAX_PLAYERS]; VARDEF bool _global_station_sort_dirty; void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad); void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad); uint GetStationPlatforms(const Station *st, TileIndex tile); void StationPickerDrawSprite(int x, int y, RailType railtype, int image); RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type); RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type); uint GetNumRoadStops(const Station* st, RoadStopType type); RoadStop * AllocateRoadStop( void ); void ClearSlot(Vehicle *v); /** * Check if a station really exists. */ static inline bool IsValidStation(const Station *st) { return st->xy != 0; /* XXX: Replace by INVALID_TILE someday */ } static inline bool IsBuoy(const Station* st) { return st->had_vehicle_of_type & HVOT_BUOY; /* XXX: We should really ditch this ugly coding and switch to something sane... */ } #endif /* STATION_H */