/* $Id$ */ /** @file tunnel_map.h */ #ifndef TUNNEL_MAP_H #define TUNNEL_MAP_H #include "direction.h" #include "macros.h" #include "map.h" #include "rail.h" #include "road.h" /** * Is this a tunnel (entrance)? * @param t the tile that might be a tunnel * @pre IsTileType(t, MP_TUNNELBRIDGE) * @return true if and only if this tile is a tunnel (entrance) */ static inline bool IsTunnel(TileIndex t) { assert(IsTileType(t, MP_TUNNELBRIDGE)); return !HasBit(_m[t].m5, 7); } /** * Is this a tunnel (entrance)? * @param t the tile that might be a tunnel * @return true if and only if this tile is a tunnel (entrance) */ static inline bool IsTunnelTile(TileIndex t) { return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t); } /** * Gets the direction facing out of the tunnel * @param t the tile to get the tunnel facing direction of * @pre IsTunnelTile(t) * @return the direction the tunnel is facing */ static inline DiagDirection GetTunnelDirection(TileIndex t) { assert(IsTunnelTile(t)); return (DiagDirection)GB(_m[t].m5, 0, 2); } /** * Gets the transport type of the tunnel (road or rail) * @param t the tunnel entrance tile to get the type of * @pre IsTunnelTile(t) * @return the transport type in the tunnel */ static inline TransportType GetTunnelTransportType(TileIndex t) { assert(IsTunnelTile(t)); return (TransportType)GB(_m[t].m5, 2, 2); } /** * Is this tunnel entrance in a snowy or desert area? * @param t the tunnel entrance tile * @pre IsTunnelTile(t) * @return true if and only if the tunnel entrance is in a snowy/desert area */ static inline bool HasTunnelSnowOrDesert(TileIndex t) { assert(IsTunnelTile(t)); return HasBit(_m[t].m4, 7); } /** * Places this tunnel entrance in a snowy or desert area, * or takes it out of there. * @param t the tunnel entrance tile * @param snow_or_desert is the entrance in snow or desert (true), when * not in snow and not in desert false * @pre IsTunnelTile(t) */ static inline void SetTunnelSnowOrDesert(TileIndex t, bool snow_or_desert) { assert(IsTunnelTile(t)); SB(_m[t].m4, 7, 1, snow_or_desert); } TileIndex GetOtherTunnelEnd(TileIndex); bool IsTunnelInWay(TileIndex, uint z); bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir); /** * Makes a road tunnel entrance * @param t the entrance of the tunnel * @param o the owner of the entrance * @param d the direction facing out of the tunnel * @param r the road type used in the tunnel */ static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadTypes r) { SetTileType(t, MP_TUNNELBRIDGE); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = r; _m[t].m4 = 0; _m[t].m5 = TRANSPORT_ROAD << 2 | d; } /** * Makes a rail tunnel entrance * @param t the entrance of the tunnel * @param o the owner of the entrance * @param d the direction facing out of the tunnel * @param r the rail type used in the tunnel */ static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r) { SetTileType(t, MP_TUNNELBRIDGE); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = r; _m[t].m4 = 0; _m[t].m5 = TRANSPORT_RAIL << 2 | d; } #endif /* TUNNEL_MAP_H */