#include "stdafx.h" #include "ttd.h" #include "gfx.h" #include "fileio.h" #include #define SPRITECACHE_ID 0xF00F0006 #define SPRITE_CACHE_SIZE 1024*1024 //#define WANT_SPRITESIZES #define WANT_NEW_LRU //#define WANT_LOCKED int _skip_sprites = 0; static const char *_cur_grffile; static int _skip_specials; static SpriteHdr _cur_sprite; static byte *_sprite_ptr[NUM_SPRITES]; static uint16 _sprite_size[NUM_SPRITES]; static uint32 _sprite_file_pos[NUM_SPRITES]; // This one is probably not needed. #if defined(WANT_LOCKED) static bool _sprite_locked[NUM_SPRITES]; #endif #if defined(WANT_NEW_LRU) static int16 _sprite_lru_new[NUM_SPRITES]; #else static uint16 _sprite_lru[NUM_SPRITES]; static uint16 _sprite_lru_cur[NUM_SPRITES]; #endif #ifdef WANT_SPRITESIZES static int8 _sprite_xoffs[NUM_SPRITES]; static int8 _sprite_yoffs[NUM_SPRITES]; static uint16 _sprite_xsize[NUM_SPRITES]; static uint8 _sprite_ysize[NUM_SPRITES]; #endif static uint _sprite_lru_counter; static byte *_spritecache_ptr; static uint32 _spritecache_size; static int _compact_cache_counter; static const char * const _filename_list[] = { "TRG1R.GRF", "TRGIR.GRF", "signalsw.grf", //0x1320 - 0x1405 inclusive // "openttd.grf", //0x1406 - NULL }; static const char * const _landscape_filenames[] = { "TRGCR.GRF", "TRGHR.GRF", "TRGTR.GRF" }; #include "table/landscape_sprite.h" static const uint16 * const _landscape_spriteindexes[] = { _landscape_spriteindexes_1, _landscape_spriteindexes_2, _landscape_spriteindexes_3, }; static void CompactSpriteCache(); void DecodeSpecialSprite(const char *filename, int num, int load_index); static void ReadSpriteHeaderSkipData(int num, int load_index) { byte type; int8 i; int deaf = 0; if (_skip_sprites) { if (_skip_sprites > 0) _skip_sprites--; deaf = 1; } type = FioReadByte(); if (type == 0xFF) { /* We need to really skip only special sprites in the deaf * mode. It won't hurt to proceed regular sprites as usual * because if no special sprite referencing to them is * processed, they themselves are never referenced and loaded * on their own. */ if (_skip_specials || deaf) { FioSkipBytes(num); } else { DecodeSpecialSprite(_cur_grffile, num, load_index); } return; } _cur_sprite.info = type; #ifdef WANT_SPRITESIZES _cur_sprite.height = FioReadByte(); _cur_sprite.width = FioReadWord(); _cur_sprite.x_offs = FioReadWord(); _cur_sprite.y_offs = FioReadWord(); #else FioSkipBytes(7); #endif num -= 8; if (num == 0) return; if (type & 2) { FioSkipBytes(num); return; } while (num) { i = FioReadByte(); if (i>=0) { num -= i; FioSkipBytes(i); } else { i = -(i >> 3); num -= i; FioReadByte(); } } } static void ReadSprite(int num, byte *dest) { byte type; byte *rel; int8 i; int j, dist; type = FioReadByte(); /* We've decoded special sprites when reading headers. */ if (type != 0xFF) { /* read sprite hdr */ *dest++ = type; for(j=0; j!=7; j++) *dest++ = FioReadByte(); num -= 8; } if (type & 2) { while (num--) *dest++ = FioReadByte(); return; } while (num) { i = FioReadByte(); if (i>=0) { num -= i; while (i--) *dest++ = FioReadByte(); } else { dist = -(((i&7)<<8)|FioReadByte()); i = -(i >> 3); num -= i; rel = &dest[dist]; while (i--) *dest++ = *rel++; } } } static bool LoadNextSprite(int load_index, byte file_index) { uint16 size; if ( (size = FioReadWord()) == 0) return false; _sprite_size[load_index] = size; _sprite_file_pos[load_index] = FioGetPos() | (file_index << 24); ReadSpriteHeaderSkipData(size, load_index); #ifdef WANT_SPRITESIZES _sprite_xsize[load_index] = _cur_sprite.width; _sprite_ysize[load_index] = _cur_sprite.height; _sprite_xoffs[load_index] = _cur_sprite.x_offs; _sprite_yoffs[load_index] = _cur_sprite.y_offs; #endif _sprite_ptr[load_index] = NULL; #if defined(WANT_LOCKED) _sprite_locked[load_index] = false; #endif #if defined(WANT_NEW_LRU) _sprite_lru_new[load_index] = 0; #else _sprite_lru[load_index] = 0xFFFF; _sprite_lru_cur[load_index] = 0; #endif return true; } // Checks, if trg1r.grf is the Windows version static bool CheckGrfFile() { byte check; FioSeekToFile(38); // Byte 38 has the value 0x21 in Windows version, 0x07 in DOS check = FioReadWord(); FioSeekToFile(0); return (check==0x21); } static int LoadGrfFile(const char *filename, int load_index, int file_index) { int load_index_org = load_index; FioOpenFile(file_index, filename); _cur_grffile = filename; _skip_specials = !strncmp(filename, "TRG", 3); if(file_index==0 && !_ignore_wrong_grf) if(!CheckGrfFile()) error("Wrong version of grf files!\nThe Windows 95 edition of Transport Tycoon Deluxe is required to play OTTD!\n(you can disable this message by starting with the \"-i\" switch."); while (LoadNextSprite(load_index, file_index)) { load_index++; if (load_index >= NUM_SPRITES) { error("Too many sprites. Recompile with higher NUM_SPRITES value or remove some custom GRF files."); } } _skip_sprites = 0; // clean up return load_index - load_index_org; } static void LoadGrfIndexed(const char *filename, const uint16 *index_tbl, int file_index) { int start, end; FioOpenFile(file_index, filename); for(;(start=*index_tbl++) != 0xffff;) { end = *index_tbl++; do { bool b = LoadNextSprite(start, file_index); assert(b); } while (++start <= end); } } typedef size_t CDECL fread_t(void*,size_t,size_t,FILE*); static bool HandleCachedSpriteHeaders(const char *filename, bool read) { FILE *f; fread_t *proc; uint32 hdr; if (!_cache_sprites) return false; if (read) { f = fopen(filename, "rb"); proc = fread; if (f == NULL) return false; proc(&hdr, sizeof(hdr), 1, f); if (hdr != SPRITECACHE_ID) { fclose(f); return false; } } else { f = fopen(filename, "wb"); proc = (fread_t*) fwrite; if (f == NULL) return false; hdr = SPRITECACHE_ID; proc(&hdr, sizeof(hdr), 1, f); } proc(_sprite_size, 1, sizeof(_sprite_size), f); proc(_sprite_file_pos, 1, sizeof(_sprite_file_pos), f); #if 0 proc(_sprite_xsize, 1, sizeof(_sprite_xsize), f); proc(_sprite_ysize, 1, sizeof(_sprite_ysize), f); proc(_sprite_xoffs, 1, sizeof(_sprite_xoffs), f); proc(_sprite_yoffs, 1, sizeof(_sprite_yoffs), f); #endif #if !defined(WANT_NEW_LRU) if (read) memset(_sprite_lru, 0xFF, sizeof(_sprite_lru)); #endif fclose(f); return true; } #define S_DATA(x) (*(uint32*)(x)) #define S_FREE_MASK 1 #define S_HDRSIZE sizeof(uint32) static uint32 GetSpriteCacheUsage() { byte *s = _spritecache_ptr; size_t cur_size, tot_size = 0; for(; (cur_size=S_DATA(s)) != 0; s+=cur_size) { if ( cur_size & S_FREE_MASK ) { cur_size--; } else { tot_size += cur_size; } } return tot_size; } void IncreaseSpriteLRU() { int i; // Increase all LRU values #if defined(WANT_NEW_LRU) if (_sprite_lru_counter > 16384) { DEBUG(spritecache, 2) ("fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage()); for(i=0; i!=NUM_SPRITES; i++) if (_sprite_ptr[i] != NULL) { if (_sprite_lru_new[i] >= 0) { _sprite_lru_new[i] = -1; } else if (_sprite_lru_new[i] != -32768) { _sprite_lru_new[i]--; } } _sprite_lru_counter = 0; } #else for(i=0; i!=NUM_SPRITES; i++) if (_sprite_ptr[i] != NULL && _sprite_lru[i] != 65535) _sprite_lru[i]++; // Reset the lru counter. _sprite_lru_counter = 0; #endif // Compact sprite cache every now and then. if (++_compact_cache_counter >= 740) { CompactSpriteCache(); _compact_cache_counter = 0; } } // Called when holes in the sprite cache should be removed. // That is accomplished by moving the cached data. static void CompactSpriteCache() { byte *s, *t; size_t size, sizeb, cur_size; int i; DEBUG(spritecache, 2) ("compacting sprite cache, inuse=%d", GetSpriteCacheUsage()); s = _spritecache_ptr; while (true) { size = S_DATA(s); // Only look for free blocks. if (size & S_FREE_MASK) { size -= S_FREE_MASK; // Since free blocks are automatically coalesced, this should hold true. assert(!(S_DATA(s+size) & S_FREE_MASK)); // If the next block is the sentinel block, we can safely return if ( (sizeb=S_DATA(s + size)) == 0) break; // Locate the sprite number belonging to the next pointer. for(i=0,t=s+size+S_HDRSIZE; _sprite_ptr[i] != t; i++) {assert(i < NUM_SPRITES);} // If it's locked, we must not move it. #if defined(WANT_LOCKED) if (!_sprite_locked[i]) { #endif // Offset the sprite pointer by the size of the free block _sprite_ptr[i] -= size; // Move the memory memcpy_overlapping(s+S_HDRSIZE, s+S_HDRSIZE+size, sizeb - S_HDRSIZE ); // What we just did had the effect of swapping the allocated block with the free block, so we need to update // the block pointers. First update the allocated one. It is in use. S_DATA(s) = sizeb; // Then coalesce the free ones that follow. s += sizeb; while ((cur_size = S_DATA(s+size)) & S_FREE_MASK) size += cur_size - S_FREE_MASK; S_DATA(s) = size + S_FREE_MASK; continue; #if defined(WANT_LOCKED) } #endif } // Continue with next block until the sentinel is reached. s += size; if (size == 0) break; } } static void DeleteEntryFromSpriteCache() { int i; int best = -1; byte *s; size_t cur_size, cur; int cur_lru; DEBUG(spritecache, 2) ("DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage()); #if defined(WANT_NEW_LRU) cur_lru = 0xffff; for(i=0; i!=NUM_SPRITES; i++) { if (_sprite_ptr[i] != 0 && _sprite_lru_new[i] < cur_lru #if defined(WANT_LOCKED) && !_sprite_locked[i]) { #else ) { #endif cur_lru = _sprite_lru_new[i]; best = i; } } #else { uint16 cur_lru = 0, cur_lru_cur = 0xffff; for(i=0; i!=NUM_SPRITES; i++) { if (_sprite_ptr[i] == 0 || #if defined(WANT_LOCKED) _sprite_locked[i] || #endif _sprite_lru[i] < cur_lru) continue; // Found a sprite with a higher LRU value, then remember it. if (_sprite_lru[i] != cur_lru) { cur_lru = _sprite_lru[i]; best = i; // Else if both sprites were very recently referenced, compare by the cur value instead. } else if (cur_lru == 0 && _sprite_lru_cur[i] <= cur_lru_cur) { cur_lru_cur = _sprite_lru_cur[i]; cur_lru = _sprite_lru[i]; best = i; } } } #endif // Display an error message and die, in case we found no sprite at all. // This shouldn't really happen, unless all sprites are locked. if (best == -1) error("Out of sprite memory"); // Mark the block as free (the block must be in use) s = _sprite_ptr[best]; assert(!(S_DATA(s - S_HDRSIZE) & S_FREE_MASK)); S_DATA(s - S_HDRSIZE) += S_FREE_MASK; _sprite_ptr[best] = NULL; // And coalesce adjacent free blocks s = _spritecache_ptr; for(; (cur_size=S_DATA(s)) != 0; s+=cur_size) { if ( cur_size & S_FREE_MASK ) { while ((cur=S_DATA(s+cur_size-S_FREE_MASK)) & S_FREE_MASK) { cur_size += cur - S_FREE_MASK; S_DATA(s) = cur_size; } cur_size--; } } } static byte *LoadSpriteToMem(int sprite) { byte *s; size_t mem_req, cur_size; DEBUG(spritecache, 9) ("load sprite %d", sprite); restart: // Number of needed bytes mem_req = _sprite_size[sprite] + S_HDRSIZE; // Align this to an uint32 boundary. This also makes sure that the 2 least bit are not used, // so we could use those for other things. mem_req = (mem_req + sizeof(uint32) - 1) & ~(sizeof(uint32) - 1); s = _spritecache_ptr; for(;;) { for(;;) { cur_size = S_DATA(s); if (! (cur_size & S_FREE_MASK) ) break; cur_size -= S_FREE_MASK; // Now s points at a free block. // The block is exactly the size we need? if (cur_size != mem_req) { // No.. is it too small? if (cur_size < mem_req + S_HDRSIZE) break; // Block was big enough, and we need to inject a free block too. S_DATA(s + mem_req) = cur_size - mem_req + S_FREE_MASK; } // Set size and in use S_DATA(s) = mem_req; _sprite_ptr[sprite] = (s += S_HDRSIZE); FioSeekToFile(_sprite_file_pos[sprite]); ReadSprite(_sprite_size[sprite], s); // Patch the height to compensate for a TTD bug? if (sprite == 142) { s[1] = 10; } // Return sprite ptr return s; } // Reached sentinel, but no block found yet. Need to delete some old entries. if (cur_size == 0) { DeleteEntryFromSpriteCache(); goto restart; } s += cur_size; } } #if defined(NEW_ROTATION) #define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; } #define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; } #define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; } uint RotateSprite(uint s) { static const byte _rotate_tile_sprite[19] = { 0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,17,18,16,15 }; static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7}; static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2}; if (0); X19(752) X15(990-1) X19(3924) X19(3943) X19(3962) X19(3981) X19(4000) X19(4023) X19(4042) MAP(4061,4069,_coast_map) X19(4126) X19(4145) X19(4164) X19(4183) X19(4202) X19(4221) X19(4240) X19(4259) X19(4259) X19(4278) MAP(4090, 4095, _fence_map) MAP(4096, 4101, _fence_map) MAP(4102, 4107, _fence_map) MAP(4108, 4113, _fence_map) MAP(4114, 4119, _fence_map) MAP(4120, 4125, _fence_map) return s; } #endif byte *GetSpritePtr(uint sprite) { byte *p; assert(sprite < NUM_SPRITES); #if defined(NEW_ROTATION) sprite = RotateSprite(sprite); #endif // Update LRU #if defined(WANT_NEW_LRU) _sprite_lru_new[sprite] = ++_sprite_lru_counter; #else _sprite_lru_cur[sprite] = ++_sprite_lru_counter; _sprite_lru[sprite] = 0; #endif // Check if the sprite is loaded already? p = _sprite_ptr[sprite]; if (p == NULL) p = LoadSpriteToMem(sprite); // No, need to load it. return p; } byte _sprite_page_to_load = 0xFF; static const char * const _cached_filenames[4] = { "cached_sprites.xxx", "cached_sprites.xx1", "cached_sprites.xx2", "cached_sprites.xx3", }; static const uint16 _openttd_grf_indexes[] = { SPR_OPENTTD_BASE+0, SPR_OPENTTD_BASE+7, // icons etc 98,98, // euro symbol medium size 546,546, // euro symbol large size SPR_OPENTTD_BASE+10, SPR_OPENTTD_BASE+57, // more icons 648, 648, // nordic char: æ 616, 616, // nordic char: Æ 666, 666, // nordic char: Ø 634, 634, // nordic char: Ø SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE+70, // more icons 0xffff, }; static void LoadSpriteTables() { int i,j; /* load initial sprites */ if (!HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], true)) { int load_index = 0; for(i=0; _filename_list[i] != NULL; i++) { load_index += LoadGrfFile(_filename_list[i], load_index, (byte)i); } LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++); { int l; if ((l=_sprite_page_to_load) != 0) LoadGrfIndexed(_landscape_filenames[l-1], _landscape_spriteindexes[l-1], i++); } load_index = SPR_CANALS_BASE; load_index += LoadGrfFile("canalsw.grf", load_index, i++); /* XXX: Only for debugging. Will be more generic. */ for(j=0; j!=lengthof(_newgrf_files) && _newgrf_files[j]; j++) load_index += LoadGrfFile(_newgrf_files[j], load_index, i++); // load_index += LoadGrfFile("arcticseto.grf", load_index, i++); // load_index += LoadGrfFile("tempsetpo.grf", load_index, i++); // load_index += LoadGrfFile("newshipso.grf", load_index, i++); //load_index += LoadGrfFile("brseto.grf", load_index, i++); HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], false); } else { for(i=0; _filename_list[i] != NULL; i++) FioOpenFile(i,_filename_list[i]); FioOpenFile(i, "openttd.grf"); FioOpenFile(i+1, "canalsw.grf"); if (_sprite_page_to_load != 0) FioOpenFile(i+2, _landscape_filenames[_sprite_page_to_load-1]); } _compact_cache_counter = 0; } void GfxInitSpriteMem(byte *ptr, uint32 size) { // initialize sprite cache heap _spritecache_ptr = ptr; _spritecache_size = size; // Sentinel block (identified by size=0) S_DATA(ptr + size - S_HDRSIZE) = 0; // A big free block S_DATA(ptr) = size - S_HDRSIZE + S_FREE_MASK; memset(_sprite_ptr, 0, sizeof(_sprite_ptr)); } void GfxLoadSprites() { static byte *_sprite_mem; // Need to reload the sprites only if the landscape changed if (_sprite_page_to_load != _opt.landscape) { _sprite_page_to_load = _opt.landscape; // Sprite cache DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load); // Reuse existing memory? if (_sprite_mem == NULL) _sprite_mem = malloc(SPRITE_CACHE_SIZE); GfxInitSpriteMem(_sprite_mem, SPRITE_CACHE_SIZE); LoadSpriteTables(); GfxInitPalettes(); } } const SpriteDimension *GetSpriteDimension(uint sprite) { static SpriteDimension sd_static; SpriteDimension *sd; #ifndef WANT_SPRITESIZES byte *p; p = _sprite_ptr[sprite]; if (p == NULL) p = GetSpritePtr(sprite); /* decode sprite header */ sd = &sd_static; sd->xoffs = (int16)READ_LE_UINT16(&((SpriteHdr*)p)->x_offs); sd->yoffs = (int16)READ_LE_UINT16(&((SpriteHdr*)p)->y_offs); sd->xsize = READ_LE_UINT16(&((SpriteHdr*)p)->width); sd->ysize = ((SpriteHdr*)p)->height; #else sd = &sd_static; sd->xoffs = _sprite_xoffs[sprite]; sd->yoffs = _sprite_yoffs[sprite]; sd->xsize = _sprite_xsize[sprite]; sd->ysize = _sprite_ysize[sprite]; #endif /* sd->xoffs = _sprite_xoffs[sprite]; sd->yoffs = _sprite_yoffs[sprite]; sd->xsize = _sprite_xsize[sprite]; sd->ysize = _sprite_ysize[sprite]; */ return sd; }